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This week I’ve been working on making sound effects and finding some music fitting the theme of the game.
The sound effects take awhile to make since I’ve had to cut down the length of the sound while making sure it doesn’t sound choppy and at the same time making sure the sound effect blends in with the theme, the action that happens and the other sounds and or music.
I’ve been using audacity to work on the sound files it’s really simple to actually get into and learn how to use it.

This is the planned title screen made by Ahmad Ali.
The title screen music is one of the first things you will hear and so it will set the expectations of the theme of the game.
So I put some time into making sure it set the theme of the game and was long so it won’t be starting over before you’ve clicked the new game button and of good enough quality so that it won’t sound awful. Here is the title screen music before I edited it and made it fit better for the title screen in length and quality. It found this one quite quickly and put it as a maybe for the title screen.
For the in game music I needed a more ambient and something that would be associated with stealth and darkness.
This one took awhile to find I had to search through a lot of different ambient music to find a great piece of music to use for the game. I went searching through a lot of different websites such as incompetech and soundcloud.
But I found a great track to use while searching over Kevin Macleod’s music I found the ambient music that I associate with stealth and darkness.
The music was called Lightless Dawn it’s got the perfect balance of not being complete ambience and still not being overpowering in the listeners ears.
The one sound effect I’ve been having problems with has been the sound effect for steps since I want it perfect a very low and deep sound effect that isn’t going to get so awfully irritating after a few minutes of playing the game.
But I’ll be working on making the sounds for the steps sound properly Friday and most likely next week when I will be continuing the work with the sound effects I will be needing such sounds as entering a locker, hitting someone with a baton and opening doors.
So this week has been mostly working for the pre beta and trying to get the world to sound alive.

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