Daily Archives: March 6, 2014

Rotating & vanishing Guards


 
Okay! This week has been a very interesting one! I have been further working on our level design and have been adding in rotations to our stationary guards. I also had to remake all of the patrolling patterns for our guards since there was some issues with how the guards spawned in comparison to where they wanted to patrol. I solved the patrolling guard issue quite easily, it was just a bit of tedious work on it to get […]

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Program: Graphics

Rotating & vanishing Guards


 
Okay! This week has been a very interesting one! I have been further working on our level design and have been adding in rotations to our stationary guards. I also had to remake all of the patrolling patterns for our guards since there was some issues with how the guards spawned in comparison to where they wanted to patrol. I solved the patrolling guard issue quite easily, it was just a bit of tedious work on it to get […]

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Program: Graphics

Artifact post: Getting Git working.

This week’s artifact: Integrate GitHub to the group.
I begun yesterday by abandoning the old repository and creating a new one. It didn’t work so i tried to make another one. When that didn’t work either i realized that the Debug and Release folder weren’t the only ones who were not supposed to be in the repository. I realized i had been copying the Hidden folder Git as well so for the next repository (Number 4) i only added the other folders […]

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Program: Programming

Artifact post: Getting Git working.

This week’s artifact: Integrate GitHub to the group.
I begun yesterday by abandoning the old repository and creating a new one. It didn’t work so i tried to make another one. When that didn’t work either i realized that the Debug and Release folder weren’t the only ones who were not supposed to be in the repository. I realized i had been copying the Hidden folder Git as well so for the next repository (Number 4) i only added the other folders […]

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Program: Programming

The Loneliness of the Long Distance Running Guard


This time around, I present you with the grand première of nameless guard #2, although I guess he would be more of an agent than a regular guard.
At any rate he’s got a fancy fedora and a differently coloured jacked showing a minor attempt at highlights, ‘course those highlights proved to be way too subtle for this resolution, but still being rather inexperienced with sprite sheets I didn’t really want to risk going too strong and having to spend […]

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Program: Graphics

The Loneliness of the Long Distance Running Guard


This time around, I present you with the grand première of nameless guard #2, although I guess he would be more of an agent than a regular guard.
At any rate he’s got a fancy fedora and a differently coloured jacked showing a minor attempt at highlights, ‘course those highlights proved to be way too subtle for this resolution, but still being rather inexperienced with sprite sheets I didn’t really want to risk going too strong and having to spend […]

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Program: Graphics

10 Week Project – Post 4 – Run Forrest!

Last time I wrote about how to introduce walking and the challenges with that and now it’s time for the mechanic introduction I have been dreading: Sprinting.
As I keep on mentioning in my posts is that we want a minimal HUD and as little pop-ups of information as possible and the reasoning behind that is to distract the player as little as possible and give the player a feeling as they have figured it all out be themselves. […]

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Program: Graphics

10 Week Project – Post 4 – Run Forrest!

Last time I wrote about how to introduce walking and the challenges with that and now it’s time for the mechanic introduction I have been dreading: Sprinting.
As I keep on mentioning in my posts is that we want a minimal HUD and as little pop-ups of information as possible and the reasoning behind that is to distract the player as little as possible and give the player a feeling as they have figured it all out be themselves. […]

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Program: Graphics

Altars done!

Hello again! This week I’ve been working with the Altar and it took a lot longer than I thought. I had a early version of the altar ready that I was working with a bit last week, but it I later noticed this week that the whole perspective of the altar was wrong. This problem was not something that could be fixed with some tweaks, so I had to remake the whole thing.

The sketches I made of the altar.

I […]

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Program: Graphics

Altars done!

Hello again! This week I’ve been working with the Altar and it took a lot longer than I thought. I had a early version of the altar ready that I was working with a bit last week, but it I later noticed this week that the whole perspective of the altar was wrong. This problem was not something that could be fixed with some tweaks, so I had to remake the whole thing.

The sketches I made of the altar.

I […]

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Program: Graphics

The Loneliness of the Long Distance Running Guard


This time around, I present you with the grand première of nameless guard #2, although I guess he would be more of an agent than a regular guard.
At any rate he’s got a fancy fedora and a differently coloured jacked showing a minor attempt at highlights, ‘course those highlights proved to be way too subtle for this resolution, but still being rather inexperienced with sprite sheets I didn’t really want to risk going too strong and having to spend […]

/ Comments Off on The Loneliness of the Long Distance Running Guard
Program: Graphics

The Loneliness of the Long Distance Running Guard


This time around, I present you with the grand première of nameless guard #2, although I guess he would be more of an agent than a regular guard.
At any rate he’s got a fancy fedora and a differently coloured jacked showing a minor attempt at highlights, ‘course those highlights proved to be way too subtle for this resolution, but still being rather inexperienced with sprite sheets I didn’t really want to risk going too strong and having to spend […]

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Program: Graphics