Monthly Archives: February 2014

Game Programming 2 and Game Developement introduction

The Project I last did with Jonas is no doubt in need of some finishing work, but we have 4 attempts left and there is not very much left to complete.
This post is not about that, all though I may be blogging about that project as well.
This post is about the current two courses: Game Programming 2 and Game Production – an introduction.
In the first course, game design and analysis – an introduction we all worked in groups and created […]

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Program: Programming

Game Programming 2 and Game Developement introduction

The Project I last did with Jonas is no doubt in need of some finishing work, but we have 4 attempts left and there is not very much left to complete.
This post is not about that, all though I may be blogging about that project as well.
This post is about the current two courses: Game Programming 2 and Game Production – an introduction.
In the first course, game design and analysis – an introduction we all worked in groups and created […]

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Program: Programming

Game Developement and Coding

This week we had our first scrum sprint, meaning we set up assignments for each group member to be done with by Friday. The assignments were either art, music or code to be used in the game we are making, Dangerous Dander.
Being a coder my assignments were to start on the different classes of our game objects as well as their inheritance structure. That basically means I had to make so called Parent classes from which other classes will inherit […]

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Program: Programming

Game Developement and Coding

This week we had our first scrum sprint, meaning we set up assignments for each group member to be done with by Friday. The assignments were either art, music or code to be used in the game we are making, Dangerous Dander.
Being a coder my assignments were to start on the different classes of our game objects as well as their inheritance structure. That basically means I had to make so called Parent classes from which other classes will inherit […]

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Program: Programming

Project Haunted Light 2013-02-02

Today I finally got the States working,I had goofed up the code because I had accidentally removed the while loop in main that keeps the game running, instead of just shutting it down after it has run one time. And after that I was going to start with the input for the game but it seems like we already have one up and running in the prototype.
So my task for the following  week is to get a functional drawmanager and […]

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Program: Programming

Project Haunted Light 2013-02-02

Today I finally got the States working,I had goofed up the code because I had accidentally removed the while loop in main that keeps the game running, instead of just shutting it down after it has run one time. And after that I was going to start with the input for the game but it seems like we already have one up and running in the prototype.
So my task for the following  week is to get a functional drawmanager and […]

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Program: Programming

Week 2 of game development


Level 3

Level 2

Level 1
Week 2 is done and so is our pistol to our game.
We started the week with planning what everyone should do, this is called sprint planning. The task that I got was to design the gun that our heroine is going to have. So I began to check out some steampunk guns to get the inspiration going. I found a few and decided on going with a m1911 as a base. We wanted the […]

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Program: Graphics

Week 2 of game development


Level 3

Level 2

Level 1
Week 2 is done and so is our pistol to our game.
We started the week with planning what everyone should do, this is called sprint planning. The task that I got was to design the gun that our heroine is going to have. So I began to check out some steampunk guns to get the inspiration going. I found a few and decided on going with a m1911 as a base. We wanted the […]

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Program: Graphics

First week of game development

Our first week of game design was mostly scrum documentation and going over our design document. We took some time to re-define the game we had chosen to develop – Dangerous Dander. After some thought we had a pretty clear idea of what we wanted to change and what we wanted to keep. Our vision was keeping the original game’s aesthetic goals and going for a different approach in setting, of course there were some details in mechanics we decided […]

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Program: Graphics

First week of game development

Our first week of game design was mostly scrum documentation and going over our design document. We took some time to re-define the game we had chosen to develop – Dangerous Dander. After some thought we had a pretty clear idea of what we wanted to change and what we wanted to keep. Our vision was keeping the original game’s aesthetic goals and going for a different approach in setting, of course there were some details in mechanics we decided […]

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Program: Graphics

First week of game development

Our first week of game design was mostly scrum documentation and going over our design document. We took some time to redefine the game we had chosen to develop – Dangerous Dander. After some thought we had a pretty clear idea of what we wanted to change and what we wanted to keep. Our vision was keeping the original game’s aesthetic goals and going for a different approach in setting, off course there were some details in mechanics we decided […]

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Program: Graphics

First week of game development

Our first week of game design was mostly scrum documentation and going over our design document. We took some time to redefine the game we had chosen to develop – Dangerous Dander. After some thought we had a pretty clear idea of what we wanted to change and what we wanted to keep. Our vision was keeping the original game’s aesthetic goals and going for a different approach in setting, off course there were some details in mechanics we decided […]

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Program: Graphics

Week 2 of game development


Level 3

Level 2

Level 1
Week 2 is done and so is our pistol to our game.
We started the week with planning what everyone should do, this is called sprint planning. The task that I got was to design the gun that our heroine is going to have. So I began to check out some steampunk guns to get the inspiration going. I found a few and decided on going with a m1911 as a base. We wanted the […]

/ Comments Off on Week 2 of game development
Program: Graphics

Week 2 of game development


Level 3

Level 2

Level 1
Week 2 is done and so is our pistol to our game.
We started the week with planning what everyone should do, this is called sprint planning. The task that I got was to design the gun that our heroine is going to have. So I began to check out some steampunk guns to get the inspiration going. I found a few and decided on going with a m1911 as a base. We wanted the […]

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Program: Graphics

The SCRUM-Document has been handed in, we have completed our backlog and are concentrating on the sprint planning and review. Most of the features are intact, we may take away some items that will be placed in the map, the one thing we had to insert was the deadlines for each task we had put there in the first place.
Monday we are going to sit down and look at the Game Design Document and try to finish it as soon […]

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Program: Programming

The SCRUM-Document has been handed in, we have completed our backlog and are concentrating on the sprint planning and review. Most of the features are intact, we may take away some items that will be placed in the map, the one thing we had to insert was the deadlines for each task we had put there in the first place.
Monday we are going to sit down and look at the Game Design Document and try to finish it as soon […]

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Program: Programming

Angry Crowd Sprite

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Program: Graphics

Angry Crowd Sprite

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Program: Graphics

Concept art for our game; Aggressive Bystander

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Program: Graphics

Concept art for our game; Aggressive Bystander

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Program: Graphics

Second Week


 
This is the sprite sheet I’ve created for our game this week. Since we use a top down perspective in the game I have been looking at reference images from games with similar view. I’ve mostly looked at the animation from GTA 2 because I have always been fond of the overall graphics of that game. I also needed to see their solution to the top down movement animations. My work went slowly at first, because I have only […]

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Program: Graphics

Second Week


 
This is the sprite sheet I’ve created for our game this week. Since we use a top down perspective in the game I have been looking at reference images from games with similar view. I’ve mostly looked at the animation from GTA 2 because I have always been fond of the overall graphics of that game. I also needed to see their solution to the top down movement animations. My work went slowly at first, because I have only […]

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Program: Graphics

New plans!

Today I started working on some new stuff of my own. I’m planning to create a real-time demo of a game level. My goal is not to create a game but to create an atmosphere. I will use my best techniques to get top notch models. It will be rendered in Unity game engine, unless I change my mind.
Here’s a quick model preview below. It’s a rock prop with stalagmites. It’s very optimized and only has 142 polygons!
February 01, 2014 / Comments Off on New plans!

Program: Graphics

New plans!

Today I started working on some new stuff of my own. I’m planning to create a real-time demo of a game level. My goal is not to create a game but to create an atmosphere. I will use my best techniques to get top notch models. It will be rendered in Unity game engine, unless I change my mind.
Here’s a quick model preview below. It’s a rock prop with stalagmites. It’s very optimized and only has 142 polygons!
February 01, 2014 / Comments Off on New plans!

Program: Graphics