Monthly Archives: February 2014

Meeting, meeting, metting.

So it’s been a long time ago since wrote in this blog. So from Monday to Wednesday we have had four meetings. Monday we had a meeting with Finn Engström, we talked about how to better work in a group together. Not criticizes people based on no facts. Tell them what you think they are doing what you do not like. We should discuss in the group about how the dynamic is and what should change to make it better.
Tuesday […]

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Program: Programming

Meeting, meeting, metting.

So it’s been a long time ago since wrote in this blog. So from Monday to Wednesday we have had four meetings. Monday we had a meeting with Finn Engström, we talked about how to better work in a group together. Not criticizes people based on no facts. Tell them what you think they are doing what you do not like. We should discuss in the group about how the dynamic is and what should change to make it better.
Tuesday […]

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Program: Programming

Photoshop fun

I love to draw, so I thought I’d practice some figure drawing from reference.

The first one I drew was Renekton, a humanoid lizard from League of Legends.I used a small brush with low opacity for my sketch which served as guidelines when later drew more precisely on another layer. The main goal for me was to keep the proportions same as much as I could and I believe I did a good […]

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Program: Programming

Photoshop fun

I love to draw, so I thought I’d practice some figure drawing from reference.

The first one I drew was Renekton, a humanoid lizard from League of Legends.I used a small brush with low opacity for my sketch which served as guidelines when later drew more precisely on another layer. The main goal for me was to keep the proportions same as much as I could and I believe I did a good […]

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Program: Programming

2014-02-05

Hello world,
Today I have fixed what I intented to yesterday. I created an entirely new file where I included SFML and chose the right settings for the main function. At first I had some struggles with making the files for the SFML library work, but by looking at the old project were SFML were included and by using what I learned yesterday I finally managed to make it function.
Then I made my start-state (StartMenuState) output a question in the console-debugger-thingy […]

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Program: Programming

2014-02-05

Hello world,
Today I have fixed what I intented to yesterday. I created an entirely new file where I included SFML and chose the right settings for the main function. At first I had some struggles with making the files for the SFML library work, but by looking at the old project were SFML were included and by using what I learned yesterday I finally managed to make it function.
Then I made my start-state (StartMenuState) output a question in the console-debugger-thingy […]

/ Comments Off on 2014-02-05
Program: Programming

2014-02-05

Hello world,
Today I have fixed what I intented to yesterday. I created an entirely new file where I included SFML and chose the right settings for the main function. At first I had some struggles with making the files for the SFML library work, but by looking at the old project were SFML were included and by using what I learned yesterday I finally managed to make it function.
Then I made my start-state (StartMenuState) output a question in the console-debugger-thingy […]

/ Comments Off on 2014-02-05
Program: Programming

2014-02-05

Hello world,
Today I have fixed what I intented to yesterday. I created an entirely new file where I included SFML and chose the right settings for the main function. At first I had some struggles with making the files for the SFML library work, but by looking at the old project were SFML were included and by using what I learned yesterday I finally managed to make it function.
Then I made my start-state (StartMenuState) output a question in the console-debugger-thingy […]

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Program: Programming

Production and re-do.

We have started our first sprint and are now in production, this Monday we set up our sprint planning and started writing on our individual parts of the code. I remade the Hiding prototype and then went on to work with player movement for our alpha. I really should start writing each day because i can barley remember the lectures we had since this Monday. I feel like days are starting to float together. We missed our meeting with our […]

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Program: Programming

Production and re-do.

We have started our first sprint and are now in production, this Monday we set up our sprint planning and started writing on our individual parts of the code. I remade the Hiding prototype and then went on to work with player movement for our alpha. I really should start writing each day because i can barley remember the lectures we had since this Monday. I feel like days are starting to float together. We missed our meeting with our […]

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Program: Programming

Tiles


today I’ve been working a lot on tiles for the walls in out game. I am now on the third tile-sheet since I started. First i did them in 32×32 pixel tiles, where the wall was on about half of the tile and the other half was to be floor. Then we decided that the tiles would be bigger, so I redid them in 64×64 pixels but still with the same layout. Then we realized it was not optimal […]

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Program: Graphics

Tiles


today I’ve been working a lot on tiles for the walls in out game. I am now on the third tile-sheet since I started. First i did them in 32×32 pixel tiles, where the wall was on about half of the tile and the other half was to be floor. Then we decided that the tiles would be bigger, so I redid them in 64×64 pixels but still with the same layout. Then we realized it was not optimal […]

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Program: Graphics

More Photoshop

So today I continued practicing reference drawing, because. . .
This time I drew Udyr, another character from League of Legends.I focused on the sketch a lot more today since I believed that a better sketch would improve the final image considerably. Looking back now I’m not very sure yet, this image is much nicer than the one yesterday but it is probably just the amount of […]

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Program: Programming

More Photoshop

So today I continued practicing reference drawing, because. . .
This time I drew Udyr, another character from League of Legends.I focused on the sketch a lot more today since I believed that a better sketch would improve the final image considerably. Looking back now I’m not very sure yet, this image is much nicer than the one yesterday but it is probably just the amount of […]

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Program: Programming

Planning

Last week we were very busy with planning, designing and making decisions. The assignment for that week was to create a complete scrum backlog as we are required to work with scrum for this course. After meeting with our teacher, our scrum master and getting some feedback from our teacher’s assistants we started to get a complete idea of what we want to create and at the end of the week I felt that we had come so far in […]

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Program: Graphics

Planning

Last week we were very busy with planning, designing and making decisions. The assignment for that week was to create a complete scrum backlog as we are required to work with scrum for this course. After meeting with our teacher, our scrum master and getting some feedback from our teacher’s assistants we started to get a complete idea of what we want to create and at the end of the week I felt that we had come so far in […]

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Program: Graphics

More collision management

2014 02 04
Today I wanted to try my circle vs circle overlap function.
In our Game state, I made two test colliders and two circles using sf::CircleShape. The colliders were allocated and initiated via the overloaded constructor that take in a position vector and a radius float (I added a position to it). then I added a function to the CollisionManager. CheckCollisionCircleVsCircle, I called it. It is a bool function. I then pushed the colliders into my std::vector for colliders.
CheckCollisionCircleVsCircle():

This […]

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Program: Programming

More collision management

2014 02 04
Today I wanted to try my circle vs circle overlap function.
In our Game state, I made two test colliders and two circles using sf::CircleShape. The colliders were allocated and initiated via the overloaded constructor that take in a position vector and a radius float (I added a position to it). then I added a function to the CollisionManager. CheckCollisionCircleVsCircle, I called it. It is a bool function. I then pushed the colliders into my std::vector for colliders.
CheckCollisionCircleVsCircle():

This […]

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Program: Programming

2014-02-04

Hello world,
This was (to be honest) a pretty not-so-very-good day. I started off with making the clouds move more credibly as the camera was moving, which went ok and did not take up too much of my time. But other than that I got stuck with a problem that kept me busy for several hours and in the end, without me showing any result.
What I wanted to accomplish was to include the library SFML in my State Manager program so […]

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Program: Programming

2014-02-04

Hello world,
This was (to be honest) a pretty not-so-very-good day. I started off with making the clouds move more credibly as the camera was moving, which went ok and did not take up too much of my time. But other than that I got stuck with a problem that kept me busy for several hours and in the end, without me showing any result.
What I wanted to accomplish was to include the library SFML in my State Manager program so […]

/ Comments Off on 2014-02-04
Program: Programming

2014-02-04

Hello world,
This was (to be honest) a pretty not-so-very-good day. I started off with making the clouds move more credibly as the camera was moving, which went ok and did not take up too much of my time. But other than that I got stuck with a problem that kept me busy for several hours and in the end, without me showing any result.
What I wanted to accomplish was to include the library SFML in my State Manager program so […]

/ Comments Off on 2014-02-04
Program: Programming

2014-02-04

Hello world,
This was (to be honest) a pretty not-so-very-good day. I started off with making the clouds move more credibly as the camera was moving, which went ok and did not take up too much of my time. But other than that I got stuck with a problem that kept me busy for several hours and in the end, without me showing any result.
What I wanted to accomplish was to include the library SFML in my State Manager program so […]

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Program: Programming

Mushroom Man


Mushroom-man is a common name for many species of non-stationary mushrooms.When observed, mushroom-men looks just like an ordinary mushroom but it is a known fact that they actually wander about and even talk with each other.
The most obvious proof is fairy rings. It’s merely a gathering of mushroom-men that you happened to witness, and just like troll mushroom-men have build in “turn to object” cells that actives the nanosecond a human lay eyes on […]

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Program: Programming

Mushroom Man


Mushroom-man is a common name for many species of non-stationary mushrooms.When observed, mushroom-men looks just like an ordinary mushroom but it is a known fact that they actually wander about and even talk with each other.
The most obvious proof is fairy rings. It’s merely a gathering of mushroom-men that you happened to witness, and just like troll mushroom-men have build in “turn to object” cells that actives the nanosecond a human lay eyes on […]

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Program: Programming