Monthly Archives: February 2014

Project Report 2014-02-26

Without a plan you won’t get anywhere, no matter how eager you are to get started. Chances are you’ll just misaim and be forced to revise in an unproductive manner. As you already spent many thoughtless hours on something that turns out didn’t work the way you thought it would. That has been my work these past few days: coming up with a plan of attack.
The coding department is almost done with the various components required to construct a level […]

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Program: Graphics

Project Report 2014-02-26

Without a plan you won’t get anywhere, no matter how eager you are to get started. Chances are you’ll just misaim and be forced to revise in an unproductive manner. As you already spent many thoughtless hours on something that turns out didn’t work the way you thought it would. That has been my work these past few days: coming up with a plan of attack.
The coding department is almost done with the various components required to construct a level […]

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Program: Graphics

På liv och död

Oavsett om du spelar ett spel där du ska rädda en prinsessa, fly ur en hemsökt stad eller besegra aliens, så finns det alltid en gemensam faktor i spelen; Håll dig vid liv. Om du ska ha möjlighet att rädda världen måste du hålla dig vid liv och kunna fortsätta på ditt äventyr. Du måste se upp för fällor och fiender som kan sinka dig eller sätta stop för dig helt. I vanliga livet, om ett monster skulle komma och […]

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Program: Graphics

På liv och död

Oavsett om du spelar ett spel där du ska rädda en prinsessa, fly ur en hemsökt stad eller besegra aliens, så finns det alltid en gemensam faktor i spelen; Håll dig vid liv. Om du ska ha möjlighet att rädda världen måste du hålla dig vid liv och kunna fortsätta på ditt äventyr. Du måste se upp för fällor och fiender som kan sinka dig eller sätta stop för dig helt. I vanliga livet, om ett monster skulle komma och […]

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Program: Graphics

Speed Painting

Today we had a lecture with Felicia about values and a little bit about Photoshop. We looked a little bit at different brushes and brush settings and experimented with using brushes in color dodge and linear dodge mode. We also looked at some short films showing the difference in hue, saturation and value and how you can create environments really fast in gray scale using foreground, middle ground and background.After lunch we got to do some exercises using what we […]

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Program: Graphics

Speed Painting

Today we had a lecture with Felicia about values and a little bit about Photoshop. We looked a little bit at different brushes and brush settings and experimented with using brushes in color dodge and linear dodge mode. We also looked at some short films showing the difference in hue, saturation and value and how you can create environments really fast in gray scale using foreground, middle ground and background.After lunch we got to do some exercises using what we […]

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Program: Graphics

Working with faces (not the 3d way ^^)

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Program: Graphics

Working with faces (not the 3d way ^^)

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Program: Graphics

Working with faces (not the 3d way ^^)

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Program: Graphics

Working with faces (not the 3d way ^^)

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Program: Graphics

Linear Color and Speedpaintings

We played around a little with different blending options on our brushes in Photoshop today. After that, we sat and did 4 speedpaintings on environments. 15 minutes each. My brain is all tired and gooey from all the concentration.


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Program: Graphics

Linear Color and Speedpaintings

We played around a little with different blending options on our brushes in Photoshop today. After that, we sat and did 4 speedpaintings on environments. 15 minutes each. My brain is all tired and gooey from all the concentration.


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Program: Graphics

Doodling inbetween.


Just wanted to created something this weekend.
What feeling is this picture envoke for you? i wanted to create a feeling that keeps you going.
Back to the game developing
Over and Out.
Adam

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Program: Graphics

Doodling inbetween.


Just wanted to created something this weekend.
What feeling is this picture envoke for you? i wanted to create a feeling that keeps you going.
Back to the game developing
Over and Out.
Adam

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Program: Graphics

Today was a good day.

Now that we’re through the alpha(to the surprise of some) and Olvier(and Leonard) have returned to active work we were able to get a good day’s work today. In the morning we had ourselves a look at the deadlines on the Backlog in the scrum document. there was some adjustment but we should be able to get a lot of stuff done before the pre-Beta on May 6(Thursday next week!).
After the morning meeting us programmers was able to work almost undisturbed […]

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Program: Programming

Today was a good day.

Now that we’re through the alpha(to the surprise of some) and Olvier(and Leonard) have returned to active work we were able to get a good day’s work today. In the morning we had ourselves a look at the deadlines on the Backlog in the scrum document. there was some adjustment but we should be able to get a lot of stuff done before the pre-Beta on May 6(Thursday next week!).
After the morning meeting us programmers was able to work almost undisturbed […]

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Program: Programming

Doodling inbetween.


Just wanted to created something this weekend.
What feeling is this picture envoke for you? i wanted to create a feeling that keeps you going.
Back to the game developing
Over and Out.
Adam

/ Comments Off on Doodling inbetween.
Program: Graphics

Doodling inbetween.


Just wanted to created something this weekend.
What feeling is this picture envoke for you? i wanted to create a feeling that keeps you going.
Back to the game developing
Over and Out.
Adam

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Program: Graphics

Alpha

Today was our first milestone of our project – the Alpha presentation. All groups got to go up on stage in front of the class, some second year students and some teachers to present our game. It started with a short presentation of our group, why we chose the concept we did, what went well/could have gone better and our goals for the beta. This was followed by a demonstration of what our game currently looks like and how it […]

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Program: Graphics

Alpha

Today was our first milestone of our project – the Alpha presentation. All groups got to go up on stage in front of the class, some second year students and some teachers to present our game. It started with a short presentation of our group, why we chose the concept we did, what went well/could have gone better and our goals for the beta. This was followed by a demonstration of what our game currently looks like and how it […]

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Program: Graphics

Memory pools and Artificial Intelligence

As I sit here on this fine friday evening with some chilinuts and a cold one I realize that I haven’t done an update for a while, mostly since I haven’t got that much going on. So in this post I will talk mostly about our previous project (Portal in 2D) and the touch briefly on what I think I’m going to do next or sometime in the future.
The past!
So It’s been about a month since the last course ended […]

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Program: Programming

Memory pools and Artificial Intelligence

As I sit here on this fine friday evening with some chilinuts and a cold one I realize that I haven’t done an update for a while, mostly since I haven’t got that much going on. So in this post I will talk mostly about our previous project (Portal in 2D) and the touch briefly on what I think I’m going to do next or sometime in the future.
The past!
So It’s been about a month since the last course ended […]

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Program: Programming

Data / Memory management

This is a post I’ve been meaning to write for a long time. I’ve had a couple of revelations when it comes to programming and thought that I should share those revelations. One of those revelations are connected to the memory management of c++ and the other is about data. Non specific data that is, but data nonetheless.
Memory management
One of the hardest things that I learned in c++ programming was the use of pointers. Now I understood early on that […]

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Program: Programming

Data / Memory management

This is a post I’ve been meaning to write for a long time. I’ve had a couple of revelations when it comes to programming and thought that I should share those revelations. One of those revelations are connected to the memory management of c++ and the other is about data. Non specific data that is, but data nonetheless.
Memory management
One of the hardest things that I learned in c++ programming was the use of pointers. Now I understood early on that […]

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Program: Programming