Soundmanager in FMOD
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You could read in a earlier post about my troubles with SFML and the sound which basically made it really annoying to use. But there is very good documentation for the library even if it takes a while to find what I need and more so understand what is needed from the library to make a good and working soundmanager. On Tuesday morning I got Jerry the assistant teacher to help me with the set up of the new library, it ended up being a minor miss on my part. To see if FMOD was working I simply copy pasted a code to see if it was working and I grabbed a code for a older version of FMOD that was now outdated. Then on Wednesday I was excited to try this new library out and thought it would be a pretty easy task. So I started reading the API documentation and it was very different from any other library I’ve used thus far. Today Thursday I’ve been working on the actual code the progression is much slower then I anticipated before starting with this artefact. But if there is anything I’ve learnt while doing this artefact it’s not to underestimate the work hours needed to complete some artefacts. And now I’ll leave you with a tune that will most likely sound something like what will be in the end product of the game. Sorry that it’s a youtube link but I could not locate the music on soundcloud. |
