Daily Archives: February 27, 2014

Artifact : Parallax

Lets start with explaining a Parallax before moving into how its created.

 Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight, and is measured by the angle or semi-angle of inclination between those two lines. – Wikipedia

As you can see in the picture the object overlap each other depending on what the cameras position in relation to the objects.
And now here is an overview on how my layers are. […]

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Program: Programming

Artifact : Parallax

Lets start with explaining a Parallax before moving into how its created.

 Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight, and is measured by the angle or semi-angle of inclination between those two lines. – Wikipedia

As you can see in the picture the object overlap each other depending on what the cameras position in relation to the objects.
And now here is an overview on how my layers are. […]

/ Comments Off on Artifact : Parallax
Program: Programming

The almost finished player’s field of view, finally

One of the most, if not the most important mechanics in our game is that the player have no vision behind walls. I’ve had the task of writing this code the past few weeks now, and I’m happy to say I’ve finally solved it. As you can imagine there have been a few problems along the way and I will explain everything here in detail.

Early mockup of the shadow system

Before I talk about anything […]

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Program: Programming

The almost finished player’s field of view, finally

One of the most, if not the most important mechanics in our game is that the player have no vision behind walls. I’ve had the task of writing this code the past few weeks now, and I’m happy to say I’ve finally solved it. As you can imagine there have been a few problems along the way and I will explain everything here in detail.

Early mockup of the shadow system

Before I talk about anything […]

/ Comments Off on The almost finished player’s field of view, finally
Program: Programming

Level Design


So this week I have been working on our level drawing and I must say it’s a lot of fun! Now I know that unfortunately you can’t make out everything that’s on the map, but for those of you with keen eyes, I can quickly explain what the different colors in the drawing means.
The way we create our level is through color coding, this means that for us to create the level we draw out different colors and […]

/ Comments Off on Level Design
Program: Graphics

Level Design


So this week I have been working on our level drawing and I must say it’s a lot of fun! Now I know that unfortunately you can’t make out everything that’s on the map, but for those of you with keen eyes, I can quickly explain what the different colors in the drawing means.
The way we create our level is through color coding, this means that for us to create the level we draw out different colors and […]

/ Comments Off on Level Design
Program: Graphics

Level Design


So this week I have been working on our level drawing and I must say it’s a lot of fun! Now I know that unfortunately you can’t make out everything that’s on the map, but for those of you with keen eyes, I can quickly explain what the different colors in the drawing means.
The way we create our level is through color coding, this means that for us to create the level we draw out different colors and […]

/ Comments Off on Level Design
Program: Graphics

Level Design


So this week I have been working on our level drawing and I must say it’s a lot of fun! Now I know that unfortunately you can’t make out everything that’s on the map, but for those of you with keen eyes, I can quickly explain what the different colors in the drawing means.
The way we create our level is through color coding, this means that for us to create the level we draw out different colors and […]

/ Comments Off on Level Design
Program: Graphics

3rd blog post of 10 Week Project – The Game Menu’s Code

Something I’ve been working on this week is implementing the menu for the game.
The states and state manager for our game had already been made, thus that was not a problem of mine. We had also gone through states in programming class, and therefore it was easy for me to know how they work and how to switch between them.
I have made a menu before, but as our game is controlled with the keyboard and no mouse, the menu for […]

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Program: Programming

3rd blog post of 10 Week Project – The Game Menu’s Code

Something I’ve been working on this week is implementing the menu for the game.
The states and state manager for our game had already been made, thus that was not a problem of mine. We had also gone through states in programming class, and therefore it was easy for me to know how they work and how to switch between them.
I have made a menu before, but as our game is controlled with the keyboard and no mouse, the menu for […]

/ Comments Off on 3rd blog post of 10 Week Project – The Game Menu’s Code
Program: Programming

3rd blog post of 10 Week Project – The Game Menu’s Code

Something I’ve been working on this week is implementing the menu for the game.
The states and state manager for our game had already been made, thus that was not a problem of mine. We had also gone through states in programming class, and therefore it was easy for me to know how they work and how to switch between them.
I have made a menu before, but as our game is controlled with the keyboard and no mouse, the menu for […]

/ Comments Off on 3rd blog post of 10 Week Project – The Game Menu’s Code
Program: Programming

3rd blog post of 10 Week Project – The Game Menu’s Code

Something I’ve been working on this week is implementing the menu for the game.
The states and state manager for our game had already been made, thus that was not a problem of mine. We had also gone through states in programming class, and therefore it was easy for me to know how they work and how to switch between them.
I have made a menu before, but as our game is controlled with the keyboard and no mouse, the menu for […]

/ Comments Off on 3rd blog post of 10 Week Project – The Game Menu’s Code
Program: Programming

Alpha! And the work continues

The past week I have, amongst others worked on a sound manager that will play sounds like footsteps, short sounds that might play a lot during the course of a game session since good sound is almost as important as good visuals for making a truly good game(not that making a truly good game is our current goal, we only want to do as good a game as possible given our limited experience). For this code I used the code […]

/ Comments Off on Alpha! And the work continues
Program: Programming

Alpha! And the work continues

The past week I have, amongst others worked on a sound manager that will play sounds like footsteps, short sounds that might play a lot during the course of a game session since good sound is almost as important as good visuals for making a truly good game(not that making a truly good game is our current goal, we only want to do as good a game as possible given our limited experience). For this code I used the code […]

/ Comments Off on Alpha! And the work continues
Program: Programming

Alpha! And the work continues

The past week I have, amongst others worked on a sound manager that will play sounds like footsteps, short sounds that might play a lot during the course of a game session since good sound is almost as important as good visuals for making a truly good game(not that making a truly good game is our current goal, we only want to do as good a game as possible given our limited experience). For this code I used the code […]

/ Comments Off on Alpha! And the work continues
Program: Programming

Alpha! And the work continues

The past week I have, amongst others worked on a sound manager that will play sounds like footsteps, short sounds that might play a lot during the course of a game session since good sound is almost as important as good visuals for making a truly good game(not that making a truly good game is our current goal, we only want to do as good a game as possible given our limited experience). For this code I used the code […]

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Program: Programming

Week 6 into the project

For this week’s blog post I have chosen the subject of game over screens. In the game that we are making, there will be two different ways to die, therefor also two different illustrations of the fail states. On the one hand there is the sleep fail, and on the other there is the heart attack, an obvious fail of course.
The images are in their first stage of iteration right now, I’m not certain if I will keep them this […]

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Program: Graphics

Week 6 into the project

For this week’s blog post I have chosen the subject of game over screens. In the game that we are making, there will be two different ways to die, therefor also two different illustrations of the fail states. On the one hand there is the sleep fail, and on the other there is the heart attack, an obvious fail of course.
The images are in their first stage of iteration right now, I’m not certain if I will keep them this […]

/ Comments Off on Week 6 into the project
Program: Graphics

Weapon lvl 3 done

I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. – Albert Einstein

Another week is done, and another weapon has come to life.
There is something about weapons, something that makes them interesting and fun. Something that have always had a little impact on me. When I was little I used to draw, play and even make my own weapons. This was because we usually played with our […]

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Program: Graphics

Weapon lvl 3 done

I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. – Albert Einstein

Another week is done, and another weapon has come to life.
There is something about weapons, something that makes them interesting and fun. Something that have always had a little impact on me. When I was little I used to draw, play and even make my own weapons. This was because we usually played with our […]

/ Comments Off on Weapon lvl 3 done
Program: Graphics

The magic of Sound

Research
While a game can be great without sound, there is something magical within sounds that fill the athmosphere. Which is somewhat needed to give that stillful and lonely feeling that our game needs. With this motivation in mind I set out to create something that could handle all the different sounds in our game in a reasonable fashion.
The thought that came to mind where that we do not want to load the same sound file several time.
To solve this I […]

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Program: Programming

The magic of Sound

Research
While a game can be great without sound, there is something magical within sounds that fill the athmosphere. Which is somewhat needed to give that stillful and lonely feeling that our game needs. With this motivation in mind I set out to create something that could handle all the different sounds in our game in a reasonable fashion.
The thought that came to mind where that we do not want to load the same sound file several time.
To solve this I […]

/ Comments Off on The magic of Sound
Program: Programming

Weapon lvl 3 done

I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. – Albert Einstein

Another week is done, and another weapon has come to life.
There is something about weapons, something that makes them interesting and fun. Something that have always had a little impact on me. When I was little I used to draw, play and even make my own weapons. This was because we usually played with our […]

/ Comments Off on Weapon lvl 3 done
Program: Graphics

Weapon lvl 3 done

I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. – Albert Einstein

Another week is done, and another weapon has come to life.
There is something about weapons, something that makes them interesting and fun. Something that have always had a little impact on me. When I was little I used to draw, play and even make my own weapons. This was because we usually played with our […]

/ Comments Off on Weapon lvl 3 done
Program: Graphics