Alpha-proof
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Okay her’es the rundown of the last 20 hours or so. Thursday i worked most of the day on the CollisionManager and we planned to work all night with finishing the alpha. Oliver came back around 5 or so and took charge or the coding. During the night i did some more collision work as well as adding the noise circles for the player. Before i left i also created an attack functionality for the player and made it functional by using the same methods as i used to let guards check for the player’s noise circles. Around half past two i went home while Oliver, Simon and Ash stayed up to finish. I felt bad for leaving them but we decided that there wasn’t a lot of things for me to do and that i had worked enough for the day. And as we resoned, someone needed to be awake for the presentation. The presentation went well despite me forgetting the time and arriving 20 minutes too late (Thank you random group order) and i really feel like we should be able to step up our work now that we’re all together in programming. |