Week 4: Small talking about HUD & GUI
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This week I shall present to you the mission objective icon, and also a HUD (Head-up Display). This is a PDA containing some of the Corporation plans, and blueprints, yes, in the 1940s this would be shown as a filing case/folder. First out I started drawing a beige file, then I started thinking about how to make it futuristic looking. Then I remembered the tablets of today’s technology… real life, but still… it did not exactly have what I was looking for. After looking at medical chart holders I remembered a design we got shown at a game jam we had with Ryu Shimizu (which he designed himself if I got it right). The inspiration I got from his design is the upper handle. And to give it some details I added a start screen with, of course, our games corporate logo! And to add some more, I placed a log in screen, with Username and Password (only for decorations, not interactible in-game). I apologize in advance for the empty background for this next picture, we were planning to have some kind of level by now but that did not happen, due to the lack of experience in level designing I guess.. but I may take that task upon myself and try to put up a level for our alpha version, if everything goes well and the programmers can help me with this, I can put up at least 2 rooms. Now emerging the HUD (the timer and circles with icons in them) with the map gave us this test game screen as a result. I guess you have noticed that the timer up there does not show properly due to the background color, I will need to do something about that, and the circles that’s positioned at the bottom corners may need some more adjustment, maybe add more details, or something that will represent our futuristic style. But for now I am only testing the level build up, so no animations are available. No effects on the game screen will happen for the alpha version, we are a bit behind schedule so that will be of future concerns ( With this I mean that i am gonna push a bit to get it done faster!) . A few things we plan to add is: – A red flashing screen when the guards are alerted. – Of course animations for attacking and opening doors (Right now there is a picture of a player floating around the screen area). – Sounds for shooting, steps etc.. Our deadline for the alpha is tomorrow, I don’t think that the HUD will be shown there, we only need to present our core mechanics, when we nail that down, we can start looking at artifacts to add. Enough for now! i have to hold a small presentation tomorrow |

