Bathroom Sprites
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Right! So this week I started working on some environmental sprites. What we have to the left is a urinal, in the middle there’s a sink and to the right is a toilet. The reason why I needed to start working on bathroom sprites was because the area where the player is supposed to start in, happens to be a bathroom. This bathroom is going to act as the introduction to the game for the player and will have some form of tutorial like function. The idea we have for this part of the level is that the player is going to start inside a bathroom stall, which he will exit by pressing ”E” a hint will be given as to what the player is supposed to be doing aswell. After having exited the stall, the player will be given a new hint, telling the player to press the space bar, what the player will than notice is that he’s moving slower and stops making noise. After that, the player is lead around a corner where an idle guard will be standing in front of a urinal with his back turned towards the room. The player will be given a hint as to how to attack, and since this guard has his back turned, he will be an easy target so long as the player uses what he/she has learned. When the guard dies, the idea is that we are going to show the player how to use keycards. The door exiting the first area is locked, but the player has obtained a keycard when killing the guard. This keycard will be used up once the player uses the ”E” button in front of the door, the door will open up and the player is let out. Thats about as much as I have to say regarding pixeled bathrooms in a game for now! |


