The baton of Futura
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This is the baton icon which will be represented in the interface when the baton is wielded. The idea behind it, as with all the weaponry and objects, was to take something old and make it new while still keeping the old feel. We did the same thing with the gun we designed for the game, we took an old revolver and made it more futuristic. Doing so with a baton is difficult because there isn’t a lot of room for varied details since it’s just a stick. So what did I feel would make a baton look more futuristic? The weapon itself will act as a direct upgrade to the standard weapon which is a Garrote, the baton will be both quicker and more silent than the standard weapon. Both the Garrote and Baton will have activation times, making direct combat undesirable, encouraging stealth. It will also act as a middle stage of weaponry and being a all round good choice, the gun has range, but you are able to miss with it and it makes a lot of noise, attracting guards. The Garrote, being your standard weapon will be slightly worse at everything and the Noise Maker does not have an offensive function but only acts as a distraction/maneuver item. The power-ups will naturally undergo balancing once we get to that point, but for now this is what we are working with! |
