Suit Em Up Dev Post 2

Well, I haven’t written in this thing for quite some time now, have I…

Some things have happened and I guess I have to make an half-hearted effort to write about it. The problem is that there doesn’t seem to happen enough in one day to warrant a blog post, not to mention that this isn’t relly my idea of fun.

But… whatever, I gotta do this before I fall way too far behind. We’ve pretty much completed the SCRUM plan and now we have an idea of what to do and when. We also showed our design ideas to Adam Mayes who gave us quite a bit of praise (though he might have done that to every group before us as far as I know) and the Alpha is in progress.

More in-depth we have the usual: Statemanager, States, Spritemanager, Drawmanager, Gameobjectmanager and so on and so forth. other than that we’ve also got the camera to follow the player and be able to fire bullets in any direction that the player is pointing the mouse in. There was a slight problem with loading the sprites but it’s all fixed now so there’s no trouble.

Whew, that’s the gist of it. The next few times I’ll try to go through what I’ve done more carefully and often so hopefully my next post will not feature me writing about how little I write in this blog.