Monthly Archives: January 2014

2014-01-26

We put one of the attack-animations into the game by creating an object that we called “player 1 attack” and that appears when you press “c”. It does not have any collisions yet but will be the animations that decides whether or not player1 have hit an enemy.

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Program: Programming

2014-01-26

We put one of the attack-animations into the game by creating an object that we called “player 1 attack” and that appears when you press “c”. It does not have any collisions yet but will be the animations that decides whether or not player1 have hit an enemy.

/ Comments Off on 2014-01-26
Program: Programming

Global game jam 2014 – Last Letter

We had a pretty good idea for a “think outside the box” game for the global game jam 2014 so we went for it. The result was the game “Last Letter”. We put about 8 hours into it.
It’s a very unusual survival game. Enjoy!
This is a link to the game jam site (download link for v1.6 on the site): Last Letter GGJ 2014 v1.6
Download v1.7 directly: Download Last Letter v1.7

January 26, 2014 / Comments Off on Global game jam 2014 – Last Letter
Program: Programming

Global game jam 2014 – Last Letter

We had a pretty good idea for a “think outside the box” game for the global game jam 2014 so we went for it. The result was the game “Last Letter”. We put about 8 hours into it.
It’s a very unusual survival game. Enjoy!
This is a link to the game jam site (download link for v1.6 on the site): Last Letter GGJ 2014 v1.6
Download v1.7 directly: Download Last Letter v1.7

January 26, 2014 / Comments Off on Global game jam 2014 – Last Letter
Program: Programming

Completed!

Now im done with my 2D part 1 course. I had to complete an assignment that i had left over, this is the one from before but i put more light to it and adjusted the lighting on the arms, i did not succseed in shading the fabrics so that it would look like… fabrics, ill have to practice on that part and ill try to do that later. But anyway:

Thats the one.
Now on to the next course,
;we have […]

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Program: Programming

Completed!

Now im done with my 2D part 1 course. I had to complete an assignment that i had left over, this is the one from before but i put more light to it and adjusted the lighting on the arms, i did not succseed in shading the fabrics so that it would look like… fabrics, ill have to practice on that part and ill try to do that later. But anyway:

Thats the one.
Now on to the next course,
;we have […]

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Program: Programming

Escape

Escape is the current working name of the game we have chosen to develop, it is going to be stealth game were you are supposed to sneak your way through an airport, although, you will be given the option of killing your way through. Either choice of playing style will offer its own difficulties, for instance killing guards may cause them to increase in number and certain points may be very difficult to sneak through although that will always be […]

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Program: Graphics

Escape

Escape is the current working name of the game we have chosen to develop, it is going to be stealth game were you are supposed to sneak your way through an airport, although, you will be given the option of killing your way through. Either choice of playing style will offer its own difficulties, for instance killing guards may cause them to increase in number and certain points may be very difficult to sneak through although that will always be […]

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Program: Graphics

Shoot ’em up Project 14-01-24

The Introduction to Game Development course has begun, we’ve learnt about Scrum and all of the groups have gotten their own “Scrum Master”. We’re the same groups as last semester, which feels great, and we’ve made some progress filling our Scrum document. I’ve been making a couple of placeholders for the first prototype of the game, and begun testing some animation. I’m very happy to have studied animation for three years during upper secondary school. It will come in handy. […]

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Program: Graphics

Shoot ’em up Project 14-01-24

The Introduction to Game Development course has begun, we’ve learnt about Scrum and all of the groups have gotten their own “Scrum Master”. We’re the same groups as last semester, which feels great, and we’ve made some progress filling our Scrum document. I’ve been making a couple of placeholders for the first prototype of the game, and begun testing some animation. I’m very happy to have studied animation for three years during upper secondary school. It will come in handy. […]

/ Comments Off on Shoot ’em up Project 14-01-24
Program: Graphics

Shoot ’em up Project 14-01-24

The Introduction to Game Development course has begun, we’ve learnt about Scrum and all of the groups have gotten their own “Scrum Master”. We’re the same groups as last semester, which feels great, and we’ve made some progress filling our Scrum document. I’ve been making a couple of placeholders for the first prototype of the game, and begun testing some animation. I’m very happy to have studied animation for three years during upper secondary school. It will come in handy. […]

/ Comments Off on Shoot ’em up Project 14-01-24
Program: Graphics

Shoot ’em up Project 14-01-24

The Introduction to Game Development course has begun, we’ve learnt about Scrum and all of the groups have gotten their own “Scrum Master”. We’re the same groups as last semester, which feels great, and we’ve made some progress filling our Scrum document. I’ve been making a couple of placeholders for the first prototype of the game, and begun testing some animation. I’m very happy to have studied animation for three years during upper secondary school. It will come in handy. […]

/ Comments Off on Shoot ’em up Project 14-01-24
Program: Graphics

Project: Bloody badgers 2014-01-24

Today we have made progress in filling our scrum document and we have also met our scrum master Therése. There seem to be a problem with the overlay for the lighting mechanic because it wont place in the desired place, it seems to be a SFML problem and not a written fault. The progress is good and and everyone seems to be working fine. I’m gonna try to get my head into SFML asap.
And we’re also thinking of going with […]

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Program: Programming

Project: Bloody badgers 2014-01-24

Today we have made progress in filling our scrum document and we have also met our scrum master Therése. There seem to be a problem with the overlay for the lighting mechanic because it wont place in the desired place, it seems to be a SFML problem and not a written fault. The progress is good and and everyone seems to be working fine. I’m gonna try to get my head into SFML asap.
And we’re also thinking of going with […]

/ Comments Off on Project: Bloody badgers 2014-01-24
Program: Programming

Back to bi-daily posts

Had a few eventful couple of days since the last post.
First of all we turned in the Frogger project on Sunday evening and i was satisfied with it. I will stand to that even if i read this again in the future after realizing it was all crap. Later that night i also barley managed to sign up for the next couple of classes before the proper registration time was up. Not a huge deal but it’s always good to […]

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Program: Programming

Back to bi-daily posts

Had a few eventful couple of days since the last post.
First of all we turned in the Frogger project on Sunday evening and i was satisfied with it. I will stand to that even if i read this again in the future after realizing it was all crap. Later that night i also barley managed to sign up for the next couple of classes before the proper registration time was up. Not a huge deal but it’s always good to […]

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Program: Programming

Game dev – ONE vision!

No break, full speed ahead in the next courses. In the game development course our full class (both graphics and programmer students) is divided into smaller dev-teams to create games together. I really like our group! We have very talented people who has a lot of motivation! =)
Other groups have allready created their Design Document and we have barely started on ours. We are more focused on beginning to create the game. We should type some more things about the […]

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Program: Programming

Game dev – ONE vision!

No break, full speed ahead in the next courses. In the game development course our full class (both graphics and programmer students) is divided into smaller dev-teams to create games together. I really like our group! We have very talented people who has a lot of motivation! =)
Other groups have allready created their Design Document and we have barely started on ours. We are more focused on beginning to create the game. We should type some more things about the […]

/ Comments Off on Game dev – ONE vision!
Program: Programming

Representing or Misrepresenting?

Today we was the first day of the second 2D-course, we had a short lecture and then a workshop of how we portray and interpret things. The workshop was designed to automatically fail as we were given the task to, in small groups, find a group of people that is completely different from the members of the group and then find images that portray that group as they want to be portrayed. It was not so much about creating a […]

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Program: Graphics

Representing or Misrepresenting?

Today we was the first day of the second 2D-course, we had a short lecture and then a workshop of how we portray and interpret things. The workshop was designed to automatically fail as we were given the task to, in small groups, find a group of people that is completely different from the members of the group and then find images that portray that group as they want to be portrayed. It was not so much about creating a […]

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Program: Graphics

First course done and Thumbnail practice

Hello everyone, sorry for taking so long to post. I wanted to put up lots of stuff here but either I forgot it or I didn’t have the time. I am pleased to announce that I am finished with my first course of 2D art. It has been about ten weeks since I started the course and now it’s done. The course was basically learning the fundamentals of drawing and sketching.

Today three new courses started for me; Introduction to Game […]

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Program: Graphics

First course done and Thumbnail practice

Hello everyone, sorry for taking so long to post. I wanted to put up lots of stuff here but either I forgot it or I didn’t have the time. I am pleased to announce that I am finished with my first course of 2D art. It has been about ten weeks since I started the course and now it’s done. The course was basically learning the fundamentals of drawing and sketching.

Today three new courses started for me; Introduction to Game […]

/ Comments Off on First course done and Thumbnail practice
Program: Graphics

Day one of spring term

“Life isn’t about finding yourself. Life is about creating yourself.”
– George Bernard Shaw.
Before I started at this school I was like everyone else that is only playing games, not developing. Ignorant and full of ideas. After last term I have grown, developed new skills, changed my mindset and become an uprising game designer who can’t only design my own dream games, but others as well.
Last term I was part of a design team whom designed a game called Aurora. It was […]

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Program: Graphics

Day one of spring term

“Life isn’t about finding yourself. Life is about creating yourself.”
– George Bernard Shaw.
Before I started at this school I was like everyone else that is only playing games, not developing. Ignorant and full of ideas. After last term I have grown, developed new skills, changed my mindset and become an uprising game designer who can’t only design my own dream games, but others as well.
Last term I was part of a design team whom designed a game called Aurora. It was […]

/ Comments Off on Day one of spring term
Program: Graphics