Monthly Archives: January 2014

SFML…

int _tmain(int argc, _TCHAR* argv[]) {
RenderWindow window(VideoMode(1024, 640), “Caption”);
CircleShape shape(300.0f);
while (window.isOpen()) {
Event event;
while (window.pollEvent(event)) {
if (event.type == Event::Closed) {
window.close();
}
};
if (Keyboard::isKeyPressed(Keyboard::Escape))
{
window.close();
};
if(Mouse::isButtonPressed(Mouse::Button::Left))
{
};
window.clear(Color(0×11,0×22, 0×33, 0xf));
window.draw(shape);
window.display();
}
return 0;
};
 
 
Om vi ändå lärt oss det här före jul…

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Program: Programming

SFML…

int _tmain(int argc, _TCHAR* argv[]) {
RenderWindow window(VideoMode(1024, 640), “Caption”);
CircleShape shape(300.0f);
while (window.isOpen()) {
Event event;
while (window.pollEvent(event)) {
if (event.type == Event::Closed) {
window.close();
}
};
if (Keyboard::isKeyPressed(Keyboard::Escape))
{
window.close();
};
if(Mouse::isButtonPressed(Mouse::Button::Left))
{
};
window.clear(Color(0×11,0×22, 0×33, 0xf));
window.draw(shape);
window.display();
}
return 0;
};
 
 
Om vi ändå lärt oss det här före jul…

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Program: Programming

Group Dynamics

Today our group had a session about group dynamics, we were introduced to non-violent communication and we all got to, in turn, say how we feel about the project right now. Everyone thought pretty much the same, that everything felt very loose and that we should start deciding things. After that we did what we all had wanted to do and sat down and discussed what we wanted and made some decisions, now it feels like we have something to […]

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Program: Graphics

Group Dynamics

Today our group had a session about group dynamics, we were introduced to non-violent communication and we all got to, in turn, say how we feel about the project right now. Everyone thought pretty much the same, that everything felt very loose and that we should start deciding things. After that we did what we all had wanted to do and sat down and discussed what we wanted and made some decisions, now it feels like we have something to […]

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Program: Graphics

First week of game development

Last week started for me and my group with brainstorming possible changes we could make for the game concept “Dangerous Dander”, so that we would make it our own. We decided to change the setting of the game, and thereby also the different types of NPC’s. Most of the changes we made straight off the bat were done to scale down the variation of weapons and power ups available to the player, thinking that we should get down to the […]

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Program: Graphics

First week of game development

Last week started for me and my group with brainstorming possible changes we could make for the game concept “Dangerous Dander”, so that we would make it our own. We decided to change the setting of the game, and thereby also the different types of NPC’s. Most of the changes we made straight off the bat were done to scale down the variation of weapons and power ups available to the player, thinking that we should get down to the […]

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Program: Graphics

Scrum day

I didn’t write anything about Thursday and Friday, worked on the hiding function prototype and the GDC those days, we also went through out GDC and synced up our work and made sure there weren’t any differences in our versions.
Today we had help by Lee to write our Scrum document and we spent most of the day writing on it albeit it didn’t quite get finished. I see the use of having everything that needs to be done for the […]

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Program: Programming

Scrum day

I didn’t write anything about Thursday and Friday, worked on the hiding function prototype and the GDC those days, we also went through out GDC and synced up our work and made sure there weren’t any differences in our versions.
Today we had help by Lee to write our Scrum document and we spent most of the day writing on it albeit it didn’t quite get finished. I see the use of having everything that needs to be done for the […]

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Program: Programming

Weekly Report – 2014-01-27

Hello! It’s been a while, so I might as well start again before I lose all motivation. The reason why I haven’t posted in a while is because there hasn’t been much to report on. We have just spent our time on wrapping up loose ends from the previous semester before starting on the continuation courses which began at the start of last week.
Much of the focus has once again shifted to design as my group from the design project […]

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Program: Graphics

Weekly Report – 2014-01-27

Hello! It’s been a while, so I might as well start again before I lose all motivation. The reason why I haven’t posted in a while is because there hasn’t been much to report on. We have just spent our time on wrapping up loose ends from the previous semester before starting on the continuation courses which began at the start of last week.
Much of the focus has once again shifted to design as my group from the design project […]

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Program: Graphics

My First Character

Just putting up the process for making my first character during the previous course. Something to look back on in the future. I think i did well for a newbie!





Björn Erik Berndtsson. Graphics and Game Design.

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Program: Graphics

My First Character

Just putting up the process for making my first character during the previous course. Something to look back on in the future. I think i did well for a newbie!





Björn Erik Berndtsson. Graphics and Game Design.

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Program: Graphics

“Terminal”

“Bloodshot eyes”
The last week has been absolutely grueling on my psyche. Not enough sleep and not enough PERCEIVED productivity. But, we’re back working together in larger groups, and that suits me just fine!
We’ve been tasked to do a game from a stack of game design documents that were created by the class this autumn (OUR PROJECT, “WITH LOVE” WAS IN THE TOP THREE!). There were thirteen options, some of them a lot more feasible then others. We chose a project […]

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Program: Programming

“Terminal”

“Bloodshot eyes”
The last week has been absolutely grueling on my psyche. Not enough sleep and not enough PERCEIVED productivity. But, we’re back working together in larger groups, and that suits me just fine!
We’ve been tasked to do a game from a stack of game design documents that were created by the class this autumn (OUR PROJECT, “WITH LOVE” WAS IN THE TOP THREE!). There were thirteen options, some of them a lot more feasible then others. We chose a project […]

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Program: Programming

Wait, what project?

This week has been a complete mess. We started with our development project this week, however, I didn’t know that, and as a reslut I missed pretty much the entire introduction to the course, as well as the first meeting with my group. Apparently, the reason for this lack of information is that I wasn’t properly signed up for this semester, and therefore I’ve been running around, trying to set things right. 
As it appears, everything is now as it’s suposed […]

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Program: Graphics

Wait, what project?

This week has been a complete mess. We started with our development project this week, however, I didn’t know that, and as a reslut I missed pretty much the entire introduction to the course, as well as the first meeting with my group. Apparently, the reason for this lack of information is that I wasn’t properly signed up for this semester, and therefore I’ve been running around, trying to set things right. 
As it appears, everything is now as it’s suposed […]

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Program: Graphics

Wildlife, a work that has been a great big artistic experiment for me.

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Program: Graphics

Wildlife, a work that has been a great big artistic experiment for me.

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Program: Graphics

Sketch Dump 7

For about two weeks I have sketched nothing but arms and legs to get a better understanding of their anatomy. Arms have been a thorn in my side for a long while and I realized that it was because I have predominantly used female references. The problem I had was that women (most women, anyway) don’t have the type of  muscular definition that allowed me to get a good grip on where the various muscles are positioned. Without this essential understanding […]

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Program: Graphics

Sketch Dump 7

For about two weeks I have sketched nothing but arms and legs to get a better understanding of their anatomy. Arms have been a thorn in my side for a long while and I realized that it was because I have predominantly used female references. The problem I had was that women (most women, anyway) don’t have the type of  muscular definition that allowed me to get a good grip on where the various muscles are positioned. Without this essential understanding […]

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Program: Graphics

Whoops

 
 

Forgot about the gorram blog. Anyway doodled something that could be considered to be concept art, so that’s something at least.

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Program: Graphics

Whoops

 
 

Forgot about the gorram blog. Anyway doodled something that could be considered to be concept art, so that’s something at least.

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Program: Graphics

2014-01-26

We put one of the attack-animations into the game by creating an object that we called “player 1 attack” and that appears when you press “c”. It does not have any collisions yet but will be the animations that decides whether or not player1 have hit an enemy.

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Program: Programming

2014-01-26

We put one of the attack-animations into the game by creating an object that we called “player 1 attack” and that appears when you press “c”. It does not have any collisions yet but will be the animations that decides whether or not player1 have hit an enemy.

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Program: Programming