Monthly Archives: January 2014

KreakOut #3 – Since when could I get collisions to work?

Lately I’ve worked with collision detection and it’s actually going better than expected. The ball travels the way it should without any bigger problems.

To find out what side the collision was made on (so the direction would be correct), I had to start checking the offset and that was solved with a couple of if/else without any problems at all actually (to my big surprise).
Next step was changing the directions depending on where on the paddle the ball hits (would […]

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Program: Programming

KreakOut #3 – Since when could I get collisions to work?

Lately I’ve worked with collision detection and it’s actually going better than expected. The ball travels the way it should without any bigger problems.

To find out what side the collision was made on (so the direction would be correct), I had to start checking the offset and that was solved with a couple of if/else without any problems at all actually (to my big surprise).
Next step was changing the directions depending on where on the paddle the ball hits (would […]

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Program: Programming

Programming Assignment – Yesterday

 
 
 
 

Well, I forgot to update my blog yesterday after I met Anton in the game-room.Yesterday Anton and I discussed what we needed and worked on our game a bit.
I didn’t do much programming yesterday instead I started working on a Sci-Fi skin to out game, 
And then we decided that tomorrow will continue work, and that I was going so start to work on options states and settings.
I’ll post another blog-post later today about what I’ve worked on today.
 
Filed under: […]

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Program: Programming

Programming Assignment – Yesterday

 
 
 
 

Well, I forgot to update my blog yesterday after I met Anton in the game-room.Yesterday Anton and I discussed what we needed and worked on our game a bit.
I didn’t do much programming yesterday instead I started working on a Sci-Fi skin to out game, 
And then we decided that tomorrow will continue work, and that I was going so start to work on options states and settings.
I’ll post another blog-post later today about what I’ve worked on today.
 
Filed under: […]

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Program: Programming

The start and lack of Progress

Ever since we received our assignment in programming, it’s been a mess. My lack of concentration, experience and patience has left a big blank in my work.All throughout the holiday weeks, I haven’t been able to make much progress. Not only because I forgot my earlier work and files, but because of uncertainty. I had no idea where or how to start. The Engine? Sprite manager? Particle effects?Mostly graphics and sound-work were among the things I could contribute, even though […]

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Program: Programming

The start and lack of Progress

Ever since we received our assignment in programming, it’s been a mess. My lack of concentration, experience and patience has left a big blank in my work.All throughout the holiday weeks, I haven’t been able to make much progress. Not only because I forgot my earlier work and files, but because of uncertainty. I had no idea where or how to start. The Engine? Sprite manager? Particle effects?Mostly graphics and sound-work were among the things I could contribute, even though […]

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Program: Programming

Post #2 Collision, Directions, Audio

Today has been our first day of working together in the classroom. We’ve dealt mostly with directions and the collision of the ball in relation to the paddle (aka playerobject). We’ve had some.. misfortune with how the ball acts when it collides with different objects in the game. For the most time it acts the way we want, but sometimes it just suddenly changes direction completely and heads to a new way. We like to call it an official feature […]

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Program: Programming

Post #2 Collision, Directions, Audio

Today has been our first day of working together in the classroom. We’ve dealt mostly with directions and the collision of the ball in relation to the paddle (aka playerobject). We’ve had some.. misfortune with how the ball acts when it collides with different objects in the game. For the most time it acts the way we want, but sometimes it just suddenly changes direction completely and heads to a new way. We like to call it an official feature […]

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Program: Programming

dealspwn.com: CoBots Review | Smart Student Puzzler Tethers Us Together

The picturesque Swedish isle of Gotland plays host to a game design campus of international renown, with alumni working throughout the biggest triple-A studios and exciting indie upstarts. Having encountered them several years ago at Gamescom and subsequently visiting the university last year as a judge at their annual conference, I’ve never failed to be profoundly impressed by the polished quality, reckless innovation and unbridled creativity that their students bring to the table.

CoBots started life as […]

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dealspwn.com: CoBots Review | Smart Student Puzzler Tethers Us Together

The picturesque Swedish isle of Gotland plays host to a game design campus of international renown, with alumni working throughout the biggest triple-A studios and exciting indie upstarts. Having encountered them several years ago at Gamescom and subsequently visiting the university last year as a judge at their annual conference, I’ve never failed to be profoundly impressed by the polished quality, reckless innovation and unbridled creativity that their students bring to the table.

CoBots started life as […]

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Spelprogrammering I – Assignm,ent – 7,8 & 9.

I don’t have the required skills to do this, as I honestly haven’t learnt enough in class. I don’t know if that’s because it’s to hard for me or if it’s just that there’s no way you can go in to this class without prior knowledge or some kind of outside knowledge (that I obviously don’t know about). 
With that said, I’m still trying.
Day 7: Worked for about two hours on getting the collision to work in a reversed engineered Pong.
Day […]

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Program: Programming

Spelprogrammering I – Assignm,ent – 7,8 & 9.

I don’t have the required skills to do this, as I honestly haven’t learnt enough in class. I don’t know if that’s because it’s to hard for me or if it’s just that there’s no way you can go in to this class without prior knowledge or some kind of outside knowledge (that I obviously don’t know about). 
With that said, I’m still trying.
Day 7: Worked for about two hours on getting the collision to work in a reversed engineered Pong.
Day […]

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Program: Programming

Programming Project part 3

Today i made the statemanager do what it should and also started trying to implement images/sprites into the game. Progress had slowed during the christmas break but should now hopefully return to a daily update.
Edit: After lunch the class and methods for streaming configuration-files was created, with a dynamic map making it easier for further upgrading. Poking around in the draw- and spritemanagers to try and get a sprite to follow the mouse.

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Program: Programming

Programming Project part 3

Today i made the statemanager do what it should and also started trying to implement images/sprites into the game. Progress had slowed during the christmas break but should now hopefully return to a daily update.
Edit: After lunch the class and methods for streaming configuration-files was created, with a dynamic map making it easier for further upgrading. Poking around in the draw- and spritemanagers to try and get a sprite to follow the mouse.

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Program: Programming

Plan/Schedule – My first post for the assignment

We’ve had some issues with our blogs and networks over the christmas “break”, and as such only one of us has been writing blog posts. But alas, now we’re both up and running and we can both share our coding days.
As we are rather inexperienced we’ve had issues setting up specific days for every part we need to work on. So rather than doing so, we thought we’d just set up how many hours we would work per day, as […]

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Program: Programming

Plan/Schedule – My first post for the assignment

We’ve had some issues with our blogs and networks over the christmas “break”, and as such only one of us has been writing blog posts. But alas, now we’re both up and running and we can both share our coding days.
As we are rather inexperienced we’ve had issues setting up specific days for every part we need to work on. So rather than doing so, we thought we’d just set up how many hours we would work per day, as […]

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Program: Programming

Programming Project, day 17

Implemented SDL_TTF and added two text objects to the GameEnd-state.
Better positioning of objects and getting the actual numbers from the ScoreManager to the text strings is next.
(Picture: the “Wins: ” texts are text objects, the rest are menu objects using sprites)

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Program: Programming

Programming Project, day 17

Implemented SDL_TTF and added two text objects to the GameEnd-state.
Better positioning of objects and getting the actual numbers from the ScoreManager to the text strings is next.
(Picture: the “Wins: ” texts are text objects, the rest are menu objects using sprites)

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Program: Programming

Day 12, Some progress

I have left yesterdays mess behind me and today it went very well.I cleaned up some stuff from yesterday and added some new things.I  added a ButtonObject class that will take care of objects that can be clicked with the mouse like Start/Quit buttons. I had to do some work on the InputManager as well to get it all to work.
So I worked on the StartState and added the buttons and functionallity.The buttons can be clicked but with no sound […]

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Program: Programming

Day 12, Some progress

I have left yesterdays mess behind me and today it went very well.I cleaned up some stuff from yesterday and added some new things.I  added a ButtonObject class that will take care of objects that can be clicked with the mouse like Start/Quit buttons. I had to do some work on the InputManager as well to get it all to work.
So I worked on the StartState and added the buttons and functionallity.The buttons can be clicked but with no sound […]

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Program: Programming

Frogger Dev. Post 16

Finished the sound, didn’t do much else…We now have jumping sounds playing and a background music. Most of the soudns were gathered from all over the internet or from other games such as Super Mario Bros. or Pac-Man, the background theme is from the original frogger though.
Where I took the music from:Jumping sound – http://www.freesfx.co.uk/download/?type=mp3&id=10781Death Sound – Pac-ManNext Level – Super Mario Bros.Main Theme – Frogger
I’ll probably either resume work on the score display tomorrow or I might add more […]

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Program: Programming

Frogger Dev. Post 16

Finished the sound, didn’t do much else…We now have jumping sounds playing and a background music. Most of the soudns were gathered from all over the internet or from other games such as Super Mario Bros. or Pac-Man, the background theme is from the original frogger though.
Where I took the music from:Jumping sound – http://www.freesfx.co.uk/download/?type=mp3&id=10781Death Sound – Pac-ManNext Level – Super Mario Bros.Main Theme – Frogger
I’ll probably either resume work on the score display tomorrow or I might add more […]

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Program: Programming

Sketches & Art

Hello everyone!
Been Doing some painting lately  And just Wanted to share Some of it
.
it is just a training pic for doing shadows but Ithink ir’s a step in the right direction compared to my other picture :p
have a good one from a Van and a game designer.

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Program: Graphics

Sketches & Art

Hello everyone!
Been Doing some painting lately  And just Wanted to share Some of it
.
it is just a training pic for doing shadows but Ithink ir’s a step in the right direction compared to my other picture :p
have a good one from a Van and a game designer.

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Program: Graphics