Monthly Archives: January 2014

Github Issues

Today, most of the time went into Github… Sadly
When Ladbon committed a 20 days old version of the main code, the synchronization would then for some reason remove the newer files and making a hell of a mess in the process. Luckily it was restore-able but going to take some redoing of the code Ladbon made, As the recovery of the main files removed his changes instead.
Note to self, Always make sure you have the latest version before committing anything […]

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Program: Programming

Github Issues

Today, most of the time went into Github… Sadly
When Ladbon committed a 20 days old version of the main code, the synchronization would then for some reason remove the newer files and making a hell of a mess in the process. Luckily it was restore-able but going to take some redoing of the code Ladbon made, As the recovery of the main files removed his changes instead.
Note to self, Always make sure you have the latest version before committing anything […]

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Program: Programming

Proper length post, if only i had this much to write every day.

Okay, not on top today due to a case of migraine but thanks to the wonders of pharmaceutical science i am well enough to shake up something more than i did last night,
So, I had Visual studio 2013 installed on the school laptop since i had been working on my stationary computer during the break. I could have sworn we were supposed to install 2012, note to self, look that up this Friday.
Second note, Great news. I found the error in […]

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Program: Programming

Proper length post, if only i had this much to write every day.

Okay, not on top today due to a case of migraine but thanks to the wonders of pharmaceutical science i am well enough to shake up something more than i did last night,
So, I had Visual studio 2013 installed on the school laptop since i had been working on my stationary computer during the break. I could have sworn we were supposed to install 2012, note to self, look that up this Friday.
Second note, Great news. I found the error in […]

/ Comments Off on Proper length post, if only i had this much to write every day.
Program: Programming

Understanding Managers

I’ve been fiddle ling with GameObjectManagers and InputManagers and I’ve noticed something.
It’s not really necessary to implement these into this game but it’s essential for the grade, fun note; grade is more important.
The GameObjectManager was built using iterators, you create a list of objects, update their positions to know where they are and by the architects command delete and create new ones accordingly.It of course wasn’t my idea like anything during this course so I was very impressed by the […]

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Program: Programming

Understanding Managers

I’ve been fiddle ling with GameObjectManagers and InputManagers and I’ve noticed something.
It’s not really necessary to implement these into this game but it’s essential for the grade, fun note; grade is more important.
The GameObjectManager was built using iterators, you create a list of objects, update their positions to know where they are and by the architects command delete and create new ones accordingly.It of course wasn’t my idea like anything during this course so I was very impressed by the […]

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Program: Programming

Little Warlock wins award at Game Connection Europe in Paris

A student team from Uppsala University Campus Gotland brings home Game Connection Europe Selected Projects award “Best Social, Casual & Online”

The team consists of Lina Tonegran and Jerry Jonsson who started up their company Storm Potion during their second year of studies at Uppsala University Campus Gotland. Their game, Little Warlock, was awarded several categories at Gotland Game Conference 2012 and 2013, then moved on to take home “Best Execution” at the Swedish Game Awards […]

January 08, 2014 / Comments Off on Little Warlock wins award at Game Connection Europe in Paris

Little Warlock wins award at Game Connection Europe in Paris

A student team from Uppsala University Campus Gotland brings home Game Connection Europe Selected Projects award “Best Social, Casual & Online”

The team consists of Lina Tonegran and Jerry Jonsson who started up their company Storm Potion during their second year of studies at Uppsala University Campus Gotland. Their game, Little Warlock, was awarded several categories at Gotland Game Conference 2012 and 2013, then moved on to take home “Best Execution” at the Swedish Game Awards […]

January 08, 2014 / Comments Off on Little Warlock wins award at Game Connection Europe in Paris

Programming assignment 2014-01-08

Today we started to add classes, we got them implemented as such we can decide in the console between different states. The obstacle we’re facing now is how we’re supposed to connect the game’s engine methods to the different states. Creating a menu shouldn’t be that hard, just creating a window and draw stuff on there (I am well aware that there is more than just ”adding stuff” to get it working). But all together we’ve made some progress today. […]

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Program: Programming

Programming assignment 2014-01-08

Today we started to add classes, we got them implemented as such we can decide in the console between different states. The obstacle we’re facing now is how we’re supposed to connect the game’s engine methods to the different states. Creating a menu shouldn’t be that hard, just creating a window and draw stuff on there (I am well aware that there is more than just ”adding stuff” to get it working). But all together we’ve made some progress today. […]

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Program: Programming

Game Programming – Assignment day 14

Created the State manager class and several state classes.
Need to move the code in engine to the game state class.
Tried improving the way the player start position was loaded from a file, will need to get back on that.
Managed to make a bullet object spawn at the player ship cannon. Now I need a way to make it move as well as a way to make it possible for several bullets to exist at the same time, states will no […]

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Program: Programming

Game Programming – Assignment day 14

Created the State manager class and several state classes.
Need to move the code in engine to the game state class.
Tried improving the way the player start position was loaded from a file, will need to get back on that.
Managed to make a bullet object spawn at the player ship cannon. Now I need a way to make it move as well as a way to make it possible for several bullets to exist at the same time, states will no […]

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Program: Programming

Animering

Idag är första dagen på hela kursen som jag ÄNTLIGEN sitter med en modell och animerar.Modellen är ett samarbete mellan mig och två andra tjejer, vi modellerade var sitt stycke av modellens kropp och efter sammansättningen har tjejerna skinnat och riggat …

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Program: Graphics

Animering

Idag är första dagen på hela kursen som jag ÄNTLIGEN sitter med en modell och animerar.Modellen är ett samarbete mellan mig och två andra tjejer, vi modellerade var sitt stycke av modellens kropp och efter sammansättningen har tjejerna skinnat och riggat …

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Program: Graphics

Programming Assignment – And we’re back

So, Were finally back after the Christmas-break. Anton and I have worked on menus for the settings today. We can now navigate through the main-menu and settings. We also decided what kind of resolutions we were going to use (a lot). I created a Classic arkanoid skin for the game that we will use as the standard skin.
Filed under: Uncategorized Tagged: programming assignment arkanoid breakout break out laban anton skin resolution menu settings

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Program: Programming

Programming Assignment – And we’re back

So, Were finally back after the Christmas-break. Anton and I have worked on menus for the settings today. We can now navigate through the main-menu and settings. We also decided what kind of resolutions we were going to use (a lot). I created a Classic arkanoid skin for the game that we will use as the standard skin.
Filed under: Uncategorized Tagged: programming assignment arkanoid breakout break out laban anton skin resolution menu settings

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Program: Programming

Back from holiday and on to school

Aside from relaxing during the holiday me and my Enchant group finally made the game. Now I know how it feels to both code and do a level design and it takes much more time than one would’ve expect. During the next days I will post the project plan (should’ve posted it earlier) for our Arkanoid game project that is due to Sunday next week (if I recall correctly), and I’ve to prepare for some crunching again. I prioritized the […]

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Program: Programming

Back from holiday and on to school

Aside from relaxing during the holiday me and my Enchant group finally made the game. Now I know how it feels to both code and do a level design and it takes much more time than one would’ve expect. During the next days I will post the project plan (should’ve posted it earlier) for our Arkanoid game project that is due to Sunday next week (if I recall correctly), and I’ve to prepare for some crunching again. I prioritized the […]

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Program: Programming

Frogger Dev. Post 17

Back to normal classes today… well, okay they were not actually normal classes as we don’t have anything left to learn so all we did was to work with our projects. Herman completed the animations so we now have Bulldozers whose bands actually move which is really cool. Meanwhile, I started working on the improved Pause Menu, there is quite a bit of work left on it but it shouldn’t be too much.
If we work well and hard we might […]

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Program: Programming

Frogger Dev. Post 17

Back to normal classes today… well, okay they were not actually normal classes as we don’t have anything left to learn so all we did was to work with our projects. Herman completed the animations so we now have Bulldozers whose bands actually move which is really cool. Meanwhile, I started working on the improved Pause Menu, there is quite a bit of work left on it but it shouldn’t be too much.
If we work well and hard we might […]

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Program: Programming

Tower Defense, continues

Didn’t have much time during Christmas and New Year to program, so have to catch up now.

Finished the path finding, enemy wave spawning and it seems to work good. (The green squares are placeholders, so not final art for the enemies )
Tomorrow I will try to implement different states: Esc-menu state, Start-menu state and Game state.
Short post, I know, but didn’t have much to comment on this time. Might be more tomorrow

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Program: Programming

Tower Defense, continues

Didn’t have much time during Christmas and New Year to program, so have to catch up now.

Finished the path finding, enemy wave spawning and it seems to work good. (The green squares are placeholders, so not final art for the enemies )
Tomorrow I will try to implement different states: Esc-menu state, Start-menu state and Game state.
Short post, I know, but didn’t have much to comment on this time. Might be more tomorrow

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Program: Programming

Arbetsdag 091353

Lyckades hålla en kort presentation under dagens seminuarium. Jag lyckades hålla mig lugn och sansad fastän det jag hade att pressentera om gruppens nuvarande situation inte är den bästa. En veckas crunsh med 3D, here I come!Så jag började med nya år med …

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Program: Graphics

Arbetsdag 091353

Lyckades hålla en kort presentation under dagens seminuarium. Jag lyckades hålla mig lugn och sansad fastän det jag hade att pressentera om gruppens nuvarande situation inte är den bästa. En veckas crunsh med 3D, here I come!Så jag började med nya år med …

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Program: Graphics