Monthly Archives: January 2014

Audio is up! Post #6

The mission of today was to make the audio work, and it does! To begin the day we focused on some smaller details and made the ball move with the x-axis of the paddle the player control when the ball is idle (i.e. when it spawns). Before the ball would just reset it’s position but keep it’s direction, meaning if you lost once you would probably instantly lose twice again for a game over because the ball just resets and […]

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Program: Programming

Audio is up! Post #6

The mission of today was to make the audio work, and it does! To begin the day we focused on some smaller details and made the ball move with the x-axis of the paddle the player control when the ball is idle (i.e. when it spawns). Before the ball would just reset it’s position but keep it’s direction, meaning if you lost once you would probably instantly lose twice again for a game over because the ball just resets and […]

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Program: Programming

Audio is up! Post #6

The mission of today was to make the audio work, and it does! To begin the day we focused on some smaller details and made the ball move with the x-axis of the paddle the player control when the ball is idle (i.e. when it spawns). Before the ball would just reset it’s position but keep it’s direction, meaning if you lost once you would probably instantly lose twice again for a game over because the ball just resets and […]

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Program: Programming

Audio is up! Post #6

The mission of today was to make the audio work, and it does! To begin the day we focused on some smaller details and made the ball move with the x-axis of the paddle the player control when the ball is idle (i.e. when it spawns). Before the ball would just reset it’s position but keep it’s direction, meaning if you lost once you would probably instantly lose twice again for a game over because the ball just resets and […]

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Program: Programming

Linking errors, .dll and collision makes for a groundbreaking day

Welcome everyone to another day of hard work and everything that comes with that.
Today, the thirteenth of January, I got some help from one of our student councillors with my previous problem, which to anyone out there with a similar problem is the missing of the SDL.dll file from your debug directory. As well as multiple includes of “SDL.h”, which causes the library and the main to go nuts. So pragma comment SDL2.lib and SDL2main.lib as well as including SDL.h […]

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Program: Programming

Linking errors, .dll and collision makes for a groundbreaking day

Welcome everyone to another day of hard work and everything that comes with that.
Today, the thirteenth of January, I got some help from one of our student councillors with my previous problem, which to anyone out there with a similar problem is the missing of the SDL.dll file from your debug directory. As well as multiple includes of “SDL.h”, which causes the library and the main to go nuts. So pragma comment SDL2.lib and SDL2main.lib as well as including SDL.h […]

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Program: Programming

Finite State Machines

Hi again
It is time for bloging again. I have neglected the bloging for some time. I have many times prioritized actual studies instead of bloging.
It is only a few days left and I am not sure if we will make the first deadline and have everything to pass the course.
Here is a little recap of my last update and what’s been going on since then:
I was doing the AI and had just discovered a way to get one object to […]

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Program: Programming

Finite State Machines

Hi again
It is time for bloging again. I have neglected the bloging for some time. I have many times prioritized actual studies instead of bloging.
It is only a few days left and I am not sure if we will make the first deadline and have everything to pass the course.
Here is a little recap of my last update and what’s been going on since then:
I was doing the AI and had just discovered a way to get one object to […]

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Program: Programming

Programming Project part 6

The game now spawns a random missile and draws it out all the way down, instead of just having one small object moving down. The problem now is that the vector that contains the old positions gets completely crushed by the amount of positions saved; after the second missile restarts and tries to clear the vector there are more than 500 objects inside the vector, the deletionloop only removes a bit more than half of them for some reason and […]

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Program: Programming

Programming Project part 6

The game now spawns a random missile and draws it out all the way down, instead of just having one small object moving down. The problem now is that the vector that contains the old positions gets completely crushed by the amount of positions saved; after the second missile restarts and tries to clear the vector there are more than 500 objects inside the vector, the deletionloop only removes a bit more than half of them for some reason and […]

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Program: Programming

Have done more files

This R-kanoid game project is coming to an end and I’ve done 8 more files, and those are 4 header (.h(pp)) files and 4 source files (.cpp). In detail it was the AnimatedSprite, Collide, PauseState and WinState files. It is hard to understand them but I managed to do them still all thanks to my much better colleague Georgios who’s done an awesome job with both making about 90 % more than me and also explaining things to me so that […]

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Program: Programming

Have done more files

This R-kanoid game project is coming to an end and I’ve done 8 more files, and those are 4 header (.h(pp)) files and 4 source files (.cpp). In detail it was the AnimatedSprite, Collide, PauseState and WinState files. It is hard to understand them but I managed to do them still all thanks to my much better colleague Georgios who’s done an awesome job with both making about 90 % more than me and also explaining things to me so that […]

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Program: Programming

Have done more files

This R-kanoid game project is coming to an end and I’ve done 8 more files, and those are 4 header (.h(pp)) files and 4 source files (.cpp). In detail it was the AnimatedSprite, Collide, PauseState and WinState files. It is hard to understand them but I managed to do them still all thanks to my much better colleague Georgios who’s done an awesome job with both making about 90 % more than me and also explaining things to me so that […]

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Program: Programming

Have done more files

This R-kanoid game project is coming to an end and I’ve done 8 more files, and those are 4 header (.h(pp)) files and 4 source files (.cpp). In detail it was the AnimatedSprite, Collide, PauseState and WinState files. It is hard to understand them but I managed to do them still all thanks to my much better colleague Georgios who’s done an awesome job with both making about 90 % more than me and also explaining things to me so that […]

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Program: Programming

TD – an entire day of programming is good for the soul!

Programmed from 10 in the morning to about 11 in the evening (with a couple of hours lunch and dinner pauses).
When everything “works as intended” it is really hard to stop, so things I got done today: * State-transitions * Tower placement (an ugly way, but it works!) * Projectile shooting
Things to do tomorrow: * Collision between projectiles and enemies * Esc-menu with Resume, Quit to Main Menu and Quit to Windows.´
States: Got Start-menu, Main game and an Exit-screen, which […]

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Program: Programming

TD – an entire day of programming is good for the soul!

Programmed from 10 in the morning to about 11 in the evening (with a couple of hours lunch and dinner pauses).
When everything “works as intended” it is really hard to stop, so things I got done today: * State-transitions * Tower placement (an ugly way, but it works!) * Projectile shooting
Things to do tomorrow: * Collision between projectiles and enemies * Esc-menu with Resume, Quit to Main Menu and Quit to Windows.´
States: Got Start-menu, Main game and an Exit-screen, which […]

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Program: Programming

Programming Assignment Arkanoid

I finished most of the art we needed for the game today. I created icons for the powerups (with animation), fixed the border so that it looks good and some other things. We scrapped the idea of using boost filesystem, cause neither of us knows how it works and how to build things separately. We can still let players use custom themes but now it wont be as cool as we had in mind.  I played around a bit with […]

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Program: Programming

Programming Assignment Arkanoid

I finished most of the art we needed for the game today. I created icons for the powerups (with animation), fixed the border so that it looks good and some other things. We scrapped the idea of using boost filesystem, cause neither of us knows how it works and how to build things separately. We can still let players use custom themes but now it wont be as cool as we had in mind.  I played around a bit with […]

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Program: Programming

Frogger Dev. Post 20

We made quite a bit of progress today even if the most we did was checking our codes for glitches and cleaning it up. Herman’s pretty much got the whole animation thing done and the data in question is taken from text files outside of the program. He basically kept working on it and fixed whatever errors there where.
Meanwhile, I was working on the pausestate which had me rebuild some parts of the gamestate and the soundmanager so that you […]

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Program: Programming

Frogger Dev. Post 20

We made quite a bit of progress today even if the most we did was checking our codes for glitches and cleaning it up. Herman’s pretty much got the whole animation thing done and the data in question is taken from text files outside of the program. He basically kept working on it and fixed whatever errors there where.
Meanwhile, I was working on the pausestate which had me rebuild some parts of the gamestate and the soundmanager so that you […]

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Program: Programming

Select name state

Today I created a state called Intro where youcan create a name(for Highscore).
You simply press those letters you want and then you can start the menu screen.
This is a pre beginning to highscore which will save the name, score and possible time into a file.

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Program: Programming

Select name state

Today I created a state called Intro where youcan create a name(for Highscore).
You simply press those letters you want and then you can start the menu screen.
This is a pre beginning to highscore which will save the name, score and possible time into a file.

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Program: Programming

Progress

Today i got back to working on my final assignment for the 2D-course after taking a few days off for personal reasons. It is starting to come together now and I will probably wait until I get some advice in the feedback sessions later this week before doing the final touch up.
This is the first time that I am working on a city scene and it turned out, as expected, that it is tedious work and the understanding of the […]

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Program: Graphics

Progress

Today i got back to working on my final assignment for the 2D-course after taking a few days off for personal reasons. It is starting to come together now and I will probably wait until I get some advice in the feedback sessions later this week before doing the final touch up.
This is the first time that I am working on a city scene and it turned out, as expected, that it is tedious work and the understanding of the […]

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Program: Graphics