Suit em’ up – Concept

Suit em' up - Concept

Hellu out there!

We have just started our game development course. The main assignment with this course is to make a game out of the concept from another group from our class. In the end of this course we should have an operating game along with design documents, reports, backlogs, blogging etc.

We have the same groups as in the game analysis course so I’m working with Tomas, Malin, Jonas, Andreas, Måns and Emil. We went for the Suit em’ up concept, which is a space shooter inside a suit that is filled with disgusting bugs, and your mission is to clean the suit up (elevator pitch, lolol). Also I have a new role in our group, I’m the lead graphic artist! WO-HO!

So, as the new graphic dictator, I split up the different parts of the game and handed them out to our graphic artists to them who wanted to work with that part. Emil is working on the menu system, Andreas is working on the world map, Måns is working on sound and GUI, and I’m working with the Character, enemy’s and bosses (which includes a lot of animations, like.. at least 200 tons)

This first week I did some concept art of our hero, and some of the bugs. The hero is called Barney (no, absolutely no Himym references ;P), a tiny robot who is dropped down in the suit. When coming up for a concept about Barney I wanted him to have a personal character, so the player would care more about him even though he’s only a robot. also we are going for a steam punk feeling of the game, so it is obviously why he has some cogwheels and pipes sticking out of his head.

Also as mentioned Barney will be tiny, he will be smaller than enemy’s and a lot smaller than the bosses. This is motivated by one of our aesthetic goal, exposed. The player should not feel very strong or overpowered at the beginning of the game, rather like this is a world with fear of big monster that will crush and eat you when they can.

concept art8

I did also do a super-fast concept for one of the bug, don’t gonna say much about it. probably it even gonna make it to the game.

well, I hope this gives you a general idea of how we imagine our game to be, and till next until next time, take care!
-Ludwig Lindstål

About Ludwig Lindstål

2013 Graphics