Programming Project Part 8

Today I changed the collisionmanager to add some more types of collision while refining the already existing ones, even though the types of collision I added are not used in the actual gameplay there will be a dev-room that has random stuff flying around and colliding just so i get the points for adding functional box vs box and circle vs circle-collision. I also added Score and HighScore that so far only checks if you’ve beaten the previous ones and plays a celebratory song (actually two songs) if you’ve beaten any of the preexisting scores. Additonally I worked more on making a way to input characters into the highscore-table so as to name yourself if you’ve beaten a high score, and subsequently being added onto the HighScore.txt file.
I will also try to add another state for High Scores that displays all of them.