Game Programming I – Assignment day 19

Today I corrected the collision manager.

I removed the vector colliderID because it was unnecessary and unreliable.

I have made a foe class to keep track on enemy objects by giving them their own extension values rather than 0.0 which they would have as entities.

I started working on a checkcollision method for the collsion manager.

It now goes through the collider vector and checks if any overlap.

I need to know which colliders overlap however so I might have to redo it as I don’t know how to differ between different overlaps right now.