Programming Project, day 23 – Particle Effects!
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I didn’t use math vectors, but the same principle. These are my direction and “movement” formulas. The direction variables are set between -1.0 and 1.0 and are then used when calculating “movement” of each particle. m_fDirX = (rand()%200-100)/100.0f; m_fX += m_fDirX*m_fSpeed*p_fDeltaTime; There are other variables to the particles, this is most of them: a resize timer; an angle and an alpha; This is the result! I’m very happy with it. |





