Shifiting to maximum overdrive

After counseling with a few students, my partner and both of my teachers I’ve managed to get an input manager done by combining the existing input.h to work as a manager. It wasn’t as hard as I thought but hey, nothing really is I am just really, really stupid I guess.

I finished a water object that spans over the whole top part of the map. A very interesting part is that it’s invisible with a background objects that you cannot collide as water sprites.

Before I went to sleep last night I even managed got get an ID so the collision manager will know what kind of object PLAYER(enum) will collide on an act accordingly. Today I will be working on collision manager and getting it to work with the water, if I succeed I will develop more objects =)

WISH ME LUCK.