Understanding Managers
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I’ve been fiddle ling with GameObjectManagers and InputManagers and I’ve noticed something. It’s not really necessary to implement these into this game but it’s essential for the grade, fun note; grade is more important. The GameObjectManager was built using iterators, you create a list of objects, update their positions to know where they are and by the architects command delete and create new ones accordingly.
The InputManager was more complex. I had to create a different working scheme in order to think what that specific manager does, after getting two different ideas of what it does I finally come to the conclusion that Input.h that I already got from my professor IS a manager, just wrongly named. I still don’t know for sure that it is grade-able so I will further update this blog when I do.
Now to CollisionManager! |