Daily Archives: January 7, 2014
Tower Defense, continues
Didn’t have much time during Christmas and New Year to program, so have to catch up now.
Finished the path finding, enemy wave spawning and it seems to work good. (The green squares are placeholders, so not final art for the enemies )
Tomorrow I will try to implement different states: Esc-menu state, Start-menu state and Game state.
Short post, I know, but didn’t have much to comment on this time. Might be more tomorrow
Tower Defense, continues
Didn’t have much time during Christmas and New Year to program, so have to catch up now.
Finished the path finding, enemy wave spawning and it seems to work good. (The green squares are placeholders, so not final art for the enemies )
Tomorrow I will try to implement different states: Esc-menu state, Start-menu state and Game state.
Short post, I know, but didn’t have much to comment on this time. Might be more tomorrow
Arbetsdag 091353
Lyckades hålla en kort presentation under dagens seminuarium. Jag lyckades hålla mig lugn och sansad fastän det jag hade att pressentera om gruppens nuvarande situation inte är den bästa. En veckas crunsh med 3D, here I come!Så jag började med nya år med …
Arbetsdag 091353
Lyckades hålla en kort presentation under dagens seminuarium. Jag lyckades hålla mig lugn och sansad fastän det jag hade att pressentera om gruppens nuvarande situation inte är den bästa. En veckas crunsh med 3D, here I come!Så jag började med nya år med …
Programming assignment: First day of school, again! 2014-01-07
Did a little progress on bullet but we had to ask for a bit of help because we didn’t know how we would get the player to spawn the bullet(the player isn’t really supposed to spawn the bullet but we want the user to believe that) other than that I lowered the sound of the gun sound and also changed it to a laser blaster sound so it would be more spacy-wacy.
Programming assignment: First day of school, again! 2014-01-07
Did a little progress on bullet but we had to ask for a bit of help because we didn’t know how we would get the player to spawn the bullet(the player isn’t really supposed to spawn the bullet but we want the user to believe that) other than that I lowered the sound of the gun sound and also changed it to a laser blaster sound so it would be more spacy-wacy.
Day 13,
I met with my partner for the first day in 3 weeks. We agreed that he should start with Music and Sound classes. And then move on to the Sound and MusicManagers together tomorrow when we meet again. I will continue work with text handling and the score system.
I didn’t get much programming done today. But I did alot of testing and little tweaking with the collision between ball and bricks. It works better now but i still have some […]
Day 13,
I met with my partner for the first day in 3 weeks. We agreed that he should start with Music and Sound classes. And then move on to the Sound and MusicManagers together tomorrow when we meet again. I will continue work with text handling and the score system.
I didn’t get much programming done today. But I did alot of testing and little tweaking with the collision between ball and bricks. It works better now but i still have some […]
Frogger the game
Så då har vi äntligen börjat på projektarbetet till programmerings kursen. Vi har valt att göra det gamla spelet Frogger och har redan kommit en bit på vägen.
Jag ska sätta mig och börja skaffa fram bilarna på skärmen, det kommer nog bli en lista med bilar som när de åkt över skärmen bara dyker upp från början igen.
Frogger the game
Så då har vi äntligen börjat på projektarbetet till programmerings kursen. Vi har valt att göra det gamla spelet Frogger och har redan kommit en bit på vägen.
Jag ska sätta mig och börja skaffa fram bilarna på skärmen, det kommer nog bli en lista med bilar som när de åkt över skärmen bara dyker upp från början igen.
Back to the University
So back at Gotland.
Spent today’s progress with going over some code with Ladbon, divided the work of whats left.
Also worked abit more on the MenuState, Slider.cpp and Menu.cpp. To create a nice Menu for the MenuState.
Its still a work in progress, as I ran into some issues while trying to draw it out. Hopefully nothing to serious but when looking over the same code to long simple things are often missed.
So next things up are, getting the menu sliders working, […]
Back to the University
So back at Gotland.
Spent today’s progress with going over some code with Ladbon, divided the work of whats left.
Also worked abit more on the MenuState, Slider.cpp and Menu.cpp. To create a nice Menu for the MenuState.
Its still a work in progress, as I ran into some issues while trying to draw it out. Hopefully nothing to serious but when looking over the same code to long simple things are often missed.
So next things up are, getting the menu sliders working, […]
too late to blog
I totally forgot to make a post today, i’ll make a more detailed one tomorrow.
Since Sunday I’ve installed Visual studio 2013 on the laptop, found the animation error and merged my code with Martin’s. More on these developments tomorrow.
too late to blog
I totally forgot to make a post today, i’ll make a more detailed one tomorrow.
Since Sunday I’ve installed Visual studio 2013 on the laptop, found the animation error and merged my code with Martin’s. More on these developments tomorrow.
Colour Workshop with Silvy Strand
Today we had a guest lecturer in the 2D-course, freelance illustrator Silvy Strand. She started with a lecture on what it is like to work as a freelancer and gave some good tips on what you need to think of when starting a buisiness. Then she demonstrated two approaches to colouring a drawing and let us have a go at it. One of the techniques was one that I am more familiar with, blocking in the colours and then add […]
Colour Workshop with Silvy Strand
Today we had a guest lecturer in the 2D-course, freelance illustrator Silvy Strand. She started with a lecture on what it is like to work as a freelancer and gave some good tips on what you need to think of when starting a buisiness. Then she demonstrated two approaches to colouring a drawing and let us have a go at it. One of the techniques was one that I am more familiar with, blocking in the colours and then add […]
Update programming project
Back from Christmas holiday and New Year celebrations. I have not updated my work for a while and the reason is because I have been busy during the holidays with other things. But now it is time to continue the work. We have now about 2 weeks left to finish our Tower Defence game.
I and Andrée will work as much as we can this week so that we 100 % can finalize the game next week.
Day’s work 2014-1-07
I’m still working to […]
Update programming project
Back from Christmas holiday and New Year celebrations. I have not updated my work for a while and the reason is because I have been busy during the holidays with other things. But now it is time to continue the work. We have now about 2 weeks left to finish our Tower Defence game.
I and Andrée will work as much as we can this week so that we 100 % can finalize the game next week.
Day’s work 2014-1-07
I’m still working to […]
Coloring Of Line Art
Today in class we had a guest lecturer on the subject of coloring Line Art. Sadly, I found that my cleanup was not good enough (detailed enough) to make any kind of interesting coloring. There for I downloaded a picture from google and did that instead.
Coloring Of Line Art
Today in class we had a guest lecturer on the subject of coloring Line Art. Sadly, I found that my cleanup was not good enough (detailed enough) to make any kind of interesting coloring. There for I downloaded a picture from google and did that instead.
Programming Project, day 18
Today was a good day. I’ve added a state, restrictions to how many games can be played for one “run” and added another bomberman look for the second player.
The state I added is one within the game state called “setup state” which is, you guessed it, for setting up the game. Right now there is only one setting, “best of”. Currently one can only choose best of 3, 5 or 7.
I’ve added buttons and objects to the new state and the […]
Programming Project, day 18
Today was a good day. I’ve added a state, restrictions to how many games can be played for one “run” and added another bomberman look for the second player.
The state I added is one within the game state called “setup state” which is, you guessed it, for setting up the game. Right now there is only one setting, “best of”. Currently one can only choose best of 3, 5 or 7.
I’ve added buttons and objects to the new state and the […]
A big update
So I’ve been working on creating a character that moves and behaves just like frogger and I think I’ve succeeded. Problem now is to make the games GameObjectManager, InputManager and Collision. I will further update this blog when I have succeeded in doing this.
Main problem I had with movement was simply my idiotic attempt of trying to copy paste code in where I sought was fitting for the code to be placed. I got a lot of help from my […]
A big update
So I’ve been working on creating a character that moves and behaves just like frogger and I think I’ve succeeded. Problem now is to make the games GameObjectManager, InputManager and Collision. I will further update this blog when I have succeeded in doing this.
Main problem I had with movement was simply my idiotic attempt of trying to copy paste code in where I sought was fitting for the code to be placed. I got a lot of help from my […]