Yearly Archives: 2013

Houston; we have t-shirt 2

What exactly is game design? What do you teach in your programs? What is it that you do?
Questions we get more often than we want. And now we have an answer in physical form.

What is it that we do? We…

… build worlds
… tell stories
… engage audiences
… empower players
… provide escapism
… make dreams

These things and many many more, are all part of our programs and in the subject of Game Design.
Hope you like these. Add your […]

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Houston; we have t-shirt 2

What exactly is game design? What do you teach in your programs? What is it that you do?
Questions we get more often than we want. And now we have an answer in physical form.

What is it that we do? We…

… build worlds
… tell stories
… engage audiences
… empower players
… provide escapism
… make dreams

These things and many many more, are all part of our programs and in the subject of Game Design.
Hope you like these. Add your […]

/ Comments Off on Houston; we have t-shirt 2

Equalising the Industry


In possibly the most important piece you’ll read on Gamasutra in 2013, the editorial staff of the Game Developer magazine shared their view of current trends and the future of the international games industry. They dedicate an entire page to “New Voices for Video Games”.
What they say carries such an overwhelming synchronicity with what we do that we’re simply going to let them speak for us. We’ve quoted the entire page here, adding links to the lectures […]

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Equalising the Industry


In possibly the most important piece you’ll read on Gamasutra in 2013, the editorial staff of the Game Developer magazine shared their view of current trends and the future of the international games industry. They dedicate an entire page to “New Voices for Video Games”.
What they say carries such an overwhelming synchronicity with what we do that we’re simply going to let them speak for us. We’ve quoted the entire page here, adding links to the lectures […]

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Pwning the Swedish Game Awards!

Oh, you didn’t attend the Swedish Game Awards Ceremony 2013?
Let us fill you in: there were 95 entries from almost every game education in the country this year. Three teams from Gotland University.
Guess how many of ours were awarded?
All of them!
Read that again with me. All. One hundred percent success rate. One, zero, zero percent.
Our slightly disturbed game design maestro, Marcus Ingvarsson, were so kind as to record the proceedings. Here’s his compilation of the important bits – […]

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Pwning the Swedish Game Awards!

Oh, you didn’t attend the Swedish Game Awards Ceremony 2013?
Let us fill you in: there were 95 entries from almost every game education in the country this year. Three teams from Gotland University.
Guess how many of ours were awarded?
All of them!
Read that again with me. All. One hundred percent success rate. One, zero, zero percent.
Our slightly disturbed game design maestro, Marcus Ingvarsson, were so kind as to record the proceedings. Here’s his compilation of the important bits – […]

/ Comments Off on Pwning the Swedish Game Awards!

Gotland Game Conference 2013 coverage


SVT: Tjejer spelar också spel

Inte bara för unga vita män Temat för årets Gotland Game Conference i Visby är hur spelvärlden ska kunna bli mer inkluderande och tolerant när det gäller kön, ras, och sexuell läggning.

tap-repeatedly: Trip Report from the Gotland Game Conference

[…] if you want to hear from many other smart people, it’s worth it to check out the entire speech archive! I would say every speech was worth hearing; highlights include Heidi MacDonald […]

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Gotland Game Conference 2013 coverage


SVT: Tjejer spelar också spel

Inte bara för unga vita män Temat för årets Gotland Game Conference i Visby är hur spelvärlden ska kunna bli mer inkluderande och tolerant när det gäller kön, ras, och sexuell läggning.

tap-repeatedly: Trip Report from the Gotland Game Conference

[…] if you want to hear from many other smart people, it’s worth it to check out the entire speech archive! I would say every speech was worth hearing; highlights include Heidi MacDonald […]

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GGC 2013, photos and more!


We’re particularly proud of this year’s GGC.
Not only did we cover the very important issue of gender inequality in the industry, with a view on solutions, we also delivered such high quality student games, we’re sure to clean up at the Swedish Game Awards.
To try and summarise the presentations would require a post that is very tl;dr. So why not move over to our YouTube Channel and watch them all. You should do them in order, because […]

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GGC 2013, photos and more!


We’re particularly proud of this year’s GGC.
Not only did we cover the very important issue of gender inequality in the industry, with a view on solutions, we also delivered such high quality student games, we’re sure to clean up at the Swedish Game Awards.
To try and summarise the presentations would require a post that is very tl;dr. So why not move over to our YouTube Channel and watch them all. You should do them in order, because […]

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GGC underway


Lectures are posted throughout the days on our Youtube-channel, and we are live tweeting as GotlandGAME. Join the conversation using #GGConf13!

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GGC underway


Lectures are posted throughout the days on our Youtube-channel, and we are live tweeting as GotlandGAME. Join the conversation using #GGConf13!

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GGC 2013 Poster

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GGC 2013 Poster

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Banner!

Jag sitter fortfarane och leker fram en banner till vårt spelprojekt! Efter en hel del konsultering av hur gruppen vill ha den har jag jobbat fram en version jag tror de alla blir nöjda med.Massor med arbete återstår att göra inom de närmaste få dagarna! …

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Program: Graphics

Banner!

Jag sitter fortfarane och leker fram en banner till vårt spelprojekt! Efter en hel del konsultering av hur gruppen vill ha den har jag jobbat fram en version jag tror de alla blir nöjda med.Massor med arbete återstår att göra inom de närmaste få dagarna! …

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Program: Graphics

Nytt Projekt!

Då var det dags för en ny uppdatering, det var ett tag sedan sist och mycket har hänt! Det förra projektet blev bättre efter en massa slit i sista minut! Spelmekaniken blev finputsad och buggarna blev fixade, att ha med ett highscore-system gjorde spelet …

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Program: Graphics

Nytt Projekt!

Då var det dags för en ny uppdatering, det var ett tag sedan sist och mycket har hänt! Det förra projektet blev bättre efter en massa slit i sista minut! Spelmekaniken blev finputsad och buggarna blev fixade, att ha med ett highscore-system gjorde spelet …

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Program: Graphics

Ernest Adams nails his dissertation!

In February, after nearly 18 years of thinking and writing about interactive storytelling (as well as a good many other topics), I received a Ph.D. in that subject from the University of Teesside in the UK. My thesis is called Resolutions to Some Problems in Interactive Storytelling, and it’s a retrospective and analysis of the papers and lectures I’ve given over the years. In this month’s column, I’m going to summarize a few of my conclusions.

– […]

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Ernest Adams nails his dissertation!

In February, after nearly 18 years of thinking and writing about interactive storytelling (as well as a good many other topics), I received a Ph.D. in that subject from the University of Teesside in the UK. My thesis is called Resolutions to Some Problems in Interactive Storytelling, and it’s a retrospective and analysis of the papers and lectures I’ve given over the years. In this month’s column, I’m going to summarize a few of my conclusions.

– […]

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Game Developers Conference


Adam Mayes is such a shameful fanboy. His enthusiasm for USA, San Francisco and the “real” GDC has been diabetes inducing – long ago triggering the predictable counter-reaction in yours-trolly.
I am willing to admit now though that the man was right about GDC. I can’t remember leaving a session of GDC Europe feeling inspired. Or enthusiastic. Or validated. Or whipped.
Informed – absolutely, but never… improved.

We’ve been here two days and the conference has yet […]

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Game Developers Conference


Adam Mayes is such a shameful fanboy. His enthusiasm for USA, San Francisco and the “real” GDC has been diabetes inducing – long ago triggering the predictable counter-reaction in yours-trolly.
I am willing to admit now though that the man was right about GDC. I can’t remember leaving a session of GDC Europe feeling inspired. Or enthusiastic. Or validated. Or whipped.
Informed – absolutely, but never… improved.

We’ve been here two days and the conference has yet […]

/ Comments Off on Game Developers Conference

24-hour lecture circuit

Adam and I are on the plane back from Stockholm – cutting through a massive snowstorm after a long day off the island. We’ve been speaking at Fryshuset Gymnasium and GUC Uppsala.
Three months ago when Fryshuset invited us to talk about ethical games we were brimming with ideas! We would talk about abuse in gaming spaces, exclusion in the industry and culture, bullshit copy protection schemes, bullying, harassment – all of the things!

We spent many late […]

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24-hour lecture circuit

Adam and I are on the plane back from Stockholm – cutting through a massive snowstorm after a long day off the island. We’ve been speaking at Fryshuset Gymnasium and GUC Uppsala.
Three months ago when Fryshuset invited us to talk about ethical games we were brimming with ideas! We would talk about abuse in gaming spaces, exclusion in the industry and culture, bullshit copy protection schemes, bullying, harassment – all of the things!

We spent many late […]

/ Comments Off on 24-hour lecture circuit