Yearly Archives: 2013

Pop!

“Pop!” is a casual block-matching puzzle game for two players on a single playing field. Bubbles fall from the top of the screen in pairs, and each player control a pair of bubbles that they can move sideways, rotate and drop down. Matching at least four of the same color makes the bubbles pop. Speed and cooperation is rewarded with score bonuses.
The game is over when bubbles reach the top, so you better help each other out when the bubbles […]

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Pop!

“Pop!” is a casual block-matching puzzle game for two players on a single playing field. Bubbles fall from the top of the screen in pairs, and each player control a pair of bubbles that they can move sideways, rotate and drop down. Matching at least four of the same color makes the bubbles pop. Speed and cooperation is rewarded with score bonuses.
The game is over when bubbles reach the top, so you better help each other out when the bubbles […]

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Globe:al Racing

A fast paced multiplayer racing game with features such as  speedboosts, checkpoints and level editor!


 

Johan “The Genious” Grahn
Oskar “The Mantis” Lindholm
Karl “Sjöbusen” Jungell
Viktor “Xstuz” Berg Flodström

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Globe:al Racing

A fast paced multiplayer racing game with features such as  speedboosts, checkpoints and level editor!


 

Johan “The Genious” Grahn
Oskar “The Mantis” Lindholm
Karl “Sjöbusen” Jungell
Viktor “Xstuz” Berg Flodström

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Bloggit baby!

So there will be a few changes o nthis blog. It will from here on be in English (I’ll be posting more material related to my education!). Wishing you all a good day and see you soon! Cheers!

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Program: Graphics

Bloggit baby!

So there will be a few changes o nthis blog. It will from here on be in English (I’ll be posting more material related to my education!). Wishing you all a good day and see you soon! Cheers!

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Program: Graphics

Mandatory Testing

This is just a post to see how it will look and see how it works. As stated the mandatory testing post 😀

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Program: Programming

Mandatory Testing

This is just a post to see how it will look and see how it works. As stated the mandatory testing post 😀

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Program: Programming

Mandatory Testing

This is just a post to see how it will look and see how it works. As stated the mandatory testing post 😀

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Program: Programming

Mandatory Testing

This is just a post to see how it will look and see how it works. As stated the mandatory testing post 😀

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Program: Programming

Test

Test

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Program: Graphics

Test

Test

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Program: Graphics

The Start of something new

Alright, so this is a new thing for me. But let’s not get ahead of ourselves. My name is Fredrik Borgman, I am at the moment a 21-year-old art and game design student at Uppsala University – Campus Gotland. I’ve never really had a use for a second blog or site for contacting me, but I was advised to get one.Some people may have seen some of my stuff before as I am fairly active on deviantArt.com under the user […]

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Program: Graphics

The Start of something new

Alright, so this is a new thing for me. But let’s not get ahead of ourselves. My name is Fredrik Borgman, I am at the moment a 21-year-old art and game design student at Uppsala University – Campus Gotland. I’ve never really had a use for a second blog or site for contacting me, but I was advised to get one.Some people may have seen some of my stuff before as I am fairly active on deviantArt.com under the user […]

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Program: Graphics

Summer Sketch Dump

This here is a select dump of what I’ve scribbled in two sketch books over a course of 12 weeks. I have so much more that I could upload but I see no reason to waste that much disk space on stuff I’m not really that fond of. In retrospect, there is a huge abundance of portraits which makes me feel like I’m unfairly portraying my own set of skills. Although for the last few weeks I’ve primarily focused on […]

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Program: Graphics

Summer Sketch Dump

This here is a select dump of what I’ve scribbled in two sketch books over a course of 12 weeks. I have so much more that I could upload but I see no reason to waste that much disk space on stuff I’m not really that fond of. In retrospect, there is a huge abundance of portraits which makes me feel like I’m unfairly portraying my own set of skills. Although for the last few weeks I’ve primarily focused on […]

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Program: Graphics

Surf n’ Slaughter

Surf n’ Slaughter will take you on a amazing and adventurous experience as a surfer in Southern California. In this game you surf and fight deadly creatures of the sea by using your fists and by balancing on a surfing-board.
Surf n’ Slaughter is a fast paced, 2D-dimensional, action-game. In a first-person view, you will be using your own fists which is tracked by the Kinect camera to punch deadly creatures, by doing so you gain more points. To avoid people […]

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Surf n’ Slaughter

Surf n’ Slaughter will take you on a amazing and adventurous experience as a surfer in Southern California. In this game you surf and fight deadly creatures of the sea by using your fists and by balancing on a surfing-board.
Surf n’ Slaughter is a fast paced, 2D-dimensional, action-game. In a first-person view, you will be using your own fists which is tracked by the Kinect camera to punch deadly creatures, by doing so you gain more points. To avoid people […]

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Yeki Bod Yeki Nabod

In ancient Persia the beginning of a story always start with this following quote:
“There was one and there was no one”
There was one and there was no one, there was a man. As a gamer and a future game designer I will try and explain most of the challenges I’ve been given to solve in this blog and hopefully people will think this is fucking enough to fucking hire me =)
Cheers.
 

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Program: Programming

Yeki Bod Yeki Nabod

In ancient Persia the beginning of a story always start with this following quote:
“There was one and there was no one”
There was one and there was no one, there was a man. As a gamer and a future game designer I will try and explain most of the challenges I’ve been given to solve in this blog and hopefully people will think this is fucking enough to fucking hire me =)
Cheers.
 

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Program: Programming

PowerGamer.se: Velocity Interview

[…] vi på PowerGamer.se tror också på framtidens svenska utvecklare och har under en längre tid bevakat Högskolan på Gotland. Precis innan allt brakade loss med E3 var vi än en gång över och deltog under GGC (Gotland Game Conference) och där fick vi bevittna en rad olika titlar. Ett projekt som fångade vår uppmärksamhet extra mycket heter Velocity och Lead Programmer Anders Andersson svarade mer än gärna på våra frågor.

Anders är 22 år och har studerat […]

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PowerGamer.se: Velocity Interview

[…] vi på PowerGamer.se tror också på framtidens svenska utvecklare och har under en längre tid bevakat Högskolan på Gotland. Precis innan allt brakade loss med E3 var vi än en gång över och deltog under GGC (Gotland Game Conference) och där fick vi bevittna en rad olika titlar. Ett projekt som fångade vår uppmärksamhet extra mycket heter Velocity och Lead Programmer Anders Andersson svarade mer än gärna på våra frågor.

Anders är 22 år och har studerat […]

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First day of School under Uppsala

Looked a bit like this.

To paraphrase our venerable Prof. Ernest Adams; welcome to Gotland, welcome to GAME and welcome home.

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First day of School under Uppsala

Looked a bit like this.

To paraphrase our venerable Prof. Ernest Adams; welcome to Gotland, welcome to GAME and welcome home.

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