Yearly Archives: 2013
Bringer of doom, the Aztecs!
I’m finishing one of my concept courses. This game was especially fun to work with as the theme was a clash between different religions. I chose to make my turnaround of one of the enemies in the game. Namely a lunatic Aztec god who is half statue, half undead. This was the final result ( I had to stop myself from making too many accessories as my time was limited although I felt he could do with more jewelry).
[…]
Bringer of doom, the Aztecs!
I’m finishing one of my concept courses. This game was especially fun to work with as the theme was a clash between different religions. I chose to make my turnaround of one of the enemies in the game. Namely a lunatic Aztec god who is half statue, half undead. This was the final result ( I had to stop myself from making too many accessories as my time was limited although I felt he could do with more jewelry).
[…]
Serious games
So today we got an assignment during our “serious games” class. It’s for our Friday seminar. We are suppose to use this site: http://www.jorisdormans.nl/machinations/ and create a unique resource simulation of a sort and show it to our teacher later this …
Serious games
So today we got an assignment during our “serious games” class. It’s for our Friday seminar. We are suppose to use this site: http://www.jorisdormans.nl/machinations/ and create a unique resource simulation of a sort and show it to our teacher later this …
The art of being miserable
Why is it in some games we are confronted with end tragedies that would ruin otherwise normal stories of good’n’bad and still feel a kind of sense of pleasure when its all done?
Sense-Pleasure = what ,how, why and worth it is asked by the player, answered by the aesthetics and the combination of design touches enough senses for you to be pleasured by even if you fail or succeed.
Having gone a rollercoaster of senses is very much like life. You […]
The art of being miserable
Why is it in some games we are confronted with end tragedies that would ruin otherwise normal stories of good’n’bad and still feel a kind of sense of pleasure when its all done?
Sense-Pleasure = what ,how, why and worth it is asked by the player, answered by the aesthetics and the combination of design touches enough senses for you to be pleasured by even if you fail or succeed.
Having gone a rollercoaster of senses is very much like life. You […]
Ström
“Uncover the secret power of Ström in an ancient temple ruin, as a young girl on her rite of passage.”
The player controls the avatar Lume, as well as the mechanic of Ström transfer, which is the ability to switch states between objects within range of the avatar, for example dragging Ström from a moving creature to a static one. The player has to solve puzzles and move through obstacles by thinking logically and observing the surroundings. The goal is to evolve […]
Ström
“Uncover the secret power of Ström in an ancient temple ruin, as a young girl on her rite of passage.”
The player controls the avatar Lume, as well as the mechanic of Ström transfer, which is the ability to switch states between objects within range of the avatar, for example dragging Ström from a moving creature to a static one. The player has to solve puzzles and move through obstacles by thinking logically and observing the surroundings. The goal is to evolve […]
Ghoulies
Ghoulies is an alternate reality, ghost hunting game for teens, ages 13-16.
The players use their smartphones to battle and collect different ghosts and supernatural beings, the so called Ghouls.
Ghoulies make use of various smartphone functions, such as the GPS, gyro and camera to put the player in the middle of an exciting game world, right between reality and fiction.
Ghoulies was awarded Best Second Year project at Gotland Game Conference 2013.
The game is developed for android, and will be playable […]
Ghoulies
Ghoulies is an alternate reality, ghost hunting game for teens, ages 13-16.
The players use their smartphones to battle and collect different ghosts and supernatural beings, the so called Ghouls.
Ghoulies make use of various smartphone functions, such as the GPS, gyro and camera to put the player in the middle of an exciting game world, right between reality and fiction.
Ghoulies was awarded Best Second Year project at Gotland Game Conference 2013.
The game is developed for android, and will be playable […]
Little Warlock
Little Warlock is a casual browser based collectible card game suitable for a broad audience. It’s very easy to learn yet offers a great diversity and multiple playing styles for the experienced player. Collect, create and trade hundreds of different cards that can be used to summon creatures, build structures or cast spells. There are options to build custom decks or to use any of the pre-made decks available to jump straight into the action.
What makes Little Warlock unique […]
Little Warlock
Little Warlock is a casual browser based collectible card game suitable for a broad audience. It’s very easy to learn yet offers a great diversity and multiple playing styles for the experienced player. Collect, create and trade hundreds of different cards that can be used to summon creatures, build structures or cast spells. There are options to build custom decks or to use any of the pre-made decks available to jump straight into the action.
What makes Little Warlock unique […]
A Serious Game
A serious game. A game where the content is more than entertaining, it is about teaching. I get excited about the idea of possibly designing a serious game but at the same time it’s a scary thought. Finding a great idea for a serious game is going to be hard but I want to do something educational.
I read a text where Bruce Milligan listed “The ten commandments of serious games”. And the one that caught my eye was the seventh […]
A Serious Game
A serious game. A game where the content is more than entertaining, it is about teaching. I get excited about the idea of possibly designing a serious game but at the same time it’s a scary thought. Finding a great idea for a serious game is going to be hard but I want to do something educational.
I read a text where Bruce Milligan listed “The ten commandments of serious games”. And the one that caught my eye was the seventh […]
A Serious Game
A serious game. A game where the content is more than entertaining, it is about teaching. I get excited about the idea of possibly designing a serious game but at the same time it’s a scary thought. Finding a great idea for a serious game is going to be hard but I want to do something educational.
I read a text where Bruce Milligan listed “The ten commandments of serious games”. And the one that caught my eye was the seventh […]
A Serious Game
A serious game. A game where the content is more than entertaining, it is about teaching. I get excited about the idea of possibly designing a serious game but at the same time it’s a scary thought. Finding a great idea for a serious game is going to be hard but I want to do something educational.
I read a text where Bruce Milligan listed “The ten commandments of serious games”. And the one that caught my eye was the seventh […]
Gantt Charts in Excel
Today during my first class we had a lecture on Project Management. Our teacher brought up the design and usage of a Gantt chart. I have previously had my experience with Gantt charts during my secondary school so it was nothing particularly new. What caught my attention though was that our teacher primarily talked about how Microsoft Project could generate Gantt charts, elimininating the somewhat tedious process of creating one. The problem is that Microsoft Project, though seemingly a great […]
Gantt Charts in Excel
Today during my first class we had a lecture on Project Management. Our teacher brought up the design and usage of a Gantt chart. I have previously had my experience with Gantt charts during my secondary school so it was nothing particularly new. What caught my attention though was that our teacher primarily talked about how Microsoft Project could generate Gantt charts, elimininating the somewhat tedious process of creating one. The problem is that Microsoft Project, though seemingly a great […]
Gantt Charts in Excel
Today during my first class we had a lecture on Project Management. Our teacher brought up the design and usage of a Gantt chart. I have previously had my experience with Gantt charts during my secondary school so it was nothing particularly new. What caught my attention though was that our teacher primarily talked about how Microsoft Project could generate Gantt charts, elimininating the somewhat tedious process of creating one. The problem is that Microsoft Project, though seemingly a great tool […]
Gantt Charts in Excel
Today during my first class we had a lecture on Project Management. Our teacher brought up the design and usage of a Gantt chart. I have previously had my experience with Gantt charts during my secondary school so it was nothing particularly new. What caught my attention though was that our teacher primarily talked about how Microsoft Project could generate Gantt charts, elimininating the somewhat tedious process of creating one. The problem is that Microsoft Project, though seemingly a great tool […]
CoBots
CoBots is a 2.5D (3D side-scroller) two player co-op game developed as part of a course on Gotland University, Sweden. It’s a game about two robots linked together by a forcefield aboard a huge spaceship, tasked with restoring power to inactive sections. Advance through the game by solving puzzles together, all while avoiding accidently killing each other. It is created and maintained by a first year group named Digital Tuna (below). The game is developed using Unity3D. Prior to […]
CoBots
CoBots is a 2.5D (3D side-scroller) two player co-op game developed as part of a course on Gotland University, Sweden. It’s a game about two robots linked together by a forcefield aboard a huge spaceship, tasked with restoring power to inactive sections. Advance through the game by solving puzzles together, all while avoiding accidently killing each other. It is created and maintained by a first year group named Digital Tuna (below). The game is developed using Unity3D. Prior to […]
Lunar Love
“Lunar Love” is a tablet based game featuring the love between a moon and her planet. The moon is lost, somewhere in space – and it is up to the player to help her get back home.
By activating gravity fields around hearts, and using the constant gravitational forces of other planets, the player can lead the moon to her goal and complete various puzzle levels.
“Lunar Love” is essentially a puzzle game, where the puzzles are solved with quick thinking using […]
Lunar Love
“Lunar Love” is a tablet based game featuring the love between a moon and her planet. The moon is lost, somewhere in space – and it is up to the player to help her get back home.
By activating gravity fields around hearts, and using the constant gravitational forces of other planets, the player can lead the moon to her goal and complete various puzzle levels.
“Lunar Love” is essentially a puzzle game, where the puzzles are solved with quick thinking using […]