Yearly Archives: 2013

What is Fluxx about?



This card game Fluxx were made by Andrew Looney and publish by Looney Labs. It is a card game with a special designed deck, where the players make up the rules and goals as it goes on.
Many, many different versions of this game exits and I have played a couple of them.
However when I started to write […]

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Program: Programming

What is Fluxx about?



This card game Fluxx were made by Andrew Looney and publish by Looney Labs. It is a card game with a special designed deck, where the players make up the rules and goals as it goes on.
Many, many different versions of this game exits and I have played a couple of them.
However when I started to write […]

/ Comments Off on What is Fluxx about?
Program: Programming

Hi I am a student at Uppsala university campus Gotland. This is my second year in Game design at grafics. As part of Game design we were asked to blogg about our studies. To reflect on our studies and other things that may interest us within this area. Game design is what interests me the most. I hope to work with design in the future, on my own projects or at a company. I believe that this program can give […]

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Program: Graphics

Hi I am a student at Uppsala university campus Gotland. This is my second year in Game design at grafics. As part of Game design we were asked to blogg about our studies. To reflect on our studies and other things that may interest us within this area. Game design is what interests me the most. I hope to work with design in the future, on my own projects or at a company. I believe that this program can give […]

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Program: Graphics

This is me

Hello everyone that is happy.
My name is Marc, I am a student at Uppsala University Campus Gotland where I study game design.
This will be a blog where I reflect on the school work, express my feeling in areas of design and posting about stuff I feel is important to school work.
With that said, lets get started.

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Program: Programming

This is me

Hello everyone that is happy.
My name is Marc, I am a student at Uppsala University Campus Gotland where I study game design.
This will be a blog where I reflect on the school work, express my feeling in areas of design and posting about stuff I feel is important to school work.
With that said, lets get started.

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Program: Programming

The Lecture and the Post-Mortem.

So, it’s finally time to reflect on a lecture! Which I promissed to do in my previous post. This will be kind of a Post-Mortem of today’s work. So here we go!
This lecture (2013-10-07) with Adam Mayes wasn’t a regular just “sit, listen and take in” lecture. We were instead surprised with a small workshop! We could choose what ever game we liked, break it down to it’s core and analys the “Core Experience” to find out what makes that […]

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Program: Graphics

The Lecture and the Post-Mortem.

So, it’s finally time to reflect on a lecture! Which I promissed to do in my previous post. This will be kind of a Post-Mortem of today’s work. So here we go!
This lecture (2013-10-07) with Adam Mayes wasn’t a regular just “sit, listen and take in” lecture. We were instead surprised with a small workshop! We could choose what ever game we liked, break it down to it’s core and analys the “Core Experience” to find out what makes that […]

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Program: Graphics

Does games need to be complex in order to be fun?

Last week, we had an assignment in the course Advanced Game Design where we were supposed to play two board games and one role-playing game and write an analysis of them. I will not go into much depth about that, but after some thinking, I wondered if game needs to be “complex” in order to be fun to play. I’m gonna do some reflection over the board games that my group played.
Note that these opinions are my personal ones; not […]

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Program: Programming

Does games need to be complex in order to be fun?

Last week, we had an assignment in the course Advanced Game Design where we were supposed to play two board games and one role-playing game and write an analysis of them. I will not go into much depth about that, but after some thinking, I wondered if game needs to be “complex” in order to be fun to play. I’m gonna do some reflection over the board games that my group played.
Note that these opinions are my personal ones; not […]

/ Comments Off on Does games need to be complex in order to be fun?
Program: Programming

I don’t get it

So I started two pages to represent two courses. I want them to be shown like posts but apparently the pages are not used as a form of categorizing system for posts but just wall of texts? Am I just using them wrong? Anyway until I figure it all out  people have to go into my different pages to see what I’m up to.. 🙁

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Program: Programming

I don’t get it

So I started two pages to represent two courses. I want them to be shown like posts but apparently the pages are not used as a form of categorizing system for posts but just wall of texts? Am I just using them wrong? Anyway until I figure it all out  people have to go into my different pages to see what I’m up to.. 🙁

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Program: Programming

So it begins

So I’m starting my blog for real now. What that means is that I’m going to write about my University courses and some of my private projects and thoughts. It will all be connected to Game design and games overall. So expects some of that and a lot of grammer and spelling errors 😀

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Program: Programming

So it begins

So I’m starting my blog for real now. What that means is that I’m going to write about my University courses and some of my private projects and thoughts. It will all be connected to Game design and games overall. So expects some of that and a lot of grammer and spelling errors 😀

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Program: Programming

Advanced Game Design

During the latest five weeks I’ve been making systems for games and analyzed them. The most interesting and funnies exercise which thought me the most was when my group and I borrowed three different games to play and analyze. The three different games we chose were Gloom, Kingdoms and Conspiracy X, three very different games which were fun and interesting in their own ways. My favorite game among those three is Gloom, which is a card game where you as […]

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Program: Graphics

Advanced Game Design

During the latest five weeks I’ve been making systems for games and analyzed them. The most interesting and funnies exercise which thought me the most was when my group and I borrowed three different games to play and analyze. The three different games we chose were Gloom, Kingdoms and Conspiracy X, three very different games which were fun and interesting in their own ways. My favorite game among those three is Gloom, which is a card game where you as […]

/ Comments Off on Advanced Game Design
Program: Graphics

Mastery and end game in MMOG´s

So a while ago I had an interesting discussion with a teacher where he said that what makes Massive Multiplayer Online Games (MMOG´s) so hard to design is that there are a big amount of players, that all are different.
His point being that they started playing at different times, they play via different time schedules (some play 6 hours a day, while some play 2), some are quick learners, some are not.
Now the biggest challenge in this is the people […]

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Program: Programming

Mastery and end game in MMOG´s

So a while ago I had an interesting discussion with a teacher where he said that what makes Massive Multiplayer Online Games (MMOG´s) so hard to design is that there are a big amount of players, that all are different.
His point being that they started playing at different times, they play via different time schedules (some play 6 hours a day, while some play 2), some are quick learners, some are not.
Now the biggest challenge in this is the people […]

/ Comments Off on Mastery and end game in MMOG´s
Program: Programming

Hey, I have a blog!

So.. I make games!
I am currently studying at the University of Uppsala campus Gotland, located in Sweden.
Turns out our teachers are forcing us to create blogs, so here we go!
 

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Program: Programming

Hey, I have a blog!

So.. I make games!
I am currently studying at the University of Uppsala campus Gotland, located in Sweden.
Turns out our teachers are forcing us to create blogs, so here we go!
 

/ Comments Off on Hey, I have a blog!
Program: Programming

Mastery and end game in MMOG´s

So a while ago I had an interesting discussion with a teacher where he said that what makes Massive Multiplayer Online Games (MMOG´s) so hard to design is that there are a big amount of players, that all are different.
His point being that they started playing at different times, they play via different time schedules (some play 6 hours a day, while some play 2), some are quick learners, some are not.
Now the biggest challenge in this is the people […]

/ Comments Off on Mastery and end game in MMOG´s
Program: Programming

Mastery and end game in MMOG´s

So a while ago I had an interesting discussion with a teacher where he said that what makes Massive Multiplayer Online Games (MMOG´s) so hard to design is that there are a big amount of players, that all are different.
His point being that they started playing at different times, they play via different time schedules (some play 6 hours a day, while some play 2), some are quick learners, some are not.
Now the biggest challenge in this is the people […]

/ Comments Off on Mastery and end game in MMOG´s
Program: Programming

Hey, I have a blog!

So.. I make games!
I am currently studying at the University of Uppsala campus Gotland, located in Sweden.
Turns out our teachers are forcing us to create blogs, so here we go!
 

/ Comments Off on Hey, I have a blog!
Program: Programming

Hey, I have a blog!

So.. I make games!
I am currently studying at the University of Uppsala campus Gotland, located in Sweden.
Turns out our teachers are forcing us to create blogs, so here we go!
 

/ Comments Off on Hey, I have a blog!
Program: Programming