Yearly Archives: 2013
Board Games
These past weeks I have worked with boardgames with my group, We were assigned to play three boardgames at least three times each. So we could get a clear view of the strength and weaknesses in the games. Through that we were also supposed to decide what the core system was and what the best system was and etc…
We played these games with ease and could easily decide what the answer to the questions were and work from there.
It was […]
Board Games
These past weeks I have worked with boardgames with my group, We were assigned to play three boardgames at least three times each. So we could get a clear view of the strength and weaknesses in the games. Through that we were also supposed to decide what the core system was and what the best system was and etc…
We played these games with ease and could easily decide what the answer to the questions were and work from there.
It was […]
Post Mortem – Core Mechanics and Team 8
During the first weeks of our studies, we we’re put into several groups of about seven people. These groups/teams were supposed to work together on, as far as I understood, all group assignments and projects over the first year. I was part of Group 6, which according to me really was a dream team. We worked well together, everyone spoke their mind freely and everyone had great ideas that we all pretty much agreed on, ideas that truly worked in […]
Post Mortem – Core Mechanics and Team 8
During the first weeks of our studies, we we’re put into several groups of about seven people. These groups/teams were supposed to work together on, as far as I understood, all group assignments and projects over the first year. I was part of Group 6, which according to me really was a dream team. We worked well together, everyone spoke their mind freely and everyone had great ideas that we all pretty much agreed on, ideas that truly worked in […]
What are Serious Games?
In addition to my course in Advanced Game Design, I’m currently also reading a course about Serious Games. This post will explain what a Serious Game is and some examples of their usage
Serious Games
The best way to describe a Serious Game is as a game whose main purpose is not entertainment. Ben Sawyer states that “Serious games are solutions to problems. Any meaningful use of computerized games or game industry resources whose chief function is not entertainment are serious games.” […]
What are Serious Games?
In addition to my course in Advanced Game Design, I’m currently also reading a course about Serious Games. This post will explain what a Serious Game is and some examples of their usage
Serious Games
The best way to describe a Serious Game is as a game whose main purpose is not entertainment. Ben Sawyer states that “Serious games are solutions to problems. Any meaningful use of computerized games or game industry resources whose chief function is not entertainment are serious games.” […]
Why I like Dixit
Today was the culmination of a series of board game analyses we’ve been doing, as we presented our findings to the rest of the class.
Out of the games I analyzed, Dixit has to be my favourite, I’d like to take a minute to explain why.
I first came in contact with Dixit when I saw it played on an episode of Table Top and I instantly knew that I wanted it on my board game shelf.
Dixit is a […]
Why I like Dixit
Today was the culmination of a series of board game analyses we’ve been doing, as we presented our findings to the rest of the class.
Out of the games I analyzed, Dixit has to be my favourite, I’d like to take a minute to explain why.
I first came in contact with Dixit when I saw it played on an episode of Table Top and I instantly knew that I wanted it on my board game shelf.
Dixit is a […]
Major Assignment
Our major assignment for the introduction to game analysis and game design course is to design a space shoot ’em up game that is supposed to be inspired by the words romantic and pencil. I did find those words rather difficult to incorporate into that genre, I first thougt the only thing you could do was something with pencils, either being one or shooting them, and writing love letters.However I thought it would probably be really boring and way to […]
Major Assignment
Our major assignment for the introduction to game analysis and game design course is to design a space shoot ’em up game that is supposed to be inspired by the words romantic and pencil. I did find those words rather difficult to incorporate into that genre, I first thougt the only thing you could do was something with pencils, either being one or shooting them, and writing love letters.However I thought it would probably be really boring and way to […]
Optimizing Bubbles
Once again we have been asked by our university to display a game (Yomi’s Bubble Adventure) at the annual gamex exhibition at Kista in Stockholm. This is due October the 30th so before that I decided to fix some bugs, minimize memory usage and improve stability. First up is a ninja-fix for the message system used by components which is using more memory then it should. The original system looked like this:
First we had […]
Optimizing Bubbles
Once again we have been asked by our university to display a game (Yomi’s Bubble Adventure) at the annual gamex exhibition at Kista in Stockholm. This is due October the 30th so before that I decided to fix some bugs, minimize memory usage and improve stability. First up is a ninja-fix for the message system used by components which is using more memory then it should. The original system looked like this:
First we had […]
Switching to English.
Switching to English.
I will write the blog in English from now on. The education at Uppsala University Campus Gotland that I started this year want all students to have their own blogs.
Since I started this blog last year but stopped writing in it I thought now would be a good time to bring it back to life. (I might try to translate my Swedish posts later)
So what has happened since last year? Trying to learn how to make games after […]
Switching to English.
Switching to English.
I will write the blog in English from now on. The education at Uppsala University Campus Gotland that I started this year want all students to have their own blogs.
Since I started this blog last year but stopped writing in it I thought now would be a good time to bring it back to life. (I might try to translate my Swedish posts later)
So what has happened since last year? Trying to learn how to make games after […]
Serious games “case study” & board games
This week we have only had 1 lecture, which was yesterday (Monday). The lecture was from a former student, who now works for three games and has a past experience as a developer for serious games. The interesting thing to note is how coincidental it seems when some people are lucky enough to land a contract in the gaming industry. They knew someone who had created a webpage (iirc) and that client wanted to create a game about their company.
The […]
Serious games “case study” & board games
This week we have only had 1 lecture, which was yesterday (Monday). The lecture was from a former student, who now works for three games and has a past experience as a developer for serious games. The interesting thing to note is how coincidental it seems when some people are lucky enough to land a contract in the gaming industry. They knew someone who had created a webpage (iirc) and that client wanted to create a game about their company.
The […]
Let’s get this started, now shall we?
…and what better way to start is there if not Unity?
Let’s get this started, now shall we?
…and what better way to start is there if not Unity?
Postmortem on the Reverse Prototyping Workshop
Yesterday, on October 7th, we had a quick lecture on reverse prototyping. After that we got about two hours to analyse any digital game, take out the core mechanics from it, to make a paper prototype using those mechanics. We did this in order to learn how to create certain aesthetics of a game. This is my postmortem of our paper prototype game.
The Game We Chose
So we picked out The Walking Dead, the video game. It is a heavily story-based […]
Postmortem on the Reverse Prototyping Workshop
Yesterday, on October 7th, we had a quick lecture on reverse prototyping. After that we got about two hours to analyse any digital game, take out the core mechanics from it, to make a paper prototype using those mechanics. We did this in order to learn how to create certain aesthetics of a game. This is my postmortem of our paper prototype game.
The Game We Chose
So we picked out The Walking Dead, the video game. It is a heavily story-based […]