Yearly Archives: 2013

Designing Systems: Comfort Zone and Personal Space.

well… Let’s just start with these words, it’s half six in the morning and i can not sleep, so I decided to write one of these again. This time we are back to social interaction and how we actually do it in our everyday activity and how it can be applied to games.
To start off most of us got what is called a comfort zone, an area where we feel comfortable aslong as no one else doesn’t enter it without […]

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Program: Graphics

Designing Systems: Comfort Zone and Personal Space.

well… Let’s just start with these words, it’s half six in the morning and i can not sleep, so I decided to write one of these again. This time we are back to social interaction and how we actually do it in our everyday activity and how it can be applied to games.
To start off most of us got what is called a comfort zone, an area where we feel comfortable aslong as no one else doesn’t enter it without […]

/ Comments Off on Designing Systems: Comfort Zone and Personal Space.
Program: Graphics

Designing Systems: Comfort Zone and Personal Space.

well… Let’s just start with these words, it’s half six in the morning and i can not sleep, so I decided to write one of these again. This time we are back to social interaction and how we actually do it in our everyday activity and how it can be applied to games.
To start off most of us got what is called a comfort zone, an area where we feel comfortable aslong as no one else doesn’t enter it without […]

/ Comments Off on Designing Systems: Comfort Zone and Personal Space.
Program: Graphics

Designing Systems: Comfort Zone and Personal Space.

well… Let’s just start with these words, it’s half six in the morning and i can not sleep, so I decided to write one of these again. This time we are back to social interaction and how we actually do it in our everyday activity and how it can be applied to games.
To start off most of us got what is called a comfort zone, an area where we feel comfortable aslong as no one else doesn’t enter it without […]

/ Comments Off on Designing Systems: Comfort Zone and Personal Space.
Program: Graphics

Creating a card based movement system

This week my group and I worked on our board game system for our advanced game design course. The system we are creating is a movement system that uses cards with a number with two colors in as the background and a number 1-4; the background colors correspond to the colored squares on a game board.  In order to move the play uses the card and move he’s/her piece as far as the number on the card and  if the […]

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Program: Graphics

Creating a card based movement system

This week my group and I worked on our board game system for our advanced game design course. The system we are creating is a movement system that uses cards with a number with two colors in as the background and a number 1-4; the background colors correspond to the colored squares on a game board.  In order to move the play uses the card and move he’s/her piece as far as the number on the card and  if the […]

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Program: Graphics

Spline Level Editor

Inspiration
Hi, I recently found this video about how some of the things worked when Rayman Legends was made and I thought that the way they could bend and form their platforms when creating levels looked really useful.I wanted to try doing something similar just for fun and I had never worked with programming meshes before and thought it could be useful in the future.

My version
I used Unity for creating my spline thing, mostly because I also want to learn more about unity […]

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Program: Programming

Spline Level Editor

Inspiration
Hi, I recently found this video about how some of the things worked when Rayman Legends was made and I thought that the way they could bend and form their platforms when creating levels looked really useful.I wanted to try doing something similar just for fun and I had never worked with programming meshes before and thought it could be useful in the future.

My version
I used Unity for creating my spline thing, mostly because I also want to learn more about unity […]

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Program: Programming

Board game progress report (Serious Games) – 20131016

Today, my group in serious games sat down and started working on our board game assignment that we got in that course. The main purpose of our game is to inform people about disease transmission. So we began by doing research on the subject, put together what each of us had found and worked our way from there. Note that the design below is the current rough version of what we got, it will most likely changes as we keep […]

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Program: Programming

Board game progress report (Serious Games) – 20131016

Today, my group in serious games sat down and started working on our board game assignment that we got in that course. The main purpose of our game is to inform people about disease transmission. So we began by doing research on the subject, put together what each of us had found and worked our way from there. Note that the design below is the current rough version of what we got, it will most likely changes as we keep […]

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Program: Programming

Paper Prototype

This Monday my group and I started working on a paper prototype for our shoot em up.In the first version of our game we tried to make the prototype turn-based, where the player was supposed to kill the enemies who were controlled by random (We used Random.org) movements and predetermined actions. This didn’t work out very well so we scrapped that Idea. Then, this Tuesday we used a battle-ship like system. This worked much better, the only problem was that […]

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Program: Programming

Paper Prototype

This Monday my group and I started working on a paper prototype for our shoot em up.In the first version of our game we tried to make the prototype turn-based, where the player was supposed to kill the enemies who were controlled by random (We used Random.org) movements and predetermined actions. This didn’t work out very well so we scrapped that Idea. Then, this Tuesday we used a battle-ship like system. This worked much better, the only problem was that […]

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Program: Programming

Today I made a new Concept our protagonist. I spent some time on it and I’m happy with the outcome. But I feel that for a 2D game that my concept won’t fit very well, but Ladbon wanted more another concept so here it is.

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Program: Graphics

Today I made a new Concept our protagonist. I spent some time on it and I’m happy with the outcome. But I feel that for a 2D game that my concept won’t fit very well, but Ladbon wanted more another concept so here it is.

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Program: Graphics

Hello World!

Hello and welcome to my blog. 
My name as you might have figured out is Petter Vernersson. I studying my second year at Uppsala University Campus Gotland within the program Speldesign och Programmering (Game-design and Programming).This blog is going to be about my work in school but also my personal projects related to programming and games.

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Program: Programming

Hello World!

Hello and welcome to my blog. 
My name as you might have figured out is Petter Vernersson. I studying my second year at Uppsala University Campus Gotland within the program Speldesign och Programmering (Game-design and Programming).This blog is going to be about my work in school but also my personal projects related to programming and games.

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Program: Programming

Long post ;(

Hello!
I have failed to do as i said in my last post and have not posted anything for a week.
So i says sorry in before hand because this will be a fuck long post. Hope you can live with it otherwise bye bye!
Game design assignment!
Ok so we got new groups for the Game Design course and we got a new assignment. The assignment was that we are to design a game. We were given 2 random words that has to be […]

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Program: Graphics

Long post ;(

Hello!
I have failed to do as i said in my last post and have not posted anything for a week.
So i says sorry in before hand because this will be a fuck long post. Hope you can live with it otherwise bye bye!
Game design assignment!
Ok so we got new groups for the Game Design course and we got a new assignment. The assignment was that we are to design a game. We were given 2 random words that has to be […]

/ Comments Off on Long post ;(
Program: Graphics

Long post ;(

Hello!
I have failed to do as i said in my last post and have not posted anything for a week.
So i says sorry in before hand because this will be a fuck long post. Hope you can live with it otherwise bye bye!
Game design assignment!
Ok so we got new groups for the Game Design course and we got a new assignment. The assignment was that we are to design a game. We were given 2 random words that has to be […]

/ Comments Off on Long post ;(
Program: Graphics

Long post ;(

Hello!
I have failed to do as i said in my last post and have not posted anything for a week.
So i says sorry in before hand because this will be a fuck long post. Hope you can live with it otherwise bye bye!
Game design assignment!
Ok so we got new groups for the Game Design course and we got a new assignment. The assignment was that we are to design a game. We were given 2 random words that has to be […]

/ Comments Off on Long post ;(
Program: Graphics

Game Jam – Friday

This post is gonna be a little bit out of date, but whatever…
Last friday I participated in the Uppsala University Campus Gotland Game Jam. which is basically an event in which all the students pair toghether and make games in a short time. The tools that were allowed to use was Game Maker and seemingly most graphics-oriented programs.
I paired of with two friends and a guy I had just met in the passing. We were a total of four people, […]

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Program: Programming

Game Jam – Friday

This post is gonna be a little bit out of date, but whatever…
Last friday I participated in the Uppsala University Campus Gotland Game Jam. which is basically an event in which all the students pair toghether and make games in a short time. The tools that were allowed to use was Game Maker and seemingly most graphics-oriented programs.
I paired of with two friends and a guy I had just met in the passing. We were a total of four people, […]

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Program: Programming

Game Night at Tekniska Museet


Tekniska Museet – The National Museum of Science and Technology – is tasked with saving, making visible and promoting access to our technological and industrial cultural expressions – a mission which reverberates strongly with us! And even more so now that they’ve just aquired the worlds largest computer games exhibition; Game ON 2.0.
The exhibition open on the 25th, and they’re going to kickstart it with a big event in Stockholm; 2 000 people in attendance, […]

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Game Night at Tekniska Museet


Tekniska Museet – The National Museum of Science and Technology – is tasked with saving, making visible and promoting access to our technological and industrial cultural expressions – a mission which reverberates strongly with us! And even more so now that they’ve just aquired the worlds largest computer games exhibition; Game ON 2.0.
The exhibition open on the 25th, and they’re going to kickstart it with a big event in Stockholm; 2 000 people in attendance, […]

/ Comments Off on Game Night at Tekniska Museet