Yearly Archives: 2013

Board game meeting #4

A full day of board game design.
Starting at 9 am, I ran a bit late, but we where all set up at 9.15. So no greater harm done!

Today’s main mission: Get the core system running.

Other topics:
Alignment,
Weakness vs Alignment
Playing against the game,
Ingame choices, clear vs diffuse;
Coordinate system?
Item system,
Terror,
“overkill penalty” (Terror),

Core system
We used 4 sheets of the tileset template as a board game.
The initial thought was to start test on one of these, but it was just to small.

Movement system

Iteration #0
Place start […]

/ Comments Off on Board game meeting #4
Program: Graphics

Board game meeting #4

A full day of board game design.
Starting at 9 am, I ran a bit late, but we where all set up at 9.15. So no greater harm done!

Today’s main mission: Get the core system running.

Other topics:
Alignment,
Weakness vs Alignment
Playing against the game,
Ingame choices, clear vs diffuse;
Coordinate system?
Item system,
Terror,
“overkill penalty” (Terror),

Core system
We used 4 sheets of the tileset template as a board game.
The initial thought was to start test on one of these, but it was just to small.

Movement system

Iteration #0
Place start […]

/ Comments Off on Board game meeting #4
Program: Graphics

Week 42

Goal of the week
Get a playable paper prototype and see if the core system works as the group wanted.
How was it achieved?
This week, the group started by prototyping and test the board game, since the design was establish the week before.
The group decided to use paper and card sleeves in order to create the first prototype, since the paper could easily be replaced and re-designed if it did not work.  As soon the deck […]

/ Comments Off on Week 42
Program: Programming

Week 42

Goal of the week
Get a playable paper prototype and see if the core system works as the group wanted.
How was it achieved?
This week, the group started by prototyping and test the board game, since the design was establish the week before.
The group decided to use paper and card sleeves in order to create the first prototype, since the paper could easily be replaced and re-designed if it did not work.  As soon the deck […]

/ Comments Off on Week 42
Program: Programming

Introduction/What happened this week

I totally forgot to introduce myself in my first post, but better late then never.My name is Simon i’m a second year student at Uppsala university Campus Gotland, I study game design and graphics.
During the week we kept on working on our board game, we made a new board for the game which I forgot to take a picture of but it looks better than the first on trust me.We keept the movement system but made it so that you […]

/ Comments Off on Introduction/What happened this week
Program: Graphics

Introduction/What happened this week

I totally forgot to introduce myself in my first post, but better late then never.My name is Simon i’m a second year student at Uppsala university Campus Gotland, I study game design and graphics.
During the week we kept on working on our board game, we made a new board for the game which I forgot to take a picture of but it looks better than the first on trust me.We keept the movement system but made it so that you […]

/ Comments Off on Introduction/What happened this week
Program: Graphics

Board game meeting #3

Meeting #3
This was a rather short meeting, due to some members having other classes. But the overall plan was to get a schedule for when things had to be ready.
We tried this the week before but failed due to the portal being down at that moment, and people just forgetting after that.
However, we found out that we had to have a playable prototype of the game ready before Friday.

Simon presented some tiles for the game, different types of rooms where […]

/ Comments Off on Board game meeting #3
Program: Graphics

Board game meeting #3

Meeting #3
This was a rather short meeting, due to some members having other classes. But the overall plan was to get a schedule for when things had to be ready.
We tried this the week before but failed due to the portal being down at that moment, and people just forgetting after that.
However, we found out that we had to have a playable prototype of the game ready before Friday.

Simon presented some tiles for the game, different types of rooms where […]

/ Comments Off on Board game meeting #3
Program: Graphics

bioshock Infinite Narretive review.

Introduction

This was made as a homework assignment I just finished it and will upload it so you all can see my grammatical errors. Have a fun read and watch out for spoilers!
I have now played through Bioshock Infinite and are going to talk about the narrative in four characters that have appeared in the game. Here I will list them and talk about them one at a time. I will have to mention that I will not talk about Zachary […]

/ Comments Off on bioshock Infinite Narretive review.
Program: Programming

bioshock Infinite Narretive review.

Introduction

This was made as a homework assignment I just finished it and will upload it so you all can see my grammatical errors. Have a fun read and watch out for spoilers!
I have now played through Bioshock Infinite and are going to talk about the narrative in four characters that have appeared in the game. Here I will list them and talk about them one at a time. I will have to mention that I will not talk about Zachary […]

/ Comments Off on bioshock Infinite Narretive review.
Program: Programming

Developing a system through aesthetics

During the latest week we’ve been designing a system and created a playable prototype of that system. Once we decided the aesthetics we wanted which were ”feeling of having to defeat an enemy before he/she/it becomes too powerful”  we started to think of what kind of system we wanted for that. To get some inspiration Mariam and I met last weekend to play a Swedish board game called ”Drakborgen”. The reason we chose that game was because the players had […]

/ Comments Off on Developing a system through aesthetics
Program: Graphics

Developing a system through aesthetics

During the latest week we’ve been designing a system and created a playable prototype of that system. Once we decided the aesthetics we wanted which were ”feeling of having to defeat an enemy before he/she/it becomes too powerful”  we started to think of what kind of system we wanted for that. To get some inspiration Mariam and I met last weekend to play a Swedish board game called ”Drakborgen”. The reason we chose that game was because the players had […]

/ Comments Off on Developing a system through aesthetics
Program: Graphics

Developing Boardgames Assignment

I am half through the course “Advanced Gamedesign” and it is going well. I am growing as a designer and I am developing a bigger understanding of how the process of creating games works. Through this course we have so far been analyzing boardgames and picking them apart to define its different systems.
During the past week I and my group of four have begun creating our own board game. It is going well but not without its snags. We […]

/ Comments Off on Developing Boardgames Assignment
Program: Graphics

Developing Boardgames Assignment

I am half through the course “Advanced Gamedesign” and it is going well. I am growing as a designer and I am developing a bigger understanding of how the process of creating games works. Through this course we have so far been analyzing boardgames and picking them apart to define its different systems.
During the past week I and my group of four have begun creating our own board game. It is going well but not without its snags. We […]

/ Comments Off on Developing Boardgames Assignment
Program: Graphics

Welcome

Hey,
My name is Gabriel and I study Gamedesign and Graphics at Uppsala University, Campus Gotland.This is my schoolblog and it is a part of my program. I will use this blog as a tool to share my thoughts and ideas when it comes to game design and graphics. That’s all for a starter.

/ Comments Off on Welcome
Program: Graphics

Welcome

Hey,
My name is Gabriel and I study Gamedesign and Graphics at Uppsala University, Campus Gotland.This is my schoolblog and it is a part of my program. I will use this blog as a tool to share my thoughts and ideas when it comes to game design and graphics. That’s all for a starter.

/ Comments Off on Welcome
Program: Graphics

Going full throttle

Quick update on the assignment, been wrighting waaaaay too much on it. But hey, it’s go big ir go home!

/ Comments Off on Going full throttle
Program: Programming

Going full throttle

Quick update on the assignment, been wrighting waaaaay too much on it. But hey, it’s go big ir go home!

/ Comments Off on Going full throttle
Program: Programming

What I´ve been up to in my Advanced game design course.

This is my weekly report for our Advanced game design course, were we are creating a board game!
Goal
The goal for this week was to create a playable prototype of our board-game for our advanced game design course, so that it could be play-tested by other groups.
What we did
This week we have been working on our board game for our advanced game design course, focusing on getting the system right. When we first started thinking about how we were going to […]

/ Comments Off on What I´ve been up to in my Advanced game design course.
Program: Programming

What I´ve been up to in my Advanced game design course.

This is my weekly report for our Advanced game design course, were we are creating a board game!
Goal
The goal for this week was to create a playable prototype of our board-game for our advanced game design course, so that it could be play-tested by other groups.
What we did
This week we have been working on our board game for our advanced game design course, focusing on getting the system right. When we first started thinking about how we were going to […]

/ Comments Off on What I´ve been up to in my Advanced game design course.
Program: Programming

What I´ve been up to in my Advanced game design course.

This is my weekly report for our Advanced game design course, were we are creating a board game!
Goal
The goal for this week was to create a playable prototype of our board-game for our advanced game design course, so that it could be play-tested by other groups.
What we did
This week we have been working on our board game for our advanced game design course, focusing on getting the system right. When we first started thinking about how we were going to […]

/ Comments Off on What I´ve been up to in my Advanced game design course.
Program: Programming

What I´ve been up to in my Advanced game design course.

This is my weekly report for our Advanced game design course, were we are creating a board game!
Goal
The goal for this week was to create a playable prototype of our board-game for our advanced game design course, so that it could be play-tested by other groups.
What we did
This week we have been working on our board game for our advanced game design course, focusing on getting the system right. When we first started thinking about how we were going to […]

/ Comments Off on What I´ve been up to in my Advanced game design course.
Program: Programming

Boardgame Testing

So this week we had a test meeting with three other groups. I especially noticed how people played our game, the aesthetics we had seems to be working. People interact with each other a lot while playing the game. Exactly as we wanted. The fact that we have guns that you shoot each other with seems to be attracting people, people really seem to like shooting each other.
We have kind of made a First Person Shooter board game. We reward […]

/ Comments Off on Boardgame Testing
Program: Graphics

Boardgame Testing

So this week we had a test meeting with three other groups. I especially noticed how people played our game, the aesthetics we had seems to be working. People interact with each other a lot while playing the game. Exactly as we wanted. The fact that we have guns that you shoot each other with seems to be attracting people, people really seem to like shooting each other.
We have kind of made a First Person Shooter board game. We reward […]

/ Comments Off on Boardgame Testing
Program: Graphics