Yearly Archives: 2013

Telephone Snake

Today i spent some time working with my group on the game design project where we got the words Telephone and Snake to work with.
The game should also be a space shooter.
And with these words we are supposed to create a game up to the point of production, so paper prototype testing, design documents and so on.
The game idea is that you are trying to find signal for your phone, while you are running around in different landscapes such as […]

/ Comments Off on Telephone Snake
Program: Programming

Telephone Snake

Today i spent some time working with my group on the game design project where we got the words Telephone and Snake to work with.
The game should also be a space shooter.
And with these words we are supposed to create a game up to the point of production, so paper prototype testing, design documents and so on.
The game idea is that you are trying to find signal for your phone, while you are running around in different landscapes such as […]

/ Comments Off on Telephone Snake
Program: Programming

Late report

Oh crud, i almost forgot to make a report of last week’s efforts.
I say almost but considering its Tuesday already i guess i completely forgot. Anyways.
Last Tuesday i got some good work done in the game-room and managed to finish my communications essay and even had the time to get started with Bioshock Infinite. 
Wednesday i was supposed to work together with Leonard to make a prototype for our game to make sure it was a working concept but i ended […]

/ Comments Off on Late report
Program: Programming

Late report

Oh crud, i almost forgot to make a report of last week’s efforts.
I say almost but considering its Tuesday already i guess i completely forgot. Anyways.
Last Tuesday i got some good work done in the game-room and managed to finish my communications essay and even had the time to get started with Bioshock Infinite. 
Wednesday i was supposed to work together with Leonard to make a prototype for our game to make sure it was a working concept but i ended […]

/ Comments Off on Late report
Program: Programming

Making progress

Had a really productive day as a group today, been working for nearly seven hours and all of the members have been pulling their weight to finish the project. Everything is written down, most of the art is done even the PowerPoint is done. It’s just a matter of filling it with content; which we got! Spent most of my afternoon writing a flow scheme over the player’s interactions with the game. And here it is: *Drum-roll*

October 22, 2013 / Comments Off on Making progress
Program: Programming

Making progress

Had a really productive day as a group today, been working for nearly seven hours and all of the members have been pulling their weight to finish the project. Everything is written down, most of the art is done even the PowerPoint is done. It’s just a matter of filling it with content; which we got! Spent most of my afternoon writing a flow scheme over the player’s interactions with the game. And here it is: *Drum-roll*

October 22, 2013 / Comments Off on Making progress
Program: Programming

Motivation – Why Game Design/Development?

For a long time I’ve always had a lot of ideas and scenarios popping in my head and constantly developing. All this time I’ve hoped to one day be able to put them on paper or/and screen. I’ve been writing and drawing every change I’ve got, but without enough motivation to continue and get better.I realise that there isn’t really anything special about this, a lot of people have ideas they want to put into practice. That is what made […]

/ Comments Off on Motivation – Why Game Design/Development?
Program: Programming

Motivation – Why Game Design/Development?

For a long time I’ve always had a lot of ideas and scenarios popping in my head and constantly developing. All this time I’ve hoped to one day be able to put them on paper or/and screen. I’ve been writing and drawing every change I’ve got, but without enough motivation to continue and get better.I realise that there isn’t really anything special about this, a lot of people have ideas they want to put into practice. That is what made […]

/ Comments Off on Motivation – Why Game Design/Development?
Program: Programming

2nd Person games

I’ve been thinking about how a 2nd instead of first or 3rd person game might look, feel and work.
It could potentially be a very fun puzzle plat former multi player game where you have to at all time watch you friend or at least give him hints through a chat when he could not see himself and thus making it a game where you have to relay on your friends ability to describe the environment and paths to take.
[…]

/ Comments Off on 2nd Person games
Program: Programming

2nd Person games

I’ve been thinking about how a 2nd instead of first or 3rd person game might look, feel and work.
It could potentially be a very fun puzzle plat former multi player game where you have to at all time watch you friend or at least give him hints through a chat when he could not see himself and thus making it a game where you have to relay on your friends ability to describe the environment and paths to take.
[…]

/ Comments Off on 2nd Person games
Program: Programming

Overview of important steps

I had written in a previous entry addressing my disbelief for the system we had created and how I failed to create a different tile system. Why did I go through all that trouble? Because just claiming it’s not “fun” enough or insignificant enough to the …

/ Comments Off on Overview of important steps
Program: Graphics

Overview of important steps

I had written in a previous entry addressing my disbelief for the system we had created and how I failed to create a different tile system. Why did I go through all that trouble? Because just claiming it’s not “fun” enough or insignificant enough to the …

/ Comments Off on Overview of important steps
Program: Graphics

GAME Recruitment Flyer 2013

We’ve just created a new recruitment brochure for the department. We’ll bring these with us to Tekniska Museet at the end of this week, and Gamex next week. But you can have a web-friendly PDF too, of course.
This years version skips the bit on entrepreneurship, incubators and startups. These are still very much a part of what we do, of course, but we feel it’s more important to talk about our expectations on incoming students, and […]

/ Comments Off on GAME Recruitment Flyer 2013

GAME Recruitment Flyer 2013

We’ve just created a new recruitment brochure for the department. We’ll bring these with us to Tekniska Museet at the end of this week, and Gamex next week. But you can have a web-friendly PDF too, of course.
This years version skips the bit on entrepreneurship, incubators and startups. These are still very much a part of what we do, of course, but we feel it’s more important to talk about our expectations on incoming students, and […]

/ Comments Off on GAME Recruitment Flyer 2013

Board game progress report (Advanced Game Design) – 20131021

Today, we had a seminar this morning in Advanced Game Design. Marcus Ingvarsson, the teacher holding it, decided that each group talked to him in private where we demonstrated our game in it’s current state.
Since our group had a late time with him, we decided to do some more polish to our game before showing it to Marcus. Today we tested the wands in the game (previously called items). The purpose of our game is to find a talisman and […]

/ Comments Off on Board game progress report (Advanced Game Design) – 20131021
Program: Programming

Board game progress report (Advanced Game Design) – 20131021

Today, we had a seminar this morning in Advanced Game Design. Marcus Ingvarsson, the teacher holding it, decided that each group talked to him in private where we demonstrated our game in it’s current state.
Since our group had a late time with him, we decided to do some more polish to our game before showing it to Marcus. Today we tested the wands in the game (previously called items). The purpose of our game is to find a talisman and […]

/ Comments Off on Board game progress report (Advanced Game Design) – 20131021
Program: Programming

Project Grottan 2013-10-14

As said in the last post my group is working on a board game called Grottan. In this board game we decided to focus on exploration which meant that we had to make different tiles. The different tiles that were created were the Start tile, Exit tiles, Food tiles, Challenge tiles and the Path tiles. Each one of these fills its own purpose and are all essential for the core system of moving through the cave.
Start Tile

The start card […]

/ Comments Off on Project Grottan 2013-10-14
Program: Programming

Project Grottan 2013-10-14

As said in the last post my group is working on a board game called Grottan. In this board game we decided to focus on exploration which meant that we had to make different tiles. The different tiles that were created were the Start tile, Exit tiles, Food tiles, Challenge tiles and the Path tiles. Each one of these fills its own purpose and are all essential for the core system of moving through the cave.
Start Tile

The start card […]

/ Comments Off on Project Grottan 2013-10-14
Program: Programming

Project Grottan 2013-10-14

As said in the last post my group is working on a board game called Grottan. In this board game we decided to focus on exploration which meant that we had to make different tiles. The different tiles that were created were the Start tile, Exit tiles, Food tiles, Challenge tiles and the Path tiles. Each one of these fills its own purpose and are all essential for the core system of moving through the cave.
Start Tile

The start card […]

/ Comments Off on Project Grottan 2013-10-14
Program: Programming

Project Grottan 2013-10-14

As said in the last post my group is working on a board game called Grottan. In this board game we decided to focus on exploration which meant that we had to make different tiles. The different tiles that were created were the Start tile, Exit tiles, Food tiles, Challenge tiles and the Path tiles. Each one of these fills its own purpose and are all essential for the core system of moving through the cave.
Start Tile

The start card […]

/ Comments Off on Project Grottan 2013-10-14
Program: Programming

Doom’s Date, small update.

I just want remind people that Doom’s Date is on it’s way and we had a quite Important meeting on the programming side of it today. So now when everything starts to get planned hopefully the list of work will decrease at a faster rate and you will soon be able to enjoy Dr Doom’s company 😀

/ Comments Off on Doom’s Date, small update.
Program: Programming

Doom’s Date, small update.

I just want remind people that Doom’s Date is on it’s way and we had a quite Important meeting on the programming side of it today. So now when everything starts to get planned hopefully the list of work will decrease at a faster rate and you will soon be able to enjoy Dr Doom’s company 😀

/ Comments Off on Doom’s Date, small update.
Program: Programming

Serious board game the start!

So during the week my serious game group have been working on a concept document for serious board game. So far we are just on a concept level, but next week we will start to prototype it 🙂
The board game is supposed to enlighten the problem with Sweden’s long wait time at emergency rooms. At the moment we are planning a co-op game where the players get to play nurses at a hospitals emergency department. That is all I’m going […]

/ Comments Off on Serious board game the start!
Program: Programming

Serious board game the start!

So during the week my serious game group have been working on a concept document for serious board game. So far we are just on a concept level, but next week we will start to prototype it 🙂
The board game is supposed to enlighten the problem with Sweden’s long wait time at emergency rooms. At the moment we are planning a co-op game where the players get to play nurses at a hospitals emergency department. That is all I’m going […]

/ Comments Off on Serious board game the start!
Program: Programming