Yearly Archives: 2013

Concept and game mechanics morphing into a game

It’s hard creating concept that matches the vision of a game.
You can always create an art style so the graphical people can molest it to no end but to actually make something so beautiful that you implement it directly to a game? impossible some would say, others would call it a developers nightmare. I
I call it an opportunity. Artists are merely there to envision your game usually, a method of artistically showing your mind on a canvas by being their […]

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Program: Programming

Concept and game mechanics morphing into a game

It’s hard creating concept that matches the vision of a game.
You can always create an art style so the graphical people can molest it to no end but to actually make something so beautiful that you implement it directly to a game? impossible some would say, others would call it a developers nightmare. I
I call it an opportunity. Artists are merely there to envision your game usually, a method of artistically showing your mind on a canvas by being their […]

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Program: Programming

Game Jam 8h

This is a late update, we had a game jam at school 2 weeks ago were we would make a game in 8 hours only using gamemaker free. In total we worked for 6h30min because of a lecture we wanted to go to. The theme of the game jam was everyday doom. The only rules was that we could only use game maker and couldnt offend anyone, except Ulf. Ulf is a guy that work at the school. Sp because […]

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Program: Graphics

Game Jam 8h

This is a late update, we had a game jam at school 2 weeks ago were we would make a game in 8 hours only using gamemaker free. In total we worked for 6h30min because of a lecture we wanted to go to. The theme of the game jam was everyday doom. The only rules was that we could only use game maker and couldnt offend anyone, except Ulf. Ulf is a guy that work at the school. Sp because […]

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Program: Graphics

Pablo Escobar Serious game

I wrote a whole lot yesterday that I saved as a draft, thus there will be two posts today.
Anyway today we had the third meeting of the week, in just as many days. This time however we had someone who wasn’t a part of the group to join us when we were testing the game that we had. The feedback we got was something we had thought about, but it was said and explained in such a fashion that we […]

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Program: Programming

Pablo Escobar Serious game

I wrote a whole lot yesterday that I saved as a draft, thus there will be two posts today.
Anyway today we had the third meeting of the week, in just as many days. This time however we had someone who wasn’t a part of the group to join us when we were testing the game that we had. The feedback we got was something we had thought about, but it was said and explained in such a fashion that we […]

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Program: Programming

Interface design and progress on serious games

Today we had a lecture about interface design. There’s a lot of things you don’t think about when creating an interface, but after we had the lecture I thought it was more or less obvious. I didn’t know that we had a focus area when we are looking at things, however when now being aware of it, you notice it right away. You only see a certain small point of the screen. Also you do see stuff outside, but the […]

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Program: Programming

Interface design and progress on serious games

Today we had a lecture about interface design. There’s a lot of things you don’t think about when creating an interface, but after we had the lecture I thought it was more or less obvious. I didn’t know that we had a focus area when we are looking at things, however when now being aware of it, you notice it right away. You only see a certain small point of the screen. Also you do see stuff outside, but the […]

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Program: Programming

Board game progress report (Advanced Game Design) – 20131023

Today, some big progress was made to the development of our board game. Thanks to the work of our group mate Christian Roupé, we now now have a new board that is (hopefully) more balanced than our previous board.

One problem we had with out previous board was that the distance to the search areas were different for each player. But now, the distance should be the same for everyone, meaning that no player has an […]

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Program: Programming

Board game progress report (Advanced Game Design) – 20131023

Today, some big progress was made to the development of our board game. Thanks to the work of our group mate Christian Roupé, we now now have a new board that is (hopefully) more balanced than our previous board.

One problem we had with out previous board was that the distance to the search areas were different for each player. But now, the distance should be the same for everyone, meaning that no player has an […]

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Program: Programming

Character design – CoBots

In CoBots the player(s) controls two maintainbots.
In the early development of CoBots, Me and Petra were tasked with designing the bots.
Since there should be two different robots which cooperated throughout the game, but still be able to do exactly the same thing, we didn’t want them to look to different from each other.
Concept sketches by Petra Medin.
We sketched some different concept of the bots and we then compared our ideas and decided on a final concept. We both liked […]

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Program: Graphics

Character design – CoBots

In CoBots the player(s) controls two maintainbots.
In the early development of CoBots, Me and Petra were tasked with designing the bots.
Since there should be two different robots which cooperated throughout the game, but still be able to do exactly the same thing, we didn’t want them to look to different from each other.
Concept sketches by Petra Medin.
We sketched some different concept of the bots and we then compared our ideas and decided on a final concept. We both liked […]

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Program: Graphics

Concept sketch

We had a workshop today, me and my group, where we worked on our shmup-game. I’ve been making some concept art/sketches. The image below is a little less than half the size of the original sketch. And the title may still change.

I’ve made a couple of concepts for the main character and some other sketches as well. I might upload more concepts and sketches later.
I believe that the anatomy and perspective is a bit off in the sketch above. […]

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Program: Graphics

Concept sketch

We had a workshop today, me and my group, where we worked on our shmup-game. I’ve been making some concept art/sketches. The image below is a little less than half the size of the original sketch. And the title may still change.

I’ve made a couple of concepts for the main character and some other sketches as well. I might upload more concepts and sketches later.
I believe that the anatomy and perspective is a bit off in the sketch above. […]

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Program: Graphics

Playtesting

We play tested our game on two different groups. Since our prototype cogwheels were made out of cardboard and tape, they didn’t work as well as we had hoped they would. Since the spinning didn’t work properly, the players who tested our game had to make a lot of thinking just to understand the basic concept of spinning the different cogwheels and how this correlates. Once the players understood the system, they thought it was quite interesting and saw potential […]

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Program: Graphics

Playtesting

We play tested our game on two different groups. Since our prototype cogwheels were made out of cardboard and tape, they didn’t work as well as we had hoped they would. Since the spinning didn’t work properly, the players who tested our game had to make a lot of thinking just to understand the basic concept of spinning the different cogwheels and how this correlates. Once the players understood the system, they thought it was quite interesting and saw potential […]

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Program: Graphics

Board game progress report (Advanced Game Desgin) – 20131022

Today, some members in the group where busy with other things, meaning that we couldn’t work together as a group this very day. However today me and my group mate Emanuel Palm sat down and work on the design document of our game, which is available at this project’s Wiki Page. Note that it is still in development as of writing this, so things might change.
A design document is not necessarily a document, it can be a wiki […]

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Program: Programming

Board game progress report (Advanced Game Desgin) – 20131022

Today, some members in the group where busy with other things, meaning that we couldn’t work together as a group this very day. However today me and my group mate Emanuel Palm sat down and work on the design document of our game, which is available at this project’s Wiki Page. Note that it is still in development as of writing this, so things might change.
A design document is not necessarily a document, it can be a wiki […]

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Program: Programming

Game Ideas: Illuminati board game SINGLEPLAYER EXTRAVAGANZA!

Good day every reader out there!
I’ve been working with a small team of 4 people for the last couple of months to create a singleplayer board game. I was a little skeptic to it at first, but after running through some prototypes we are finally getting it to work. The game now actively works to protect itself and it really feels like the odds are stacking up against you the more noticed you get by the game.
The game itself is […]

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Program: Graphics

Game Ideas: Illuminati board game SINGLEPLAYER EXTRAVAGANZA!

Good day every reader out there!
I’ve been working with a small team of 4 people for the last couple of months to create a singleplayer board game. I was a little skeptic to it at first, but after running through some prototypes we are finally getting it to work. The game now actively works to protect itself and it really feels like the odds are stacking up against you the more noticed you get by the game.
The game itself is […]

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Program: Graphics

Board Game Decisions – Design Document

Yesterday we made a few decisions on what was left to be done in order to make the game and system better. We wrote down a list and divided up the work.  I decided that I wanted to work on the design document. It is something that I think is good to learn how to do, even though we have done a few of them I don’t feel confident about doing one.  Our second prototype will be really interesting to […]

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Program: Programming

Board Game Decisions – Design Document

Yesterday we made a few decisions on what was left to be done in order to make the game and system better. We wrote down a list and divided up the work.  I decided that I wanted to work on the design document. It is something that I think is good to learn how to do, even though we have done a few of them I don’t feel confident about doing one.  Our second prototype will be really interesting to […]

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Program: Programming

Board Game Decisions – Design Document

Yesterday we made a few decisions on what was left to be done in order to make the game and system better. We wrote down a list and divided up the work.  I decided that I wanted to work on the design document. It is something that I think is good to learn how to do, even though we have done a few of them I don’t feel confident about doing one.  Our second prototype will be really interesting to […]

/ Comments Off on Board Game Decisions – Design Document
Program: Programming

Board Game Decisions – Design Document

Yesterday we made a few decisions on what was left to be done in order to make the game and system better. We wrote down a list and divided up the work.  I decided that I wanted to work on the design document. It is something that I think is good to learn how to do, even though we have done a few of them I don’t feel confident about doing one.  Our second prototype will be really interesting to […]

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Program: Programming