Yearly Archives: 2013

Recording HD footage with Unity and Fraps

Today I worked on our trailer for our game CoBots. Besides the videographical changes from the GGC trailer I made earlier this year there was also this lingering problem with the colors and the extreme color banding that occured throughout the video. The characters (and everything in general) was also very washed out and somewhat blurred, and this time I set out to do it right. For those of you who don’t […]

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Program: Programming

Recording HD footage with Unity and Fraps

Today I worked on our trailer for our game CoBots. Besides the videographical changes from the GGC trailer I made earlier this year there was also this lingering problem with the colors and the extreme color banding that occured throughout the video. The characters (and everything in general) was also very washed out and somewhat blurred, and this time I set out to do it right. For those of you who don’t […]

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Program: Programming

Game Night week

This week has been a very busy one. At the start of the week we had a testing session with Marcus where we explained our board game to him and got some valuable feedback. On Wednesday we tried to apply some of them but got stuck very fast. We had a lot of problems getting unstuck so in the end we scrapped most of our ideas and started over with a really good brainstorming session.
With the new system our game […]

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Program: Programming

Game Night week

This week has been a very busy one. At the start of the week we had a testing session with Marcus where we explained our board game to him and got some valuable feedback. On Wednesday we tried to apply some of them but got stuck very fast. We had a lot of problems getting unstuck so in the end we scrapped most of our ideas and started over with a really good brainstorming session.
With the new system our game […]

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Program: Programming

Game Night week

This week has been a very busy one. At the start of the week we had a testing session with Marcus where we explained our board game to him and got some valuable feedback. On Wednesday we tried to apply some of them but got stuck very fast. We had a lot of problems getting unstuck so in the end we scrapped most of our ideas and started over with a really good brainstorming session.
With the new system our game […]

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Program: Programming

Game Night week

This week has been a very busy one. At the start of the week we had a testing session with Marcus where we explained our board game to him and got some valuable feedback. On Wednesday we tried to apply some of them but got stuck very fast. We had a lot of problems getting unstuck so in the end we scrapped most of our ideas and started over with a really good brainstorming session.
With the new system our game […]

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Program: Programming

Week 43 Reflection

This was another tough week for us. Many of us (me included) we’re sick and away during the start of the week. When we all finally got together at Wednesday we had some major issues facing us. Both from the testing session last week and from the meeting we had with Marcus Monday we learned that the game we had simply did not work. The biggest issue we had was perhaps with sabotage; it was set up so that it […]

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Program: Programming

Week 43 Reflection

This was another tough week for us. Many of us (me included) we’re sick and away during the start of the week. When we all finally got together at Wednesday we had some major issues facing us. Both from the testing session last week and from the meeting we had with Marcus Monday we learned that the game we had simply did not work. The biggest issue we had was perhaps with sabotage; it was set up so that it […]

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Program: Programming

Week 43 Reflection

This was another tough week for us. Many of us (me included) we’re sick and away during the start of the week. When we all finally got together at Wednesday we had some major issues facing us. Both from the testing session last week and from the meeting we had with Marcus Monday we learned that the game we had simply did not work. The biggest issue we had was perhaps with sabotage; it was set up so that it […]

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Program: Programming

Week 43 Reflection

This was another tough week for us. Many of us (me included) we’re sick and away during the start of the week. When we all finally got together at Wednesday we had some major issues facing us. Both from the testing session last week and from the meeting we had with Marcus Monday we learned that the game we had simply did not work. The biggest issue we had was perhaps with sabotage; it was set up so that it […]

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Program: Programming

Update!

I feel like there is hard to find any time to write here, but today I’ll give you a big update instead.
Well a while ago I participated in game jam which was an awesome experience. I was hard and stressful but fun as well. We didn’t finish our game because we put too much effort in art, while our programmer struggled with gamemaker. Afterwards it was amazing to watch what people had accomplished. My group decided we will finish the […]

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Program: Graphics

Update!

I feel like there is hard to find any time to write here, but today I’ll give you a big update instead.
Well a while ago I participated in game jam which was an awesome experience. I was hard and stressful but fun as well. We didn’t finish our game because we put too much effort in art, while our programmer struggled with gamemaker. Afterwards it was amazing to watch what people had accomplished. My group decided we will finish the […]

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Program: Graphics

This week has been playtesting week. A lot of internal testing was done, as well as external testing. We tested many different configurations, like number of players, cards in starting hand and cards on the table. We also added a new feature: the trap card and with that: items.
The majority of the internal testing was done on Wednesday 2013-10-22. We played from morning until the afternoon. We continuously made subtle changes between rounds, to see how much things changed. A […]

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Program: Programming

This week has been playtesting week. A lot of internal testing was done, as well as external testing. We tested many different configurations, like number of players, cards in starting hand and cards on the table. We also added a new feature: the trap card and with that: items.
The majority of the internal testing was done on Wednesday 2013-10-22. We played from morning until the afternoon. We continuously made subtle changes between rounds, to see how much things changed. A […]

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Program: Programming

Update!

I feel like there is hard to find any time to write here, but today I’ll give you a big update instead.
Well a while ago I participated in game jam which was an awesome experience. I was hard and stressful but fun as well. We didn’t finish our game because we put too much effort in art, while our programmer struggled with gamemaker. Afterwards it was amazing to watch what people had accomplished. My group decided we will finish the […]

/ Comments Off on Update!
Program: Graphics

Update!

I feel like there is hard to find any time to write here, but today I’ll give you a big update instead.
Well a while ago I participated in game jam which was an awesome experience. I was hard and stressful but fun as well. We didn’t finish our game because we put too much effort in art, while our programmer struggled with gamemaker. Afterwards it was amazing to watch what people had accomplished. My group decided we will finish the […]

/ Comments Off on Update!
Program: Graphics

This week has been playtesting week. A lot of internal testing was done, as well as external testing. We tested many different configurations, like number of players, cards in starting hand and cards on the table. We also added a new feature: the trap card and with that: items.
The majority of the internal testing was done on Wednesday 2013-10-22. We played from morning until the afternoon. We continuously made subtle changes between rounds, to see how much things changed. A […]

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Program: Programming

This week has been playtesting week. A lot of internal testing was done, as well as external testing. We tested many different configurations, like number of players, cards in starting hand and cards on the table. We also added a new feature: the trap card and with that: items.
The majority of the internal testing was done on Wednesday 2013-10-22. We played from morning until the afternoon. We continuously made subtle changes between rounds, to see how much things changed. A […]

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Program: Programming

Advanced Game Design – Board game progress w43

This week we have continued testing our game and tried implementing new features. We changed the theme of the game from mice running on the board to penguins skidding on ice, to relate better to the nature of the movement system we have (where you can only move in strait lines).
We have also tested different shapes of the board and concluded that a more stretched out playfield creates a bigger need for strategically choices when placing your movement-cards because […]

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Program: Graphics

Advanced Game Design – Board game progress w43

This week we have continued testing our game and tried implementing new features. We changed the theme of the game from mice running on the board to penguins skidding on ice, to relate better to the nature of the movement system we have (where you can only move in strait lines).
We have also tested different shapes of the board and concluded that a more stretched out playfield creates a bigger need for strategically choices when placing your movement-cards because […]

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Program: Graphics

Advanced Game Design – Board game progress w43

This week we have continued testing our game and tried implementing new features. We changed the theme of the game from mice running on the board to penguins skidding on ice, to relate better to the nature of the movement system we have (where you can only move in strait lines).
We have also tested different shapes of the board and concluded that a more stretched out playfield creates a bigger need for strategically choices when placing your movement-cards because […]

/ Comments Off on Advanced Game Design – Board game progress w43
Program: Graphics

Advanced Game Design – Board game progress w43

This week we have continued testing our game and tried implementing new features. We changed the theme of the game from mice running on the board to penguins skidding on ice, to relate better to the nature of the movement system we have (where you can only move in strait lines).
We have also tested different shapes of the board and concluded that a more stretched out playfield creates a bigger need for strategically choices when placing your movement-cards because […]

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Program: Graphics

CoBots at Tekniska museet

Today was the grand opening party for the new game exhibition at Tekniska museet in Stockholm. I was there with CoBots and gave people the chance to play our new version of the game. It feelt amazing to have people playing the game that I’ve been developing and for me to be able to stand behind them and watch the reaction. It was almost the same thing at GGC last spring, but this time it was even more people who […]

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Program: Graphics

CoBots at Tekniska museet

Today was the grand opening party for the new game exhibition at Tekniska museet in Stockholm. I was there with CoBots and gave people the chance to play our new version of the game. It feelt amazing to have people playing the game that I’ve been developing and for me to be able to stand behind them and watch the reaction. It was almost the same thing at GGC last spring, but this time it was even more people who […]

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Program: Graphics