Yearly Archives: 2013

The latest version

Today we had yet another playtesting session. We got some critique on several of our systems that made us consider if we should change it. However, when playing with Adam he told us that it was a great game that he enjoyed a lot and we sholdn’t change much of anything.
We’ve decided that we still need to change the board a bit, and maybe consider adding another element. But it feels pretty solid at this point, so we’ll mostly polish […]

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Program: Graphics

The latest version

Today we had yet another playtesting session. We got some critique on several of our systems that made us consider if we should change it. However, when playing with Adam he told us that it was a great game that he enjoyed a lot and we sholdn’t change much of anything.
We’ve decided that we still need to change the board a bit, and maybe consider adding another element. But it feels pretty solid at this point, so we’ll mostly polish […]

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Program: Graphics

Balancing Balancing and more Balancing.

Last day we had yet another balancing session, we were about half the group since the other half had other classes to attend. The goal of yesterdays sesion was to make the Wizard even stronger in the begining of the game and also try a new trap mechanic.

So inseed of doing an aditional 10+ saving throw for each trap and take two damage for each failed test, we tested and stuck with that you allways only take two damage no […]

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Program: Programming

Balancing Balancing and more Balancing.

Last day we had yet another balancing session, we were about half the group since the other half had other classes to attend. The goal of yesterdays sesion was to make the Wizard even stronger in the begining of the game and also try a new trap mechanic.

So inseed of doing an aditional 10+ saving throw for each trap and take two damage for each failed test, we tested and stuck with that you allways only take two damage no […]

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Program: Programming

Thursday QA

So the goal of this week was to balance the game as much as possible which i described in the previous post. This post will focus on the QA session we had this Thursday.
This thursday I pulled together the entire class and everyone tested at least one other game in the class. Since our game takes 45min – 1h 30min to play depending on the players experience only one group had time to test our game. It took the testers […]

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Program: Programming

Thursday QA

So the goal of this week was to balance the game as much as possible which i described in the previous post. This post will focus on the QA session we had this Thursday.
This thursday I pulled together the entire class and everyone tested at least one other game in the class. Since our game takes 45min – 1h 30min to play depending on the players experience only one group had time to test our game. It took the testers […]

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Program: Programming

play testing with Adam

before lunch we got our appointment with Adam. This is what it looks like:

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Program: Graphics

play testing with Adam

before lunch we got our appointment with Adam. This is what it looks like:

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Program: Graphics

CoBots Launch Trailer

Today is the release of our game CoBots!!
We made this game last spring as a school project and since it got such great feedback, we decided to release it. We’ve been polishing the game this autumn and now it’s finally available at Desura and on our site!
This is the first game I’ve ever released and none of the graphic students in my group had worked with 3D before, so I’m very proud of us for making it this far. OwO
If […]

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Program: Graphics

CoBots Launch Trailer

Today is the release of our game CoBots!!
We made this game last spring as a school project and since it got such great feedback, we decided to release it. We’ve been polishing the game this autumn and now it’s finally available at Desura and on our site!
This is the first game I’ve ever released and none of the graphic students in my group had worked with 3D before, so I’m very proud of us for making it this far. OwO
If […]

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Program: Graphics

Board games dwarfs

This is a continuation of my latest post that was about a board game we created.
We had some rethinking to do as our of how our game was it didn’t look good. So our task was to improve the game, and we did so quite drastically.
I can simply say that the game has changed a lot again and I believe we are getting close to the finish line. As the game is very defined now and it is more engaging […]

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Program: Graphics

Board games dwarfs

This is a continuation of my latest post that was about a board game we created.
We had some rethinking to do as our of how our game was it didn’t look good. So our task was to improve the game, and we did so quite drastically.
I can simply say that the game has changed a lot again and I believe we are getting close to the finish line. As the game is very defined now and it is more engaging […]

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Program: Graphics

Serious Game – Streets of Stockholm

So this week I’ve been working on two different games at the same time, one of them having a deadline tomorrow. This was the game project I’ve worked on in the course Serious Games.
It’s called Streets of Stockholm, and is mainly about informing and trying to raise sympathy for the homeless in Stockholm. Their situation and how you can help as a person is what we set out to focus on with the game.
We’re basically done with it now (otherwise […]

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Program: Programming

Serious Game – Streets of Stockholm

So this week I’ve been working on two different games at the same time, one of them having a deadline tomorrow. This was the game project I’ve worked on in the course Serious Games.
It’s called Streets of Stockholm, and is mainly about informing and trying to raise sympathy for the homeless in Stockholm. Their situation and how you can help as a person is what we set out to focus on with the game.
We’re basically done with it now (otherwise […]

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Program: Programming

Week 43

We began this week by going over the feedback that we’d received from the two groups from last week. The feedback showed us that the movement system we had worked and was enjoyable to an extent. What we had was to thin, it had no depth and adding this depth was what took the most of my attention this week. Figuring out how to benefit the players to avoid each other but at the same time put something there to […]

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Program: Graphics

Week 43

We began this week by going over the feedback that we’d received from the two groups from last week. The feedback showed us that the movement system we had worked and was enjoyable to an extent. What we had was to thin, it had no depth and adding this depth was what took the most of my attention this week. Figuring out how to benefit the players to avoid each other but at the same time put something there to […]

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Program: Graphics

Penguin mania!

This week started out with three days of being home and sick. After getting on my feet again but not able to get down to school I did what I could: concept art. We had a meeting with Markus last week were we talked a lot about the style of the game. Did the movement system really work with the early concept of the players being rats trying to catch a cheese? The movement system more resembles something that slides […]

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Program: Graphics

Penguin mania!

This week started out with three days of being home and sick. After getting on my feet again but not able to get down to school I did what I could: concept art. We had a meeting with Markus last week were we talked a lot about the style of the game. Did the movement system really work with the early concept of the players being rats trying to catch a cheese? The movement system more resembles something that slides […]

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Program: Graphics

Penguin mania!

This week started out with three days of being home and sick. After getting on my feet again but not able to get down to school I did what I could: concept art. We had a meeting with Markus last week were we talked a lot about the style of the game. Did the movement system really work with the early concept of the players being rats trying to catch a cheese? The movement system more resembles something that slides […]

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Program: Graphics

Penguin mania!

This week started out with three days of being home and sick. After getting on my feet again but not able to get down to school I did what I could: concept art. We had a meeting with Markus last week were we talked a lot about the style of the game. Did the movement system really work with the early concept of the players being rats trying to catch a cheese? The movement system more resembles something that slides […]

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Program: Graphics

Board Game Progress Report (Serious Games) – 20131027

We are now nearing the end of the final assignment in the Serious Games course; on monday we are going to handle the game in as well as the rules and a individual report.
This week, our group sat down and polished the numbers that we had in our game, as the game’s mechanics were finished but the numbers for everything could use some polish. We also made it so that the player in the game can now discard two tool […]

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Program: Programming

Board Game Progress Report (Serious Games) – 20131027

We are now nearing the end of the final assignment in the Serious Games course; on monday we are going to handle the game in as well as the rules and a individual report.
This week, our group sat down and polished the numbers that we had in our game, as the game’s mechanics were finished but the numbers for everything could use some polish. We also made it so that the player in the game can now discard two tool […]

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Program: Programming

Wizards and invisible Monsters

During this weeks playtesting me and my group tried out two boardgames we hadn’t testet yet, I can remeber the group numbers sorry about that.
The first game we tried out was sort of like a dungeon crawler, where one player got to be an evil wizard I got to be the wizard which was awesome! the other players where heroes who’s goal was to find 3 keys then go to my tower and  kill me, and the wizards goal is […]

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Program: Graphics

Wizards and invisible Monsters

During this weeks playtesting me and my group tried out two boardgames we hadn’t testet yet, I can remeber the group numbers sorry about that.
The first game we tried out was sort of like a dungeon crawler, where one player got to be an evil wizard I got to be the wizard which was awesome! the other players where heroes who’s goal was to find 3 keys then go to my tower and  kill me, and the wizards goal is […]

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Program: Graphics