Yearly Archives: 2013

Group and individual work

After two days of play-testing we have polished our game some more. My dice rolling went like shit so I died really early on in the game so for me it became fast boring, but it wasn’t only my dice rolling that did it. We noticed that the wizard had become little too powerful with some of the new spells that had been added, so the changes we did to balance it was to make the most powerful spells into […]

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Program: Graphics

Group and individual work

After two days of play-testing we have polished our game some more. My dice rolling went like shit so I died really early on in the game so for me it became fast boring, but it wasn’t only my dice rolling that did it. We noticed that the wizard had become little too powerful with some of the new spells that had been added, so the changes we did to balance it was to make the most powerful spells into […]

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Program: Graphics

Utkast: Nov. 01, 2013

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Program: Graphics

Utkast: Nov. 01, 2013

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Program: Graphics

Boring Warrior turns into the Last Spark

It’s been a long time since I wrote a new post in this blog. The reason being that we have been quite busy with our major game assignment and Communication classes.  
The communication course has now concluded (yey!)  so now we can focus completely on our game design and analysis course!

Since my last post we have named the game to “Last Spark” and basically finished designing the game. We are in the progress of finishing our Concept Document, One-Page Design […]

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Program: Graphics

Boring Warrior turns into the Last Spark

It’s been a long time since I wrote a new post in this blog. The reason being that we have been quite busy with our major game assignment and Communication classes.  
The communication course has now concluded (yey!)  so now we can focus completely on our game design and analysis course!

Since my last post we have named the game to “Last Spark” and basically finished designing the game. We are in the progress of finishing our Concept Document, One-Page Design […]

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Program: Graphics

Thoughtless Productions – Summary of the last 2 weeks of work.

01/11/2013
Since I last wrote here I was right in the middle of creating some of the main enemies and characters of our game. We had a meeting Wednesday the 23rd where we started testing with our paper prototype and going through some of our more fundamental systems. When we called it a day we each had our assignments and mine was to continue working with main characters and enemies. Sometime later we had our first test presentation, our lead designer […]

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Program: Graphics

Thoughtless Productions – Summary of the last 2 weeks of work.

01/11/2013
Since I last wrote here I was right in the middle of creating some of the main enemies and characters of our game. We had a meeting Wednesday the 23rd where we started testing with our paper prototype and going through some of our more fundamental systems. When we called it a day we each had our assignments and mine was to continue working with main characters and enemies. Sometime later we had our first test presentation, our lead designer […]

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Program: Graphics

Thoughtless Productions – Summary of the last 2 weeks of work.

01/11/2013
Since I last wrote here I was right in the middle of creating some of the main enemies and characters of our game. We had a meeting Wednesday the 23rd where we started testing with our paper prototype and going through some of our more fundamental systems. When we called it a day we each had our assignments and mine was to continue working with main characters and enemies. Sometime later we had our first test presentation, our lead designer […]

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Program: Graphics

Thoughtless Productions – Summary of the last 2 weeks of work.

01/11/2013
Since I last wrote here I was right in the middle of creating some of the main enemies and characters of our game. We had a meeting Wednesday the 23rd where we started testing with our paper prototype and going through some of our more fundamental systems. When we called it a day we each had our assignments and mine was to continue working with main characters and enemies. Sometime later we had our first test presentation, our lead designer […]

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Program: Graphics

Project Romantic Pencil

The ending of our introduction to game analysis and game design course is coming up really fast now. The assignment is to design and pitch a space shoot ’em up game inspired by two randomly selected words. Our words are romantic and pencil, which seemed really difficult at first but I think we have been able to take those words and create something that is new and different.I have been chosen from my team along with another team member to […]

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Program: Graphics

Project Romantic Pencil

The ending of our introduction to game analysis and game design course is coming up really fast now. The assignment is to design and pitch a space shoot ’em up game inspired by two randomly selected words. Our words are romantic and pencil, which seemed really difficult at first but I think we have been able to take those words and create something that is new and different.I have been chosen from my team along with another team member to […]

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Program: Graphics

The assignment: the Presentation

I was chosen from my group to go up in front of the rest of the class and show my PowerPoint-presentation. It made me really nervous and I felt my mind go blank and I did not know what to say. I had made my presentation so that it would speak for itself as I did not want to break the mood created by the music and pictures by spekaing.It went rather well I feel, thinking about how I felt […]

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Program: Graphics

The assignment: the Presentation

I was chosen from my group to go up in front of the rest of the class and show my PowerPoint-presentation. It made me really nervous and I felt my mind go blank and I did not know what to say. I had made my presentation so that it would speak for itself as I did not want to break the mood created by the music and pictures by spekaing.It went rather well I feel, thinking about how I felt […]

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Program: Graphics

Game design loner

The game is in it’s last phase.Everyone in the group is leaving for GAMEX, except me, and i actually saw this as a bad thing. But today when I was working on the game, I kind of felt that it was the first day of work with pure design. Or maybe it is just the part I like the most.During previous meetings we have been concepting about things that can happen.
Right now I’m mostly just analysing the game so that […]

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Program: Graphics

Game design loner

The game is in it’s last phase.Everyone in the group is leaving for GAMEX, except me, and i actually saw this as a bad thing. But today when I was working on the game, I kind of felt that it was the first day of work with pure design. Or maybe it is just the part I like the most.During previous meetings we have been concepting about things that can happen.
Right now I’m mostly just analysing the game so that […]

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Program: Graphics

Work work.. (peon voice)

During the play-testing session last Thursday only one group had time to test our game, the reason for that is because it takes longer time to play it with un-experienced players, as it always does. Usually it takes about 45min when we are play-testing in our group but this time took about 1h 30min and the game-testing session was only two hours. While another group was playing our game I walked around in the classroom and tested four different games, […]

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Program: Graphics

Work work.. (peon voice)

During the play-testing session last Thursday only one group had time to test our game, the reason for that is because it takes longer time to play it with un-experienced players, as it always does. Usually it takes about 45min when we are play-testing in our group but this time took about 1h 30min and the game-testing session was only two hours. While another group was playing our game I walked around in the classroom and tested four different games, […]

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Program: Graphics

Group work – update 2

Been working on the paper prototype with one of my group mates.
We seem to have gotten the core experience down on it. Now we need to test the prototype to make it stronger.
Hopefully we can do enough of that tomorrow and move on to finish up our pitch for a feedback meeting on Friday this week.

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Program: Programming

Group work – update 2

Been working on the paper prototype with one of my group mates.
We seem to have gotten the core experience down on it. Now we need to test the prototype to make it stronger.
Hopefully we can do enough of that tomorrow and move on to finish up our pitch for a feedback meeting on Friday this week.

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Program: Programming

Group work – update

So I’ve not been updating this since I’ve been busy with various things and last week I was sick to boot. Seems like the game project isn’t going very well, I was supposed to get feedback for our prototype today but I was not given a finished prototype to bring to the meeting, instead I had to make one on my own over a few hours, that didn’t work.
Seems like the group dynamic is quite bad, we probably need to […]

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Program: Programming

Group work – update

So I’ve not been updating this since I’ve been busy with various things and last week I was sick to boot. Seems like the game project isn’t going very well, I was supposed to get feedback for our prototype today but I was not given a finished prototype to bring to the meeting, instead I had to make one on my own over a few hours, that didn’t work.
Seems like the group dynamic is quite bad, we probably need to […]

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Program: Programming

Board Game Progress Report (Advanced Game Design) – 20131029

Today, we had our teacher for the course (Adam Mayes) play our game and give feedback on it in it’s current state.
Initially, he was skeptical to as of how the monster’s hidden movement was going to work in practice. However, after playing the game, he liked the game as it was. He got to play as the monster and the game was very tight overall to the very last. Although he thought that we could keep iterate on what we […]

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Program: Programming

Board Game Progress Report (Advanced Game Design) – 20131029

Today, we had our teacher for the course (Adam Mayes) play our game and give feedback on it in it’s current state.
Initially, he was skeptical to as of how the monster’s hidden movement was going to work in practice. However, after playing the game, he liked the game as it was. He got to play as the monster and the game was very tight overall to the very last. Although he thought that we could keep iterate on what we […]

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Program: Programming