Yearly Archives: 2013

Re-thinking

A week late but here it is, GameX took alot of time 😛
Last week we made some major changes to the game, we reworked the action system and we also further iterated on the game board.
In the start of the week we had a meeting with Marcus discussing what we could change and make better. He came up with some ideas that would give the monster player a more defined goal. He suggested that we should give the players lives, […]

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Program: Graphics

Re-thinking

A week late but here it is, GameX took alot of time 😛
Last week we made some major changes to the game, we reworked the action system and we also further iterated on the game board.
In the start of the week we had a meeting with Marcus discussing what we could change and make better. He came up with some ideas that would give the monster player a more defined goal. He suggested that we should give the players lives, […]

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Program: Graphics

Shadow Path and GameX

This is the last week of the course, Advanced Game Design and we had our final presentation of our board game.
Not many changes were made from the previous week to this one. While half of the group where at GameX the other half did as best they could to balance the game. They play tested it with people that had never played it before and they thought it was fun and exciting to play.
Short about GameX:
I and my group were […]

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Program: Graphics

Shadow Path and GameX

This is the last week of the course, Advanced Game Design and we had our final presentation of our board game.
Not many changes were made from the previous week to this one. While half of the group where at GameX the other half did as best they could to balance the game. They play tested it with people that had never played it before and they thought it was fun and exciting to play.
Short about GameX:
I and my group were […]

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Program: Graphics

Second playtest and final Public session

During my silent weeks we had two more public events tied to our Advanced game design board game. the first of these two was a regular playtest to receive feedback on our game. If you are not familiar to our board game please read this (link to our board game blog). We found out that people thought that it was too hard to win the game because everyone would always call on a players last card. So in order […]

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Program: Programming

Second playtest and final Public session

During my silent weeks we had two more public events tied to our Advanced game design board game. the first of these two was a regular playtest to receive feedback on our game. If you are not familiar to our board game please read this (link to our board game blog). We found out that people thought that it was too hard to win the game because everyone would always call on a players last card. So in order […]

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Program: Programming

Re-thinking

A week late but here it is, GameX took alot of time 😛
Last week we made some major changes to the game, we reworked the action system and we also further iterated on the game board.
In the start of the week we had a meeting with Marcus discussing what we could change and make better. He came up with some ideas that would give the monster player a more defined goal. He suggested that we should give the players lives, […]

/ Comments Off on Re-thinking
Program: Graphics

Re-thinking

A week late but here it is, GameX took alot of time 😛
Last week we made some major changes to the game, we reworked the action system and we also further iterated on the game board.
In the start of the week we had a meeting with Marcus discussing what we could change and make better. He came up with some ideas that would give the monster player a more defined goal. He suggested that we should give the players lives, […]

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Program: Graphics

Board game progress report w44

At the beginning of the week we received feedback on the game from one of our teachers. The feedback we got was overall very positive. The only things that was suggested that we could  change to improve the game was the cheese tile system (where you flip tiles at the far end of the board to find the cheese). And that we probably should add a feature that motivated the player to hunt for the cheese during the first half […]

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Program: Graphics

Board game progress report w44

At the beginning of the week we received feedback on the game from one of our teachers. The feedback we got was overall very positive. The only things that was suggested that we could  change to improve the game was the cheese tile system (where you flip tiles at the far end of the board to find the cheese). And that we probably should add a feature that motivated the player to hunt for the cheese during the first half […]

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Program: Graphics

Final Week of Advanced Game Design

So this week is the last week of the course “Advanced Game Design” and we’re basically finished with the board game that we’re presenting tomorrow. All we need to do now is to name the game and polish some elements, like putting descriptions on the cards.
During the end of last week was Gamex so half of the group was gone and we didn’t get much done, except yesterday when we did some playtesting with two people from outside the group. […]

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Program: Programming

Final Week of Advanced Game Design

So this week is the last week of the course “Advanced Game Design” and we’re basically finished with the board game that we’re presenting tomorrow. All we need to do now is to name the game and polish some elements, like putting descriptions on the cards.
During the end of last week was Gamex so half of the group was gone and we didn’t get much done, except yesterday when we did some playtesting with two people from outside the group. […]

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Program: Programming

Board game progress report w44

At the beginning of the week we received feedback on the game from one of our teachers. The feedback we got was overall very positive. The only things that was suggested that we could  change to improve the game was the cheese tile system (where you flip tiles at the far end of the board to find the cheese). And that we probably should add a feature that motivated the player to hunt for the cheese during the first half […]

/ Comments Off on Board game progress report w44
Program: Graphics

Board game progress report w44

At the beginning of the week we received feedback on the game from one of our teachers. The feedback we got was overall very positive. The only things that was suggested that we could  change to improve the game was the cheese tile system (where you flip tiles at the far end of the board to find the cheese). And that we probably should add a feature that motivated the player to hunt for the cheese during the first half […]

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Program: Graphics

Final Week of Advanced Game Design

So this week is the last week of the course “Advanced Game Design” and we’re basically finished with the board game that we’re presenting tomorrow. All we need to do now is to name the game and polish some elements, like putting descriptions on the cards.
During the end of last week was Gamex so half of the group was gone and we didn’t get much done, except yesterday when we did some playtesting with two people from outside the group. […]

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Program: Programming

Final Week of Advanced Game Design

So this week is the last week of the course “Advanced Game Design” and we’re basically finished with the board game that we’re presenting tomorrow. All we need to do now is to name the game and polish some elements, like putting descriptions on the cards.
During the end of last week was Gamex so half of the group was gone and we didn’t get much done, except yesterday when we did some playtesting with two people from outside the group. […]

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Program: Programming

A new sequel

Finally something newsworthy.
I has come to my attention by a reliable source that Starbreeze, a Uppsala based studio are creating a sequel to the controversial game Wolfenstein. 
Question: Why hasn’t Starbreeze created an IP by themselves?
 
Trivial Note:Starbreeze has taken IP’s from three different mediums so far, movie, comic and the game industry.
 
As exited I am considering the studio is based in my home town I get depressed that Starbreeze still hasn’t changed it’s tactics yet. They really need a IP […]

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Program: Programming

A new sequel

Finally something newsworthy.
I has come to my attention by a reliable source that Starbreeze, a Uppsala based studio are creating a sequel to the controversial game Wolfenstein. 
Question: Why hasn’t Starbreeze created an IP by themselves?
 
Trivial Note:Starbreeze has taken IP’s from three different mediums so far, movie, comic and the game industry.
 
As exited I am considering the studio is based in my home town I get depressed that Starbreeze still hasn’t changed it’s tactics yet. They really need a IP […]

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Program: Programming

GAMEX 2013 Report – Other Higher Educations

Uppsala University Campus Gotland where not the only high education seat that was present at the expo. Blekinge Tekniska Högskola (Blekinge Institute of Technology) and Högskolan i Skövde (Skövde University) were also present at Gamex with their game educations.
Even though I did not manage to get much good images from Skövde’s booth, I still managed to get the image below from the game Grief. The game is also made with the multimedia library SFML, which is what we learned […]

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Program: Programming

GAMEX 2013 Report – Other Higher Educations

Uppsala University Campus Gotland where not the only high education seat that was present at the expo. Blekinge Tekniska Högskola (Blekinge Institute of Technology) and Högskolan i Skövde (Skövde University) were also present at Gamex with their game educations.
Even though I did not manage to get much good images from Skövde’s booth, I still managed to get the image below from the game Grief. The game is also made with the multimedia library SFML, which is what we learned […]

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Program: Programming

Gamex!!!

These few days have been really fun, at this Gamex a lot of my fellow classmates and friends displayed their games. I’ll redirect you to their corresponding page : )
King of the Thrill –kingofthethrillgame.tumblr.com
Fly or Die – http://flyordiegame.tumblr.com/
Tribal Marathon – http://tribal-marathon.blogspot.se/
CoBots (This one you can BUY for a really cheap price, DO IT!) – http://www.cobotsgame.com/
I feel privileged to be surrounded by so much talent and I can’t wait for the next Gamex where I hopefully […]

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Program: Programming

Gamex!!!

These few days have been really fun, at this Gamex a lot of my fellow classmates and friends displayed their games. I’ll redirect you to their corresponding page : )
King of the Thrill –kingofthethrillgame.tumblr.com
Fly or Die – http://flyordiegame.tumblr.com/
Tribal Marathon – http://tribal-marathon.blogspot.se/
CoBots (This one you can BUY for a really cheap price, DO IT!) – http://www.cobotsgame.com/
I feel privileged to be surrounded by so much talent and I can’t wait for the next Gamex where I hopefully […]

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Program: Programming

Gamex!!!

These few days have been really fun, at this Gamex a lot of my fellow classmates and friends displayed their games. I’ll redirect you to their corresponding page : )
King of the Thrill –kingofthethrillgame.tumblr.com
Fly or Die – http://flyordiegame.tumblr.com/
Tribal Marathon – http://tribal-marathon.blogspot.se/
CoBots (This one you can BUY for a really cheap price, DO IT!) – http://www.cobotsgame.com/
I feel privileged to be surrounded by so much talent and I can’t wait for the next Gamex where I hopefully […]

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Program: Programming

Gamex!!!

These few days have been really fun, at this Gamex a lot of my fellow classmates and friends displayed their games. I’ll redirect you to their corresponding page : )
King of the Thrill –kingofthethrillgame.tumblr.com
Fly or Die – http://flyordiegame.tumblr.com/
Tribal Marathon – http://tribal-marathon.blogspot.se/
CoBots (This one you can BUY for a really cheap price, DO IT!) – http://www.cobotsgame.com/
I feel privileged to be surrounded by so much talent and I can’t wait for the next Gamex where I hopefully […]

/ Comments Off on Gamex!!!
Program: Programming