Yearly Archives: 2013

The End of Advanced Game Design and Serious Games

Now my two courses have come to an end.
I am quite pleased with both of my board games, now it’s only waiting to see if I passed or failed the courses. If you have any questions about any of the courses then feel free to ask 🙂
I am now embarking on different territory with Math and Programming, I will update when I have had my first classes.

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Program: Programming

The End of Advanced Game Design and Serious Games

Now my two courses have come to an end.
I am quite pleased with both of my board games, now it’s only waiting to see if I passed or failed the courses. If you have any questions about any of the courses then feel free to ask 🙂
I am now embarking on different territory with Math and Programming, I will update when I have had my first classes.

/ Comments Off on The End of Advanced Game Design and Serious Games
Program: Programming

The End of Advanced Game Design and Serious Games

Now my two courses have come to an end.
I am quite pleased with both of my board games, now it’s only waiting to see if I passed or failed the courses. If you have any questions about any of the courses then feel free to ask
I am now embarking on different territory with Math and Programming, I will update when I have had my first classes.

/ Comments Off on The End of Advanced Game Design and Serious Games
Program: Programming

The End of Advanced Game Design and Serious Games

Now my two courses have come to an end.
I am quite pleased with both of my board games, now it’s only waiting to see if I passed or failed the courses. If you have any questions about any of the courses then feel free to ask
I am now embarking on different territory with Math and Programming, I will update when I have had my first classes.

/ Comments Off on The End of Advanced Game Design and Serious Games
Program: Programming

Whata hell?

The blogg has been to damn low on activity (from me)
So i’m going to punch myself in the face and get something done. Meanwhile Here is a picture of a logotype i did for a game
Question of the Day: What font is it?

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Program: Graphics

Whata hell?

The blogg has been to damn low on activity (from me)
So i’m going to punch myself in the face and get something done. Meanwhile Here is a picture of a logotype i did for a game
Question of the Day: What font is it?

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Program: Graphics

Sketch Dump 5

This is going to be my last sketch dump for a while. I’m currently working on getting a portfolio done which means that I will focus most of my energy on doing digital work. Some of these sketches will return in digital and fully rendered form eventually, but I can’t say when.Peace out!

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Program: Graphics

Sketch Dump 5

This is going to be my last sketch dump for a while. I’m currently working on getting a portfolio done which means that I will focus most of my energy on doing digital work. Some of these sketches will return in digital and fully rendered form eventually, but I can’t say when.Peace out!

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Program: Graphics

Game Ideas: Battle for Hildgaard the Collectible Card Game (CCG)

Battle For Hildgaard
Hello everyone.
I want to introduce you all to Battle for Hildgaard, a collectible card game I’m currently thinking about, alot. It would be a regular CCG in that you collect cards and build decks of them. Put there are two points that would make the game a more enticing experience. Firstly how players would build decks and secondly it’s how the game is played.
Building Decks
In a regular CCG you have about 60 cards in your deck, and with these cards […]

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Program: Graphics

Game Ideas: Battle for Hildgaard the Collectible Card Game (CCG)

Battle For Hildgaard
Hello everyone.
I want to introduce you all to Battle for Hildgaard, a collectible card game I’m currently thinking about, alot. It would be a regular CCG in that you collect cards and build decks of them. Put there are two points that would make the game a more enticing experience. Firstly how players would build decks and secondly it’s how the game is played.
Building Decks
In a regular CCG you have about 60 cards in your deck, and with these cards […]

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Program: Graphics

Advanced Game Design Postmortem

My groups and my personal postmortem for the course in Advanced Game is now available on our group’s wiki.My individual postmortemThe group’s postmortem

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Program: Programming

Advanced Game Design Postmortem

My groups and my personal postmortem for the course in Advanced Game is now available on our group’s wiki.My individual postmortemThe group’s postmortem

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Program: Programming

Post mortem

Assignment
In our course Advanced game design we were tasked with making a board game in four weeks time. My group included five people:
Joar Hedvall
Linus Johansson
Magnus Jinneskog
Petter Vernersson
Viva Ivarsson
Concept
When making our concept we started off by brainstorming different themes that we liked. We did this by taking turns of say random words and themes that we wrote down. Once the paper was full we read it out loud and marked the words we liked. One of the themes that we all […]

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Program: Graphics

Post mortem

Assignment
In our course Advanced game design we were tasked with making a board game in four weeks time. My group included five people:
Joar Hedvall
Linus Johansson
Magnus Jinneskog
Petter Vernersson
Viva Ivarsson
Concept
When making our concept we started off by brainstorming different themes that we liked. We did this by taking turns of say random words and themes that we wrote down. Once the paper was full we read it out loud and marked the words we liked. One of the themes that we all […]

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Program: Graphics

Crunch time!

We, or at least I believed that we would have whole this week to work on our board game, but that wasn’t the case. Luckily I managed to finish the wizard tower during the weekend and therefor I had two days to play test our game and focus on drawing the loot cards.

On Monday we play tested our game for the last time, trying out an old method once again. What we did was to […]

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Program: Graphics

Crunch time!

We, or at least I believed that we would have whole this week to work on our board game, but that wasn’t the case. Luckily I managed to finish the wizard tower during the weekend and therefor I had two days to play test our game and focus on drawing the loot cards.

On Monday we play tested our game for the last time, trying out an old method once again. What we did was to […]

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Program: Graphics

Realism will give us better narratives, right?

As mentioned in a previous post, I would post my speech for my Communication class (but translated into English). Warning! This text acted as a script for me during my speech, so it’s not optimized to be read, in a deep hipster kind of way. The translation process took place after spending 2 days writing my report for our Major Assignment = my brain is mushy…

Will Realistic Graphics Give Us Better Narratives?

The next generation of consoles are just around the […]

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Program: Graphics

Realism will give us better narratives, right?

As mentioned in a previous post, I would post my speech for my Communication class (but translated into English). Warning! This text acted as a script for me during my speech, so it’s not optimized to be read, in a deep hipster kind of way. The translation process took place after spending 2 days writing my report for our Major Assignment = my brain is mushy…

Will Realistic Graphics Give Us Better Narratives?

The next generation of consoles are just around the […]

/ Comments Off on Realism will give us better narratives, right?
Program: Graphics

Final Sprint

During the last week we have worked heavily on getting the game presentable. Fortunately for us, the remake of the system has worked well when testing. We have gotten much feedback that the game itself is slow though, so I have been thinking about what can be done to fix that. Listed below are the ideas I come up whit that I feel would have a positive impact on the game experience and pace:

Have the players draw an event card […]

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Program: Programming

Final Sprint

During the last week we have worked heavily on getting the game presentable. Fortunately for us, the remake of the system has worked well when testing. We have gotten much feedback that the game itself is slow though, so I have been thinking about what can be done to fix that. Listed below are the ideas I come up whit that I feel would have a positive impact on the game experience and pace:

Have the players draw an event card […]

/ Comments Off on Final Sprint
Program: Programming

Final Sprint

During the last week we have worked heavily on getting the game presentable. Fortunately for us, the remake of the system has worked well when testing. We have gotten much feedback that the game itself is slow though, so I have been thinking about what can be done to fix that. Listed below are the ideas I come up whit that I feel would have a positive impact on the game experience and pace:

Have the players draw an event card […]

/ Comments Off on Final Sprint
Program: Programming

Final Sprint

During the last week we have worked heavily on getting the game presentable. Fortunately for us, the remake of the system has worked well when testing. We have gotten much feedback that the game itself is slow though, so I have been thinking about what can be done to fix that. Listed below are the ideas I come up whit that I feel would have a positive impact on the game experience and pace:

Have the players draw an event card […]

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Program: Programming

Presentation

Yesterday was the “big day” for this course. It was a tight fit but we made it work. The whole party was a successes, everyone seemed to have a good time and enjoy playing the different games that was there. Even though I had have much to little sleep I felt positive with what we had produced. The response was mostly positive and playing it myself and watching others try it out made it feel valid. Sure there are problems […]

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Program: Graphics

Presentation

Yesterday was the “big day” for this course. It was a tight fit but we made it work. The whole party was a successes, everyone seemed to have a good time and enjoy playing the different games that was there. Even though I had have much to little sleep I felt positive with what we had produced. The response was mostly positive and playing it myself and watching others try it out made it feel valid. Sure there are problems […]

/ Comments Off on Presentation
Program: Graphics