Yearly Archives: 2013

And thus it begins. Day 2 programming assingment 2013-12-14

Yesterday we decided upon on doing a space shooter for our project, and we started with coding the engine part, draw manager and we also began to work on the sprite handler. I am using earlier projects as a guideline and even though many of the lines of code is exactly alike, all the code has been re-written by hand again.

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Program: Programming

And thus it begins. Day 2 programming assingment 2013-12-14

Yesterday we decided upon on doing a space shooter for our project, and we started with coding the engine part, draw manager and we also began to work on the sprite handler. I am using earlier projects as a guideline and even though many of the lines of code is exactly alike, all the code has been re-written by hand again.

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Program: Programming

Luyia with her Umbrella

My clean line version of one of my characters from the thumbnails (concept “Bella and her Umbrella”). Thank God for painttool SAI and for it’s stabalizing tool (which I btw had on max setting), without it I wouldn’t be able to do this assignment.
Can you tell which one this is out of my thumbnails?

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Program: Graphics

Luyia with her Umbrella

My clean line version of one of my characters from the thumbnails (concept “Bella and her Umbrella”). Thank God for painttool SAI and for it’s stabalizing tool (which I btw had on max setting), without it I wouldn’t be able to do this assignment.
Can you tell which one this is out of my thumbnails?

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Program: Graphics

Insomnia

Today we started earlier with the programming lesson because there were three lectures scheduled. The first one was about a guy and how he managed to make a boardgame and the challenges that comes within, next one was a lecture from SGA (swedish game awards) where they told us on how to attend it and how it is a good idea to attend it to see how things work in the industry, and the last one was about a group […]

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Program: Programming

Insomnia

Today we started earlier with the programming lesson because there were three lectures scheduled. The first one was about a guy and how he managed to make a boardgame and the challenges that comes within, next one was a lecture from SGA (swedish game awards) where they told us on how to attend it and how it is a good idea to attend it to see how things work in the industry, and the last one was about a group […]

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Program: Programming

Line Art Week

During this whole course I’ve been looking at this weeks description with fear. Make a clean drawing? Me? Ha! No way! But I actually did it, and I’m surprised at the results. Once again I changed my drawing style and I went for a more mature look than last week. It’s got a bit of a Disney feel to it.
It’s been five weeks now and I’ve improved so much already. I could never have imagined being able to draw something […]

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Program: Graphics

Line Art Week

During this whole course I’ve been looking at this weeks description with fear. Make a clean drawing? Me? Ha! No way! But I actually did it, and I’m surprised at the results. Once again I changed my drawing style and I went for a more mature look than last week. It’s got a bit of a Disney feel to it.
It’s been five weeks now and I’ve improved so much already. I could never have imagined being able to draw something […]

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Program: Graphics

Cleen up that shhhhh!!

This weeks assignment was Lineart.
We had to cleanup our character and define it with… lines… I struggled a lot with this one an chose to remove his cape and weapons so it would become easier. So my concern is that i didn’t succeed with this one… so.. i guess ill know that next week. Whatevvaaaaaa here is that picture, and i know that its boring to see this one again so ill just add another pic for u to enjoy […]

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Program: Programming

Cleen up that shhhhh!!

This weeks assignment was Lineart.
We had to cleanup our character and define it with… lines… I struggled a lot with this one an chose to remove his cape and weapons so it would become easier. So my concern is that i didn’t succeed with this one… so.. i guess ill know that next week. Whatevvaaaaaa here is that picture, and i know that its boring to see this one again so ill just add another pic for u to enjoy […]

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Program: Programming

Tales n’ Tactics, a work in progress.

Tales and Tactics is the game which Henrik “Barthuc” Forsman and I (Per “Gimmic” Johansson) are working on.
It started out as a small school project but now it’s so much more than that.
As soon there’s a playable alpha ready, we’ll try to get the game on steam and other gaming platforms!
It’s a PC game which incorporates turn-based combat and strategy mechanics with resource gathering, dungeon raiding and champion developing. All presented in a retro-looking style.
The games sountrack is done by […]

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Program: Programming

Tales n’ Tactics, a work in progress.

Tales and Tactics is the game which Henrik “Barthuc” Forsman and I (Per “Gimmic” Johansson) are working on.
It started out as a small school project but now it’s so much more than that.
As soon there’s a playable alpha ready, we’ll try to get the game on steam and other gaming platforms!
It’s a PC game which incorporates turn-based combat and strategy mechanics with resource gathering, dungeon raiding and champion developing. All presented in a retro-looking style.
The games sountrack is done by […]

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Program: Programming

Tales n’ Tactics map generation and (simplex) noise

I’ll start by saying that Tales n’ Tactics is a turn-based strategy game in a top-down perspective, which is under development by Henrik Forsman and myself.
In this post I’ll go through some of the challenges, methods and experiences I’ve accumulated while working on the map generation of Tales n’ Tactics.
When I started writing the first lines of codes, on what is (hopefully) going to be a full-fledged strategy game, I was faced with numerous challenges…How do I deal with fog […]

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Program: Programming

Tales n’ Tactics map generation and (simplex) noise

I’ll start by saying that Tales n’ Tactics is a turn-based strategy game in a top-down perspective, which is under development by Henrik Forsman and myself.
In this post I’ll go through some of the challenges, methods and experiences I’ve accumulated while working on the map generation of Tales n’ Tactics.
When I started writing the first lines of codes, on what is (hopefully) going to be a full-fledged strategy game, I was faced with numerous challenges…How do I deal with fog […]

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Program: Programming

University Projects: Lineart!

Well… I haven’t posted anything in a while due to university so im gonna post some of my latest work in the 2d deparment. This was done this week for an assignment in Line-Art. I’ve been working without photoshop or any digital programs to create it and it turned out rather nicely if i can say it myself.
 (Line art)
there are some problems with perspective especially with the scissors (they do not look seperated enough) But outside of that I […]

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Program: Graphics

University Projects: Lineart!

Well… I haven’t posted anything in a while due to university so im gonna post some of my latest work in the 2d deparment. This was done this week for an assignment in Line-Art. I’ve been working without photoshop or any digital programs to create it and it turned out rather nicely if i can say it myself.
 (Line art)
there are some problems with perspective especially with the scissors (they do not look seperated enough) But outside of that I […]

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Program: Graphics

Game programming I – assignment day 2

Decided on making a space shooter.
Trying to find sprite sheets to work with.
Will work on window and player avatar this weekend.

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Program: Programming

Game programming I – assignment day 2

Decided on making a space shooter.
Trying to find sprite sheets to work with.
Will work on window and player avatar this weekend.

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Program: Programming

gästföreläsning

Olof Blomqvist gästföreläser idag och delar med sig av historien bakom skapandet av sitt spel Historia.

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Program: Graphics

gästföreläsning

Olof Blomqvist gästföreläser idag och delar med sig av historien bakom skapandet av sitt spel Historia.

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Program: Graphics

Day 2

We made a first version of the project plan as posted below and we started programming some. Me on the basic classes needed to load a sprite and Stefan on an input class to handle input from keyboard and mouse.
It felt good to get some plans down on paper even though they are far from complete. We will probably keep the plans dynamic because we don’t know what we will be able to implement. Some things might be scratched and […]

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Program: Programming

Day 2

We made a first version of the project plan as posted below and we started programming some. Me on the basic classes needed to load a sprite and Stefan on an input class to handle input from keyboard and mouse.
It felt good to get some plans down on paper even though they are far from complete. We will probably keep the plans dynamic because we don’t know what we will be able to implement. Some things might be scratched and […]

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Program: Programming

Project Plan

Project Plan
Project members: Georgios Chatzoglakis & Stefan Somo.
Goal: Make an Arkanoid clone before the end of the course using C++ and SDL:

Georgios is in charge of putting the parts of the program together while Stefan is in charge of creating classes that can be implemented into the main program. The aim is to implement all the basic features first to get a working prototype as fast as possible and with time left add more content to the game.

Week 1: (starting […]

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Program: Programming

Project Plan

Project Plan
Project members: Georgios Chatzoglakis & Stefan Somo.
Goal: Make an Arkanoid clone before the end of the course using C++ and SDL:

Georgios is in charge of putting the parts of the program together while Stefan is in charge of creating classes that can be implemented into the main program. The aim is to implement all the basic features first to get a working prototype as fast as possible and with time left add more content to the game.

Week 1: (starting […]

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Program: Programming