Yearly Archives: 2013

Have to start being coherent i guess

So now that i know that at least Tommi will read this i guess i should try try to take this blog more seriously. The idea is to make a blog post every day i studied at all. 
Today we had a lecture about inheritance and states. I don’t think i grasped it entirely but i feel that i understood the concept of it at least. I’ve said it many times before, I can do it if i just get the […]

/ Comments Off on Have to start being coherent i guess
Program: Programming

Have to start being coherent i guess

So now that i know that at least Tommi will read this i guess i should try try to take this blog more seriously. The idea is to make a blog post every day i studied at all. 
Today we had a lecture about inheritance and states. I don’t think i grasped it entirely but i feel that i understood the concept of it at least. I’ve said it many times before, I can do it if i just get the […]

/ Comments Off on Have to start being coherent i guess
Program: Programming

2D

For the past few weeks I have been very busy with the first 2D course. We have been working a lot on construction and building characters with boxes and cylinders. I have been working really hard, trying to challenge myself every week and that is probably why I have been doing so well.
Anyways I thought I should post what I have been doing for my home work these past few weeks so I will start with the first one. […]

/ Comments Off on 2D
Program: Graphics

2D

For the past few weeks I have been very busy with the first 2D course. We have been working a lot on construction and building characters with boxes and cylinders. I have been working really hard, trying to challenge myself every week and that is probably why I have been doing so well.
Anyways I thought I should post what I have been doing for my home work these past few weeks so I will start with the first one. […]

/ Comments Off on 2D
Program: Graphics

2013-12-16

We will rewrite the code for the platformer and try to understand as much as possible of it. We will then implement another player object that will be player 2, this one will move a little bit faster than the previous player. The two players will always have a running animation and will always be facing right, but you can jump and move right and left as you please. There will be a flat floor which always moves to the […]

/ Comments Off on 2013-12-16
Program: Programming

2013-12-16

We will rewrite the code for the platformer and try to understand as much as possible of it. We will then implement another player object that will be player 2, this one will move a little bit faster than the previous player. The two players will always have a running animation and will always be facing right, but you can jump and move right and left as you please. There will be a flat floor which always moves to the […]

/ Comments Off on 2013-12-16
Program: Programming

Game Programming I – assignment day 5

Created the class Player as a child class to Entity.
Got the sprite to load on to the window, problem was simply a missing / in the file path.
Discovered a new problem though, the sprite is loaded with the background from the file rather than just the sprite.
Found a couple other files to use where only the sprite get’s loaded onto the window.
Maybe work on making the player move later.

/ Comments Off on Game Programming I – assignment day 5
Program: Programming

Game Programming I – assignment day 5

Created the class Player as a child class to Entity.
Got the sprite to load on to the window, problem was simply a missing / in the file path.
Discovered a new problem though, the sprite is loaded with the background from the file rather than just the sprite.
Found a couple other files to use where only the sprite get’s loaded onto the window.
Maybe work on making the player move later.

/ Comments Off on Game Programming I – assignment day 5
Program: Programming

Hello World!

Yes, yes I did.

/ Comments Off on Hello World!
Program: Programming

Hello World!

Yes, yes I did.

/ Comments Off on Hello World!
Program: Programming

Melvind

 
TRY THE GAME -> http://www.doodlemeat.se/ggj13/
Myself (Programming, Gamedesign), Anthon Fredriksson (Programming), Nils Wennergren (Art) and Camilla Jacobsen (Graphics) made a game called Melvind during the Gotland Game Jam 2013.
It’s centered around a Dwarf called “Melvind”, who has to defend his keg of beer(or ale) at all costs. Gather resources to build Towers to help you in the defense of the keg. It’s a blend of Tower Defense and resource management top-down RPG.
Getting our heads around path-finding (Called A-star (link:http://www.policyalmanac.org/games/aStarTutorial.htm) […]

/ Comments Off on Melvind
Program: Programming

Melvind

 
TRY THE GAME -> http://www.doodlemeat.se/ggj13/
Myself (Programming, Gamedesign), Anthon Fredriksson (Programming), Nils Wennergren (Art) and Camilla Jacobsen (Graphics) made a game called Melvind during the Gotland Game Jam 2013.
It’s centered around a Dwarf called “Melvind”, who has to defend his keg of beer(or ale) at all costs. Gather resources to build Towers to help you in the defense of the keg. It’s a blend of Tower Defense and resource management top-down RPG.
Getting our heads around path-finding (Called A-star (link:http://www.policyalmanac.org/games/aStarTutorial.htm) […]

/ Comments Off on Melvind
Program: Programming

Programming Frogger

With the assignment we now have in programming to recreate an old school game. I’ve together with Ladbon decided to recreate the classic game Frogger.
I’ve started to implement the core of the game from the Platformer project we created over the previous lectures.
Things that have been put into the new Frogger project so far are
– Engine.h/cpp
-Sprite.h/cpp
-SpriteManager.h/cpp
-DrawManager.h/cpp
I’ve also been playing around with the Intellisense that is in visual studio, to make smart comment that are visible with mouse hovering.

December 16, 2013 / Comments Off on Programming Frogger
Program: Programming

Programming Frogger

With the assignment we now have in programming to recreate an old school game. I’ve together with Ladbon decided to recreate the classic game Frogger.
I’ve started to implement the core of the game from the Platformer project we created over the previous lectures.
Things that have been put into the new Frogger project so far are
– Engine.h/cpp
-Sprite.h/cpp
-SpriteManager.h/cpp
-DrawManager.h/cpp
I’ve also been playing around with the Intellisense that is in visual studio, to make smart comment that are visible with mouse hovering.

December 16, 2013 / Comments Off on Programming Frogger
Program: Programming

Project plan

I’ve noticed that it’s only in swedish but do not fret! I shall blogg in english henceforth.
I am creating a game with my co worker David Peldan that will resemble Frogger.
BTW sorry I haven’t written anything. Only because I haven’t thought about anything new other than learning c++. It’s nothing newsworthy.
Projekt Frogger.

Projektet är bemannat av David Peldan och Ladbon Monjezizadeh.
Dessa två studenter kommer försöka återskapa känslan av mekaniken man kallar Frogger. Spelet introducerades 1981 av Konami som ett arkad spel […]

/ Comments Off on Project plan
Program: Programming

Project plan

I’ve noticed that it’s only in swedish but do not fret! I shall blogg in english henceforth.
I am creating a game with my co worker David Peldan that will resemble Frogger.
BTW sorry I haven’t written anything. Only because I haven’t thought about anything new other than learning c++. It’s nothing newsworthy.
Projekt Frogger.

Projektet är bemannat av David Peldan och Ladbon Monjezizadeh.
Dessa två studenter kommer försöka återskapa känslan av mekaniken man kallar Frogger. Spelet introducerades 1981 av Konami som ett arkad spel […]

/ Comments Off on Project plan
Program: Programming

Working much and late

It feels like I don’t have any time left, but it’s probably just me prioritising wrong. And no I haven’t played any games instead… In fact I worked to 7 AM with Enchant only to wake up at 12 AM to meet my group and discuss the progress. If that’s not enough I have to work with the gaming project too, but eh it’s nothing you can do really. I’ve done some more level designing in Enchant (which is actually […]

/ Comments Off on Working much and late
Program: Programming

Working much and late

It feels like I don’t have any time left, but it’s probably just me prioritising wrong. And no I haven’t played any games instead… In fact I worked to 7 AM with Enchant only to wake up at 12 AM to meet my group and discuss the progress. If that’s not enough I have to work with the gaming project too, but eh it’s nothing you can do really. I’ve done some more level designing in Enchant (which is actually […]

/ Comments Off on Working much and late
Program: Programming

Programming Project, day 4

Today, me and Robert sat in the D-house moving the project onwards!
We added a tile-system to the game to make it work like bomberman should. This took some work to implement, but it was needed.
The bombs are now placed at the tile where the player is at, improvement!!
We re-did collisions, removed the SAT-method and wrote a new one. This because placed bombs need to be walkable by the bomb-placing player. The collision-code is bigger, but the SAT-method didn’t work with […]

/ Comments Off on Programming Project, day 4
Program: Programming

Programming Project, day 4

Today, me and Robert sat in the D-house moving the project onwards!
We added a tile-system to the game to make it work like bomberman should. This took some work to implement, but it was needed.
The bombs are now placed at the tile where the player is at, improvement!!
We re-did collisions, removed the SAT-method and wrote a new one. This because placed bombs need to be walkable by the bomb-placing player. The collision-code is bigger, but the SAT-method didn’t work with […]

/ Comments Off on Programming Project, day 4
Program: Programming

Day 3

I was supposed to meet Stefan today for some group work but he said he would come later then agreed upon so i chose to work from home instead of waiting for him at school. I added some classes to the project. I added a Gameobject class and I also added the vector class since it’s needed for the coming classes that needs to be built. Stefan was supposed to build that but since I haven’t heard from him on […]

/ Comments Off on Day 3
Program: Programming

Day 3

I was supposed to meet Stefan today for some group work but he said he would come later then agreed upon so i chose to work from home instead of waiting for him at school. I added some classes to the project. I added a Gameobject class and I also added the vector class since it’s needed for the coming classes that needs to be built. Stefan was supposed to build that but since I haven’t heard from him on […]

/ Comments Off on Day 3
Program: Programming

With Love…

I know it’s been a while since we finished our project but I thought I should post some screenshots from “With Love…” as well as the one page design. The first one is the start screen, the second is the action shot and the last one is the one page design document.


/ Comments Off on With Love…
Program: Graphics

With Love…

I know it’s been a while since we finished our project but I thought I should post some screenshots from “With Love…” as well as the one page design. The first one is the start screen, the second is the action shot and the last one is the one page design document.


/ Comments Off on With Love…
Program: Graphics