Monthly Archives: December 2013

Sick day 2013-12-15

I’ll begin with that I’m sick with fever today but the progress on the went a bit further thanks to my co-worker. We decided that we needed a entity class because we want to add a background, and we want to make sure that the player doesn’t collide with the player. 

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Program: Programming

Sick day 2013-12-15

I’ll begin with that I’m sick with fever today but the progress on the went a bit further thanks to my co-worker. We decided that we needed a entity class because we want to add a background, and we want to make sure that the player doesn’t collide with the player. 

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Program: Programming

Game Programming I – day 4

Continued work on the project for a few hours today, the goal was to print out the player sprite on the screen
Created the classes: SpriteManager and Entity. Entity will be the parent class for all classes of game objects.
Tried making an entity object and load the player sprite into it but encountered a memory access violation which I don’t quite understand.
Will try some more today after a break, otherwise I will need to continue on this tomorrow.

December 15, 2013 / Comments Off on Game Programming I – day 4
Program: Programming

Game Programming I – day 4

Continued work on the project for a few hours today, the goal was to print out the player sprite on the screen
Created the classes: SpriteManager and Entity. Entity will be the parent class for all classes of game objects.
Tried making an entity object and load the player sprite into it but encountered a memory access violation which I don’t quite understand.
Will try some more today after a break, otherwise I will need to continue on this tomorrow.

December 15, 2013 / Comments Off on Game Programming I – day 4
Program: Programming

Game-jam!!!

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Program: Graphics

Game-jam!!!

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Program: Graphics

Programming Project, day 3

The project comes along just fine, fixed up the InputManager a bit. Also added a big part of the program, a working SoundManager with volume control methods and support for music and sound (both with methods “play”, “pause/resume” and “stop”. ). Right now it loops music and plays soundeffects when starting the game and when a player drops a bomb.
Added a BombObject class which inherits from the existing class GameObject. All BombObjects are stored in a vector in the GameObjectManager. Management of the […]

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Program: Programming

Programming Project, day 3

The project comes along just fine, fixed up the InputManager a bit. Also added a big part of the program, a working SoundManager with volume control methods and support for music and sound (both with methods “play”, “pause/resume” and “stop”. ). Right now it loops music and plays soundeffects when starting the game and when a player drops a bomb.
Added a BombObject class which inherits from the existing class GameObject. All BombObjects are stored in a vector in the GameObjectManager. Management of the […]

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Program: Programming

Game Jam Time!

Lock your away daughters and hide your husbands! Time for some more Game Jam. As I’m writing this, I finished my part of the Jam and I’m now taking a nice brake in the cold MoCap Studio.
This Friday was the start of a 3 day Game Jam (Friday 5 p.m – Sunday 11 a.m) with an unknown theme and unlimited amount of team members for your team. I joined Henrik, from my previous Major Assignment, into an already formed team. My […]

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Program: Graphics

Game Jam Time!

Lock your away daughters and hide your husbands! Time for some more Game Jam. As I’m writing this, I finished my part of the Jam and I’m now taking a nice brake in the cold MoCap Studio.
This Friday was the start of a 3 day Game Jam (Friday 5 p.m – Sunday 11 a.m) with an unknown theme and unlimited amount of team members for your team. I joined Henrik, from my previous Major Assignment, into an already formed team. My […]

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Program: Graphics

Clean line

Hi!
Now we have come to the cleanup part of our characters. I was supposed to do my rough sketch from two weeks ago, but I still don’t like it, so i drew a new pose for my character, gave her a more correct representation of her personality and corrected some minor failures.
I think she turned out okay, Could have been worked on more, creating more space and volume, but improvements can always be done. You’re not finished before you’re happy […]

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Program: Graphics

Clean line

Hi!
Now we have come to the cleanup part of our characters. I was supposed to do my rough sketch from two weeks ago, but I still don’t like it, so i drew a new pose for my character, gave her a more correct representation of her personality and corrected some minor failures.
I think she turned out okay, Could have been worked on more, creating more space and volume, but improvements can always be done. You’re not finished before you’re happy […]

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Program: Graphics

the game over screen for “Melvind”

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Program: Graphics

the game over screen for “Melvind”

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Program: Graphics

Working being busy

Hello again, even though it’s a weekend I’m still busy, not only with school but with my life too. Tomorrow I will be working with partly the game programming project, and partly with Enchant. Ugh knowing that you have to work almost twice as much since I’m having to deal with two projects simultanously and it is pretty hard to deliver 100 % to both, it can put a dent on you. And knowing that the people you work with […]

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Program: Programming

Working being busy

Hello again, even though it’s a weekend I’m still busy, not only with school but with my life too. Tomorrow I will be working with partly the game programming project, and partly with Enchant. Ugh knowing that you have to work almost twice as much since I’m having to deal with two projects simultanously and it is pretty hard to deliver 100 % to both, it can put a dent on you. And knowing that the people you work with […]

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Program: Programming

Programming Project, day 2

Hello!
Today, we updated the GameObjectManager A LOT and remade the code for it to work. I need more knowledge about class inheritance to use different game objects effectively in it, but the early version works for the level tiles right now at least.
We also made an early version of the CollisionManager, I’m not really happy with the collision as it works now so it needs some editing. However, it works.
Next up, SoundManager!

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Program: Programming

Programming Project, day 2

Hello!
Today, we updated the GameObjectManager A LOT and remade the code for it to work. I need more knowledge about class inheritance to use different game objects effectively in it, but the early version works for the level tiles right now at least.
We also made an early version of the CollisionManager, I’m not really happy with the collision as it works now so it needs some editing. However, it works.
Next up, SoundManager!

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Program: Programming

Graphical design for web

These past weeks have been a mess. I’m studying 150% which includes the courses 3D2 – character modeling and animation, Concept sketch for 2D graphical production and graphical design for web. On top of that I got one rest assignment from the previous course ‘’Advanced game design’’, two months after I submitted my work on board game analysis and only time until 22dec to hand it in again.
So this week has been really hectic, but finally I have re-analyzed the […]

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Program: Graphics

Graphical design for web

These past weeks have been a mess. I’m studying 150% which includes the courses 3D2 – character modeling and animation, Concept sketch for 2D graphical production and graphical design for web. On top of that I got one rest assignment from the previous course ‘’Advanced game design’’, two months after I submitted my work on board game analysis and only time until 22dec to hand it in again.
So this week has been really hectic, but finally I have re-analyzed the […]

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Program: Graphics

The menu screen that I created for the game “Melvind” in this weekends game jam!

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Program: Graphics

The menu screen that I created for the game “Melvind” in this weekends game jam!

/ Comments Off on The menu screen that I created for the game “Melvind” in this weekends game jam!
Program: Graphics

Game programming I – assignment day 3

Decided on which sprite sheet to use and which particular sprite to be used as player model.
Started coding the game. Made a window that is moveable and closes when pressing the x.
Started working on sprite management in order to be able to print out sprites on the window.
Made classes Engine, Draw Manager and Sprite. Need to make a sprite manager.
 

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Program: Programming

Game programming I – assignment day 3

Decided on which sprite sheet to use and which particular sprite to be used as player model.
Started coding the game. Made a window that is moveable and closes when pressing the x.
Started working on sprite management in order to be able to print out sprites on the window.
Made classes Engine, Draw Manager and Sprite. Need to make a sprite manager.
 

/ Comments Off on Game programming I – assignment day 3
Program: Programming