Post for two days
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While i remembered to make a post about Sunday on Monday, i ironically forgot to make Monday’s post on Monday. So, Monday I went through the code trying to find the exact line that drew the player onto the screen. It became a test of going through code over several classes as i didn’t save the work without the animation from the platformer project. I was eventually unable to find it and i ended the day on a low point. Tuesday was Christmas eve so while i felt bad about my results the previous day it was not enough to make me work on Christmas eve. Today Martin was away for most of the day and left me to figure out where in the code we needed to add the Sprite to have it draw on the screen. I went through the latest version he put up but some files were missing so i had to use an older version that wouldn’t run to find the issue. I made as much progress as i could and went on to do some repeats of the earlier assignments we’ve had in the course. This because i felt they hadn’t stuck properly once i started doing a project and because of the confidence boost of doing something easy. Once Martin came back he was able to upload a complete version of the project and together we eventually managed to draw the player. The thing is, Martin had created the player object and made it movable already so we now have a moving player. I feel that this is a big step into getting our first stage of the project done. Both because the game is technically playable and because we managed to get something on screen. |