2013-12-16
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We will rewrite the code for the platformer and try to understand as much as possible of it. We will then implement another player object that will be player 2, this one will move a little bit faster than the previous player. The two players will always have a running animation and will always be facing right, but you can jump and move right and left as you please. There will be a flat floor which always moves to the left, so that it looks like you’re running fast to the right. When this is completed we will implement a basic enemy that is going to randomly follow one of the two players and that kills it upon collision. We will then make the players able to kill the enemies using a melee attack (the two players’ attacks will be a little bit different from each other’s, they will be pixel-collisioning-sprites just in front of the players). After this we will implement another enemy type, this one will become stunned upon being hit by player 2 and can then be killed by player 1. This mechanic encourages team work. We might make it fire some kind of missiles towards the players. We will make a score system based on for how long you have survived. The difficulty will increase the longer you play. We might make some kind of final boss if there’s enough time. //Evelina and Viktor
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