Daily Archives: October 24, 2013

Deadlines galore

This past week have been rough. I have had three different deadlines for three different projects. This has meant that I haven’t been putting that much time in the big project we have in game design. I made a mock screenshot to show how the game could look when you play it.  I will upload a picture later when I’ve polished it some more.

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Program: Graphics

Deadlines galore

This past week have been rough. I have had three different deadlines for three different projects. This has meant that I haven’t been putting that much time in the big project we have in game design. I made a mock screenshot to show how the game could look when you play it.  I will upload a picture later when I’ve polished it some more.

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Program: Graphics

Polishing our playable prototype

Many things were changed yesterday since our last play-testing session. We sat in school from 10:00AM – 08:00PM to brainstorm and play-test our prototype. The first thing we did was to come up with new spells that the dungeon master could use to separate the players because they were usually too powerful while walking together in packs.
The new things we added were the following
Whirlwind – Pushes all the players on the same tile to a separate tile around it and […]

/ Comments Off on Polishing our playable prototype
Program: Graphics

Polishing our playable prototype

Many things were changed yesterday since our last play-testing session. We sat in school from 10:00AM – 08:00PM to brainstorm and play-test our prototype. The first thing we did was to come up with new spells that the dungeon master could use to separate the players because they were usually too powerful while walking together in packs.
The new things we added were the following
Whirlwind – Pushes all the players on the same tile to a separate tile around it and […]

/ Comments Off on Polishing our playable prototype
Program: Graphics