Advanced Game Design

During the latest five weeks I’ve been making systems for games and analyzed them. The most interesting and funnies exercise which thought me the most was when my group and I borrowed three different games to play and analyze. The three different games we chose were Gloom, Kingdoms and Conspiracy X, three very different games which were fun and interesting in their own ways. My favorite game among those three is Gloom, which is a card game where you as the player have to make your own family to suffer the greatest tragedies before passing them of to the afterlife. A really twisted game where you use storytelling and the game cards are beautiful and unique, what makes them so unique is that they are transparent and you can place many cards on-top of each other and still see the previous actions without taking too much table space.

The analyzing assignment in combination with reading “Game Design Workshop” by Tracy Fullerton has helped me to come back on track after the long summer break and evolve my analyzing and designer skills. I have a long way to go still but the book keeps me really motivated and is something i really recommend for those game students who doesn’t own it already.