Work update

The last few weeks I have been working on Low poly models and also High poly models in 3D, which means characters with as little detail as possible and characters with as much detail as possible. Both are used with different purposes to give the best possible characters to our game. 

I have also been doing smaller concepts very early on which I soon will post here. I’m pretty happy with the stage we are at now, things are starting to take shape and I can feel that all of us got a good idea of the projects art style and how it will work. I feel confident!

The art deco style that we are aiming for is really appealing to me. We will of course edit it to satisfy our cravings for sci fi stuff. I hope hat we will be able to make the environment scream art deco when we are finished with it, but i’ts all up to time and how effective we are at putting our ideas into finished game artifacts.